Arma 3
COOP 08 - Wraith Recon, Mission 01
19 Comments
EgoTobi 3 Nov, 2017 @ 4:44pm 
ok a marshall apc spawn by the lighthouse ..... not really cool and enemys are spawning ...
Variable 4 Apr, 2014 @ 7:26am 
Video up! http://youtu.be/5noi7qSBBBc
Thanks a lot for this campaign, Fin!
Variable 10 Mar, 2014 @ 3:04am 
Hey Fin, we played and completed the mission. It was great fun, thank you. We had some great infantry battles, I might make a video showing them. The task switching was performed well and we received the mission reassignment.
Two problems were encountered - The mission didn't end, and the AA had to be taken out with lots and lots of AT and explosives. I think we used two satchel charges and two heavy charges and then fired one AA missile at it and three PCML, and only then it blew up. You might want to script it so it is destroyed after taking a sufficient, gameplay wise, amount of damage.
Looking forward playing the rest of the campaign!
Variable 1 Mar, 2014 @ 10:36am 
Thanks Fin, Updated!
Fin-  [author] 1 Mar, 2014 @ 9:51am 
I may have identified the culprit, two triggers were calling the same function. The mission is updated, hope it works now.
Variable 1 Mar, 2014 @ 8:59am 
Hey Fin! All missions, including the new ones are updated on the CiA server.
However, the first episide still brings up this error I previously reported -
http://steamoss.com/sharedfiles/filedetails/?id=233480580
Fin-  [author] 1 Mar, 2014 @ 6:26am 
Two new missions just uploaded.
Variable 25 Feb, 2014 @ 4:52pm 
Oh and by the way, the mission looks awesome! Love the little touches like "No Spartan to get in the way now" :)
Variable 25 Feb, 2014 @ 1:14pm 
I tested the mission on dev build (dedicated server) and it shows a permanent error message about SHK task master. I recommend you switch to FHQ task tracker, it will spare you a lot of errors and time.
*Whitey 24 Feb, 2014 @ 3:50pm 
I noticed when i upload missions to the workshop you have to have to add multiplayer to the TAGS section of the publish to steam workshop button. I had to totally reupload a mission of mine to get it to show up on the multiplayer part. It worked for me when i did that, although it could just be a random bug. Great missions btw!
Mars 24 Feb, 2014 @ 4:47am 
how to turn on the form of military beacon at night?
AsRock 23 Feb, 2014 @ 6:25pm 
What happened to the 9th guy ;).
Fin-  [author] 23 Feb, 2014 @ 12:34am 
You may have to move the mission .pbo to your MPmissions folder manually. These missions are the first content I've ever uploaded to the Workshop, I don't know how/if it's possible to specify a download folder for them.
kMaN 23 Feb, 2014 @ 12:11am 
It does not show-up in the multiplayer list, that is why I ask.
Fin-  [author] 23 Feb, 2014 @ 12:11am 
Err, yes. It does say coop and multiplayer, after all. =P
kMaN 23 Feb, 2014 @ 12:10am 
Is this MP compaitable?
Variable 21 Feb, 2014 @ 4:33am 
Farooq's revive is great. Thanks for supporting the hardcore community! Uploading. We will provide feedback as soon as we get the chance to play it. Thank you!
Fin-  [author] 21 Feb, 2014 @ 4:26am 
No respawns. I use Farooq's revive script with a five minute period to stabilize or revive any fallen, with the option to give up and spectate living team mates.

I don't have the chance to test dedicated, but I hope there are no major problems since the missions aren't particularly script-heavy.
Variable 21 Feb, 2014 @ 4:17am 
Your campaign looks interesting! I hope there's no base/instant/timed respawn of any kind? If not we will definitely host it on the CiA coop server. Also - has it been tested on a dedicated server?