Arma 3
COOP 08 - Wraith Recon, Mission 01
19 kommentarer
EgoTobi 3. nov. 2017 kl. 16.44 
ok a marshall apc spawn by the lighthouse ..... not really cool and enemys are spawning ...
Variable 4. apr. 2014 kl. 7.26 
Video up! http://youtu.be/5noi7qSBBBc
Thanks a lot for this campaign, Fin!
Variable 10. mars 2014 kl. 3.04 
Hey Fin, we played and completed the mission. It was great fun, thank you. We had some great infantry battles, I might make a video showing them. The task switching was performed well and we received the mission reassignment.
Two problems were encountered - The mission didn't end, and the AA had to be taken out with lots and lots of AT and explosives. I think we used two satchel charges and two heavy charges and then fired one AA missile at it and three PCML, and only then it blew up. You might want to script it so it is destroyed after taking a sufficient, gameplay wise, amount of damage.
Looking forward playing the rest of the campaign!
Variable 1. mars 2014 kl. 10.36 
Thanks Fin, Updated!
Fin-  [skaper] 1. mars 2014 kl. 9.51 
I may have identified the culprit, two triggers were calling the same function. The mission is updated, hope it works now.
Variable 1. mars 2014 kl. 8.59 
Hey Fin! All missions, including the new ones are updated on the CiA server.
However, the first episide still brings up this error I previously reported -
http://steamoss.com/sharedfiles/filedetails/?id=233480580
Fin-  [skaper] 1. mars 2014 kl. 6.26 
Two new missions just uploaded.
Variable 25. feb. 2014 kl. 16.52 
Oh and by the way, the mission looks awesome! Love the little touches like "No Spartan to get in the way now" :)
Variable 25. feb. 2014 kl. 13.14 
I tested the mission on dev build (dedicated server) and it shows a permanent error message about SHK task master. I recommend you switch to FHQ task tracker, it will spare you a lot of errors and time.
*Whitey 24. feb. 2014 kl. 15.50 
I noticed when i upload missions to the workshop you have to have to add multiplayer to the TAGS section of the publish to steam workshop button. I had to totally reupload a mission of mine to get it to show up on the multiplayer part. It worked for me when i did that, although it could just be a random bug. Great missions btw!
Mars 24. feb. 2014 kl. 4.47 
how to turn on the form of military beacon at night?
AsRock 23. feb. 2014 kl. 18.25 
What happened to the 9th guy ;).
Fin-  [skaper] 23. feb. 2014 kl. 0.34 
You may have to move the mission .pbo to your MPmissions folder manually. These missions are the first content I've ever uploaded to the Workshop, I don't know how/if it's possible to specify a download folder for them.
kMaN 23. feb. 2014 kl. 0.11 
It does not show-up in the multiplayer list, that is why I ask.
Fin-  [skaper] 23. feb. 2014 kl. 0.11 
Err, yes. It does say coop and multiplayer, after all. =P
kMaN 23. feb. 2014 kl. 0.10 
Is this MP compaitable?
Variable 21. feb. 2014 kl. 4.33 
Farooq's revive is great. Thanks for supporting the hardcore community! Uploading. We will provide feedback as soon as we get the chance to play it. Thank you!
Fin-  [skaper] 21. feb. 2014 kl. 4.26 
No respawns. I use Farooq's revive script with a five minute period to stabilize or revive any fallen, with the option to give up and spectate living team mates.

I don't have the chance to test dedicated, but I hope there are no major problems since the missions aren't particularly script-heavy.
Variable 21. feb. 2014 kl. 4.17 
Your campaign looks interesting! I hope there's no base/instant/timed respawn of any kind? If not we will definitely host it on the CiA coop server. Also - has it been tested on a dedicated server?