Starbound

Starbound

Randomly Generated Energy Blades
50 Comments
4orap4o2 25 Nov, 2024 @ 12:26pm 
I can't seem to attack with the swords. Do you have any clue what could be causing this? I have the froge installed if that helps.
eonman6 7 Sep, 2023 @ 8:21am 
Would someone make a Compatibility patch for FU?
❀Phopshra❀ 6 Jun, 2023 @ 8:41am 
hi,i think the shutdown always release the first alt attack again and again if you empty energy by using first attack, thats a strange bug
BlueDragonKnight 2 Mar, 2023 @ 2:39pm 
As FU goes, you can't upgrade weapons from this mod, neither using the interface from the tricorder nor through ancient essence
allanzoka 18 Nov, 2022 @ 2:44am 
I realy like your mods, they are a great addition to the game!
Miles 15 Oct, 2022 @ 9:13am 
noice:steamthumbsup:
404_coffee.exe 13 Oct, 2022 @ 7:50am 
all of them look great
CameronHarding 11 Oct, 2022 @ 7:38am 
:steamhappy:
Deimos 12 Sep, 2022 @ 6:32am 
Can you make this work with Melee Aiming?
If that is added, the mod goes from A to S tier
loib  [author] 9 Sep, 2022 @ 1:26pm 
that's weird, i think they had proper tier in testing. I'll see what you can do, in the meanwhile you can do /spawnitem loib_energyblade 1 '{"level":6}', which spawns a level 6 blade (obviously change 6 for whatever)
Spece 9 Sep, 2022 @ 1:19pm 
i have one issue... how do i improve the tier
i spawn it in and only get tier 1
and due too some other mods i cant find them in chests
Тёма Арбалет 25 Aug, 2022 @ 7:54pm 
not bad mod:SBpanda:
Nofe 23 Aug, 2022 @ 7:30am 
This mod will be perfect if melee aiming supported
PotatoMan815 16 Aug, 2022 @ 3:34pm 
how do you get an energy blade
dura 14 Aug, 2022 @ 11:01am 
I haven't really encountered any energy blades on my world... but the mod definitely looks awesome!
MegaMato 8 Aug, 2022 @ 11:00am 
I love that new flip slash.
Wind Wolf 23 Jul, 2022 @ 9:52pm 
Nice mod! Works fine with FU as well. Would be nice to have an aimable version tho
ninten 23 Jul, 2022 @ 3:38am 
it works fine
ninten 23 Jul, 2022 @ 1:37am 
starting an FU playthrough right now
i will tell you all if they work together
Spece 22 Jul, 2022 @ 1:48am 
lol ur pc more potato than mine
i can barely play games like trailmakers
loib  [author] 18 Jul, 2022 @ 1:50am 
I'll be real, test FU yourselves, my pc barely handles Starbound without any mods, let alone with a gigabyte-big expansion. All i'll say is I didn't make it intentionally incompatible, and I tried making this mod dependent on some vanilla weapon ability scripts that FU might change, but as long as they didn't modify a melee ability script into a monster behavior script it's probably fine. TL;DR it shouldn't crash, but I don't expect the alt abilities to work as intended.
Ribs 18 Jul, 2022 @ 1:32am 
Is this compatible with FU?
loib  [author] 18 Jul, 2022 @ 1:27am 
Not 100% sure on that, but it shouldn't cause problems, however the energy blades won't have a custom manufacturer either.
reiskocher 18 Jul, 2022 @ 12:41am 
compatible with manufacturers touch?
username 17 Jul, 2022 @ 2:46pm 
* its compatible with frackin unicerst
Neb 17 Jul, 2022 @ 11:40am 
ITS HERE, THE COMMENT WE HAVE ALL BEEN WAITING FOR!
Master Logarius 17 Jul, 2022 @ 11:02am 
Is this compatible with FU?
loib  [author] 16 Jul, 2022 @ 6:05am 
I apologize for writing out an essay there, but I just wanted to answer in a way that wouldn't cause further questions. I didn't mean to come off as rude there. But yeah, while I won't be making a fully aimable patch myself, someone else might.
meow 16 Jul, 2022 @ 5:28am 
damn, I didn't ask anyone to sacrifice their firstborn son to me... why are y'all going so hard
Ribs 16 Jul, 2022 @ 3:44am 
Fry about it
loib  [author] 16 Jul, 2022 @ 3:11am 
As for aimable patches - yeah, Ribs is right, it's not that hard if you know a bit of JSON; I'm not gonna make my own aimable patch as it clashes with my view of the mod, but anyone else is welcome to, as it really is just changing all the "allowRotate" values from false to true.
loib  [author] 16 Jul, 2022 @ 3:11am 
I've already made one of the combos (specifically combo 4; summon it by doing /spawnitem loib_energyblade 1 '{"primaryAbilityType":"loib_energycombo4"}' in admin mode) semi-aimable in places where it makes sense to be aimable (the stab animations in particular); I'm not planning on making every step of every combo aimable as i'm trying to keep my combos somewhat realistic, and arms just can't really move well in extreme up/down scenarios. I'm aware that my realism approach is quite futile in a game where you consume energy to fire real bullets from a gun, but that's my mod and my choice.

I also understand that swords aren't good for hitting enemies above or below, and that's why I made my alt abilities aimable (as much as they can be) - you have a lot more control over where you can strike with both flip slash and flying slash. Closest I'll go to fully aimable combos is maaaybe in the future making an expansion that adds more energy weapons such as shortswords.
Ribs 16 Jul, 2022 @ 2:42am 
That said, loib should totally do X because Y
Ribs 16 Jul, 2022 @ 2:39am 
Modders don't owe you anything. If you find something that's not to your liking, you should do it yourself honestly.

There should be plenty of guides to edit weapons, considering how making stuff aimable is simply changing "allowRotate" from false to true.
meow 15 Jul, 2022 @ 9:45am 
Is it out of the question for these all to be aimable? It's obscenely unfair for melee weapons to be unable to hit things immediately above/below them sometimes when guns can do that without issue.
Байбек 15 Jul, 2022 @ 12:09am 
So cool mod, but can you patch compatibility with "Unsheath/Ready Animation" mod please?
loib  [author] 14 Jul, 2022 @ 3:08pm 
@eh1256890, released the patch mod. although be warned, i'm not sure if there was a better way but i basically forced compatibility with energy blades at the cost of potentially causing incompatibility with other modded weapons (specifically those that use a custom buildscript). it shouldn't be able to cause problems with vanilla or really simple modded weapons, but if there are any other mods with custom random generation scripts like mine, it might prevent them from working with the station. hopefully those are few and far between
loib  [author] 14 Jul, 2022 @ 2:47pm 
Small update: changed the item name in preparation for the WA patch mod, and changed the rarity from Legendary to Rare
Regret-V 14 Jul, 2022 @ 5:44am 
Please release the patch, color is not a problem
LuVenBen 14 Jul, 2022 @ 5:17am 
these are awesome!
loib  [author] 14 Jul, 2022 @ 2:59am 
oh, and i don't think i'll implement the custom coloring, as i'm not sure how the WA custom palettes work and don't really have the energy to comprehend them
loib  [author] 14 Jul, 2022 @ 2:53am 
i've did a bit of testing, and without a minor modification it doesn't work. however, once i applied the modification, it works pretty well aside from the fact that the blade's energy color is dictated by the handle (so changing the blade only visually changes it's shape). i'm not yet sure how to fix it, as i don't seem to have any mutual contacts with the creator, but if that doesn't bother you i can release a patch right now
Regret-V 13 Jul, 2022 @ 8:29am 
Can these energy blades be modified with Weapon assembly mod?
loib  [author] 12 Jul, 2022 @ 9:17am 
@A-Vladimir I balanced them as much as I could; not sure how well, but I tried. at least the combos deal similar damage to regular rare broadswords, minus the status effects, but it's compensated by alt abilities.

@antisocialLeprechaun thank you! glad you like them
aux Chord 12 Jul, 2022 @ 8:57am 
The energy swords from Weapon.pak were cool, I'm happy to see them again in an even cooler form!
A-Vladimir 12 Jul, 2022 @ 3:45am 
Are they balanced and is it compatible with FU?
MegaMato 11 Jul, 2022 @ 6:29pm 
Yay!
Nativo Max 11 Jul, 2022 @ 6:04pm 
finally a mod that adds energy swords instantly subscribed :steamthumbsup:
Aethis 11 Jul, 2022 @ 4:34pm 
neat fyi : not a soul has released an energy blade mod, so yeah you made a bit of a hit of a mod.
Grumbleroach 11 Jul, 2022 @ 3:32pm 
i like this