Starbound
Randomly Generated Energy Blades
50 commenti
4orap4o2 25 nov 2024, ore 12:26 
I can't seem to attack with the swords. Do you have any clue what could be causing this? I have the froge installed if that helps.
eonman6 7 set 2023, ore 8:21 
Would someone make a Compatibility patch for FU?
❀Phopshra❀ 6 giu 2023, ore 8:41 
hi,i think the shutdown always release the first alt attack again and again if you empty energy by using first attack, thats a strange bug
BlueDragonKnight 2 mar 2023, ore 14:39 
As FU goes, you can't upgrade weapons from this mod, neither using the interface from the tricorder nor through ancient essence
allanzoka 18 nov 2022, ore 2:44 
I realy like your mods, they are a great addition to the game!
Miles 15 ott 2022, ore 9:13 
noice:steamthumbsup:
404_coffee.exe 13 ott 2022, ore 7:50 
all of them look great
CameronHarding 11 ott 2022, ore 7:38 
:steamhappy:
Deimos 12 set 2022, ore 6:32 
Can you make this work with Melee Aiming?
If that is added, the mod goes from A to S tier
loib  [autore] 9 set 2022, ore 13:26 
that's weird, i think they had proper tier in testing. I'll see what you can do, in the meanwhile you can do /spawnitem loib_energyblade 1 '{"level":6}', which spawns a level 6 blade (obviously change 6 for whatever)
Spece 9 set 2022, ore 13:19 
i have one issue... how do i improve the tier
i spawn it in and only get tier 1
and due too some other mods i cant find them in chests
Тёма Арбалет 25 ago 2022, ore 19:54 
not bad mod:SBpanda:
Nofe 23 ago 2022, ore 7:30 
This mod will be perfect if melee aiming supported
PotatoMan815 16 ago 2022, ore 15:34 
how do you get an energy blade
dura 14 ago 2022, ore 11:01 
I haven't really encountered any energy blades on my world... but the mod definitely looks awesome!
MegaMato 8 ago 2022, ore 11:00 
I love that new flip slash.
Wind Wolf 23 lug 2022, ore 21:52 
Nice mod! Works fine with FU as well. Would be nice to have an aimable version tho
ninten 23 lug 2022, ore 3:38 
it works fine
ninten 23 lug 2022, ore 1:37 
starting an FU playthrough right now
i will tell you all if they work together
Spece 22 lug 2022, ore 1:48 
lol ur pc more potato than mine
i can barely play games like trailmakers
loib  [autore] 18 lug 2022, ore 1:50 
I'll be real, test FU yourselves, my pc barely handles Starbound without any mods, let alone with a gigabyte-big expansion. All i'll say is I didn't make it intentionally incompatible, and I tried making this mod dependent on some vanilla weapon ability scripts that FU might change, but as long as they didn't modify a melee ability script into a monster behavior script it's probably fine. TL;DR it shouldn't crash, but I don't expect the alt abilities to work as intended.
Ribs 18 lug 2022, ore 1:32 
Is this compatible with FU?
loib  [autore] 18 lug 2022, ore 1:27 
Not 100% sure on that, but it shouldn't cause problems, however the energy blades won't have a custom manufacturer either.
reiskocher 18 lug 2022, ore 0:41 
compatible with manufacturers touch?
username 17 lug 2022, ore 14:46 
* its compatible with frackin unicerst
Neb 17 lug 2022, ore 11:40 
ITS HERE, THE COMMENT WE HAVE ALL BEEN WAITING FOR!
Master Logarius 17 lug 2022, ore 11:02 
Is this compatible with FU?
loib  [autore] 16 lug 2022, ore 6:05 
I apologize for writing out an essay there, but I just wanted to answer in a way that wouldn't cause further questions. I didn't mean to come off as rude there. But yeah, while I won't be making a fully aimable patch myself, someone else might.
meow 16 lug 2022, ore 5:28 
damn, I didn't ask anyone to sacrifice their firstborn son to me... why are y'all going so hard
Ribs 16 lug 2022, ore 3:44 
Fry about it
loib  [autore] 16 lug 2022, ore 3:11 
As for aimable patches - yeah, Ribs is right, it's not that hard if you know a bit of JSON; I'm not gonna make my own aimable patch as it clashes with my view of the mod, but anyone else is welcome to, as it really is just changing all the "allowRotate" values from false to true.
loib  [autore] 16 lug 2022, ore 3:11 
I've already made one of the combos (specifically combo 4; summon it by doing /spawnitem loib_energyblade 1 '{"primaryAbilityType":"loib_energycombo4"}' in admin mode) semi-aimable in places where it makes sense to be aimable (the stab animations in particular); I'm not planning on making every step of every combo aimable as i'm trying to keep my combos somewhat realistic, and arms just can't really move well in extreme up/down scenarios. I'm aware that my realism approach is quite futile in a game where you consume energy to fire real bullets from a gun, but that's my mod and my choice.

I also understand that swords aren't good for hitting enemies above or below, and that's why I made my alt abilities aimable (as much as they can be) - you have a lot more control over where you can strike with both flip slash and flying slash. Closest I'll go to fully aimable combos is maaaybe in the future making an expansion that adds more energy weapons such as shortswords.
Ribs 16 lug 2022, ore 2:42 
That said, loib should totally do X because Y
Ribs 16 lug 2022, ore 2:39 
Modders don't owe you anything. If you find something that's not to your liking, you should do it yourself honestly.

There should be plenty of guides to edit weapons, considering how making stuff aimable is simply changing "allowRotate" from false to true.
meow 15 lug 2022, ore 9:45 
Is it out of the question for these all to be aimable? It's obscenely unfair for melee weapons to be unable to hit things immediately above/below them sometimes when guns can do that without issue.
Байбек 15 lug 2022, ore 0:09 
So cool mod, but can you patch compatibility with "Unsheath/Ready Animation" mod please?
loib  [autore] 14 lug 2022, ore 15:08 
@eh1256890, released the patch mod. although be warned, i'm not sure if there was a better way but i basically forced compatibility with energy blades at the cost of potentially causing incompatibility with other modded weapons (specifically those that use a custom buildscript). it shouldn't be able to cause problems with vanilla or really simple modded weapons, but if there are any other mods with custom random generation scripts like mine, it might prevent them from working with the station. hopefully those are few and far between
loib  [autore] 14 lug 2022, ore 14:47 
Small update: changed the item name in preparation for the WA patch mod, and changed the rarity from Legendary to Rare
Regret-V 14 lug 2022, ore 5:44 
Please release the patch, color is not a problem
LuVenBen 14 lug 2022, ore 5:17 
these are awesome!
loib  [autore] 14 lug 2022, ore 2:59 
oh, and i don't think i'll implement the custom coloring, as i'm not sure how the WA custom palettes work and don't really have the energy to comprehend them
loib  [autore] 14 lug 2022, ore 2:53 
i've did a bit of testing, and without a minor modification it doesn't work. however, once i applied the modification, it works pretty well aside from the fact that the blade's energy color is dictated by the handle (so changing the blade only visually changes it's shape). i'm not yet sure how to fix it, as i don't seem to have any mutual contacts with the creator, but if that doesn't bother you i can release a patch right now
Regret-V 13 lug 2022, ore 8:29 
Can these energy blades be modified with Weapon assembly mod?
loib  [autore] 12 lug 2022, ore 9:17 
@A-Vladimir I balanced them as much as I could; not sure how well, but I tried. at least the combos deal similar damage to regular rare broadswords, minus the status effects, but it's compensated by alt abilities.

@antisocialLeprechaun thank you! glad you like them
aux Chord 12 lug 2022, ore 8:57 
The energy swords from Weapon.pak were cool, I'm happy to see them again in an even cooler form!
A-Vladimir 12 lug 2022, ore 3:45 
Are they balanced and is it compatible with FU?
MegaMato 11 lug 2022, ore 18:29 
Yay!
Nativo Max 11 lug 2022, ore 18:04 
finally a mod that adds energy swords instantly subscribed :steamthumbsup:
Aethis 11 lug 2022, ore 16:34 
neat fyi : not a soul has released an energy blade mod, so yeah you made a bit of a hit of a mod.
Grumbleroach 11 lug 2022, ore 15:32 
i like this