Starbound

Starbound

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Randomly Generated Energy Blades
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11 Jul, 2022 @ 2:22pm
14 Jul, 2022 @ 2:46pm
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Randomly Generated Energy Blades

Description
Haven't modded in a while, have I? Probably for the best.

This mod adds procedurally generated energy blades!

Features:
  1. Four distinct, randomly-assigned combos, ranging from a slow and heavy 4-hit combo to a fast, semi-aimable 6-hit combo.
  2. Five random alt abilities, mostly based on vanilla ones. Those include:
    • Flip Slash. Unlike the vanilla variant that's used on the Violium Broadsword, in this one you can aim the jump. Point in the direction of where you wanna jump, and it'll jump there with roughly the same force as the vanilla one. (There is a lower cap for the jump angle, at around 25 degrees vertically.)
    • Blink Slash. Unlike the vanilla variant, I've improved changed the blink position algorithm so it also follows the cursor, and is able to be activated on ledges (teleports you to the furthest possible point rather than failing to activate).
    • Flying Slash. Following the pattern, unlike the vanilla variant, it is aimable (this entire "make abilities aimable" thing was started by it lol).
    • Energy Shield. Loosely based on Hammers' Elemental Aura, but slightly different. Rather than summoning a ball of energy engulfing you, summons an Energy Shield. Being an ability on a mass-produced weapon, the shield is not nearly as powerful as the one Asra uses, but it still works. While active, decreases incoming damage by 25%, and, if you're body-slammed by a monster, damages the attacker back. Drains energy while active, deactivates if you switch to a different weapon. While active, emits a steady stream of particles from your hand (I didn't know how to signify the active state otherwise lol).
    • Shutdown. New ability, but not nearly as interesting; an auto-playing 2-hit combo that uses up energy but deals a lot of damage (definitely not inspired by sword charged attacks from genshin that I've been addicted to for the past year and a half).
  3. Unique handle and blade designs (not a whole lot of them, but I did as many as I could).
  4. Unique color palettes, with some familiar energy colors as well.

Mass-produced energy blades are found in the same places as your regular swords and spears are - in chests scattered across the universe. If you're really itching to grab one for yourself though and don't want to explore half the galaxy - use "/spawnitem loib_energyblade" in admin mode to spawn one for yourself.

Compatibility:
I tried using the vanilla scripts as much as I could, even though I'm fairly certain that it's both less efficient and more prone to incompatibility if a mod decides to change a vanilla ability script, but hey, I learned something (did I?).
If there's any compatibility errors - please put them in the comments, but don't really be 100% expecting a patch. I'll talk more about it below.

So... Why am I making this mod?
Well, to be honest, mostly for my own peace of mind. You see, nearly four years ago (four? jesus christ time flies) I released a mod called "WEAPON.PAK" (which is a really cheesy name, but, I stress again, it was 2018), which also added RNG energy blades (among other things that I'm not super proud of either), except worse in pretty much every way (the sprites in particular were garbage, as I was just starting to mod by that point). So when I was reminded that the mod still exists and people are using it, I flinched and set out to build a better version for my own sake. I haven't been following the workshop in years, so perhaps someone out there has made a better RNG energy blade mod, but I don't really care all that much, as, once again, I'm releasing this mod pretty much for myself. And since I made this mod for a personal desire, I can't promise I'll keep an eye on it - obviously, as much as I can I will, but I've got very different hobbies and interests now, and Starbound just isn't one of them anymore. If there are issues, I might(?) fix them, but I might also not. Not likely though, at least for a little while, as I want people to not be left unsatisfied with the mod as much as possible.
This is just a small revisit to modding, and, after all the torture that this brought, (I may have left some nasty comments in my code) I'm not likely to continue this. But there may be more revisits... not likely though.

So yeah, I hope you enjoy the mod.
50 Comments
4orap4o2 25 Nov, 2024 @ 12:26pm 
I can't seem to attack with the swords. Do you have any clue what could be causing this? I have the froge installed if that helps.
eonman6 7 Sep, 2023 @ 8:21am 
Would someone make a Compatibility patch for FU?
❀Phopshra❀ 6 Jun, 2023 @ 8:41am 
hi,i think the shutdown always release the first alt attack again and again if you empty energy by using first attack, thats a strange bug
BlueDragonKnight 2 Mar, 2023 @ 2:39pm 
As FU goes, you can't upgrade weapons from this mod, neither using the interface from the tricorder nor through ancient essence
allanzoka 18 Nov, 2022 @ 2:44am 
I realy like your mods, they are a great addition to the game!
Miles 15 Oct, 2022 @ 9:13am 
noice:steamthumbsup:
404_coffee.exe 13 Oct, 2022 @ 7:50am 
all of them look great
CameronHarding 11 Oct, 2022 @ 7:38am 
:steamhappy:
Deimos 12 Sep, 2022 @ 6:32am 
Can you make this work with Melee Aiming?
If that is added, the mod goes from A to S tier
loib  [author] 9 Sep, 2022 @ 1:26pm 
that's weird, i think they had proper tier in testing. I'll see what you can do, in the meanwhile you can do /spawnitem loib_energyblade 1 '{"level":6}', which spawns a level 6 blade (obviously change 6 for whatever)