Starbound
Randomly Generated Energy Blades
50 bình luận
4orap4o2 25 Thg11, 2024 @ 12:26pm 
I can't seem to attack with the swords. Do you have any clue what could be causing this? I have the froge installed if that helps.
eonman6 7 Thg09, 2023 @ 8:21am 
Would someone make a Compatibility patch for FU?
❀Phopshra❀ 6 Thg06, 2023 @ 8:41am 
hi,i think the shutdown always release the first alt attack again and again if you empty energy by using first attack, thats a strange bug
BlueDragonKnight 2 Thg03, 2023 @ 2:39pm 
As FU goes, you can't upgrade weapons from this mod, neither using the interface from the tricorder nor through ancient essence
allanzoka 18 Thg11, 2022 @ 2:44am 
I realy like your mods, they are a great addition to the game!
Miles 15 Thg10, 2022 @ 9:13am 
noice:steamthumbsup:
404_coffee.exe 13 Thg10, 2022 @ 7:50am 
all of them look great
CameronHarding 11 Thg10, 2022 @ 7:38am 
:steamhappy:
Deimos 12 Thg09, 2022 @ 6:32am 
Can you make this work with Melee Aiming?
If that is added, the mod goes from A to S tier
loib  [tác giả] 9 Thg09, 2022 @ 1:26pm 
that's weird, i think they had proper tier in testing. I'll see what you can do, in the meanwhile you can do /spawnitem loib_energyblade 1 '{"level":6}', which spawns a level 6 blade (obviously change 6 for whatever)
Spece 9 Thg09, 2022 @ 1:19pm 
i have one issue... how do i improve the tier
i spawn it in and only get tier 1
and due too some other mods i cant find them in chests
Тёма Арбалет 25 Thg08, 2022 @ 7:54pm 
not bad mod:SBpanda:
Nofe 23 Thg08, 2022 @ 7:30am 
This mod will be perfect if melee aiming supported
PotatoMan815 16 Thg08, 2022 @ 3:34pm 
how do you get an energy blade
dura 14 Thg08, 2022 @ 11:01am 
I haven't really encountered any energy blades on my world... but the mod definitely looks awesome!
MegaMato 8 Thg08, 2022 @ 11:00am 
I love that new flip slash.
Wind Wolf 23 Thg07, 2022 @ 9:52pm 
Nice mod! Works fine with FU as well. Would be nice to have an aimable version tho
ninten 23 Thg07, 2022 @ 3:38am 
it works fine
ninten 23 Thg07, 2022 @ 1:37am 
starting an FU playthrough right now
i will tell you all if they work together
Spece 22 Thg07, 2022 @ 1:48am 
lol ur pc more potato than mine
i can barely play games like trailmakers
loib  [tác giả] 18 Thg07, 2022 @ 1:50am 
I'll be real, test FU yourselves, my pc barely handles Starbound without any mods, let alone with a gigabyte-big expansion. All i'll say is I didn't make it intentionally incompatible, and I tried making this mod dependent on some vanilla weapon ability scripts that FU might change, but as long as they didn't modify a melee ability script into a monster behavior script it's probably fine. TL;DR it shouldn't crash, but I don't expect the alt abilities to work as intended.
Ribs 18 Thg07, 2022 @ 1:32am 
Is this compatible with FU?
loib  [tác giả] 18 Thg07, 2022 @ 1:27am 
Not 100% sure on that, but it shouldn't cause problems, however the energy blades won't have a custom manufacturer either.
reiskocher 18 Thg07, 2022 @ 12:41am 
compatible with manufacturers touch?
username 17 Thg07, 2022 @ 2:46pm 
* its compatible with frackin unicerst
Neb 17 Thg07, 2022 @ 11:40am 
ITS HERE, THE COMMENT WE HAVE ALL BEEN WAITING FOR!
Master Logarius 17 Thg07, 2022 @ 11:02am 
Is this compatible with FU?
loib  [tác giả] 16 Thg07, 2022 @ 6:05am 
I apologize for writing out an essay there, but I just wanted to answer in a way that wouldn't cause further questions. I didn't mean to come off as rude there. But yeah, while I won't be making a fully aimable patch myself, someone else might.
meow 16 Thg07, 2022 @ 5:28am 
damn, I didn't ask anyone to sacrifice their firstborn son to me... why are y'all going so hard
Ribs 16 Thg07, 2022 @ 3:44am 
Fry about it
loib  [tác giả] 16 Thg07, 2022 @ 3:11am 
As for aimable patches - yeah, Ribs is right, it's not that hard if you know a bit of JSON; I'm not gonna make my own aimable patch as it clashes with my view of the mod, but anyone else is welcome to, as it really is just changing all the "allowRotate" values from false to true.
loib  [tác giả] 16 Thg07, 2022 @ 3:11am 
I've already made one of the combos (specifically combo 4; summon it by doing /spawnitem loib_energyblade 1 '{"primaryAbilityType":"loib_energycombo4"}' in admin mode) semi-aimable in places where it makes sense to be aimable (the stab animations in particular); I'm not planning on making every step of every combo aimable as i'm trying to keep my combos somewhat realistic, and arms just can't really move well in extreme up/down scenarios. I'm aware that my realism approach is quite futile in a game where you consume energy to fire real bullets from a gun, but that's my mod and my choice.

I also understand that swords aren't good for hitting enemies above or below, and that's why I made my alt abilities aimable (as much as they can be) - you have a lot more control over where you can strike with both flip slash and flying slash. Closest I'll go to fully aimable combos is maaaybe in the future making an expansion that adds more energy weapons such as shortswords.
Ribs 16 Thg07, 2022 @ 2:42am 
That said, loib should totally do X because Y
Ribs 16 Thg07, 2022 @ 2:39am 
Modders don't owe you anything. If you find something that's not to your liking, you should do it yourself honestly.

There should be plenty of guides to edit weapons, considering how making stuff aimable is simply changing "allowRotate" from false to true.
meow 15 Thg07, 2022 @ 9:45am 
Is it out of the question for these all to be aimable? It's obscenely unfair for melee weapons to be unable to hit things immediately above/below them sometimes when guns can do that without issue.
Байбек 15 Thg07, 2022 @ 12:09am 
So cool mod, but can you patch compatibility with "Unsheath/Ready Animation" mod please?
loib  [tác giả] 14 Thg07, 2022 @ 3:08pm 
@eh1256890, released the patch mod. although be warned, i'm not sure if there was a better way but i basically forced compatibility with energy blades at the cost of potentially causing incompatibility with other modded weapons (specifically those that use a custom buildscript). it shouldn't be able to cause problems with vanilla or really simple modded weapons, but if there are any other mods with custom random generation scripts like mine, it might prevent them from working with the station. hopefully those are few and far between
loib  [tác giả] 14 Thg07, 2022 @ 2:47pm 
Small update: changed the item name in preparation for the WA patch mod, and changed the rarity from Legendary to Rare
Regret-V 14 Thg07, 2022 @ 5:44am 
Please release the patch, color is not a problem
LuVenBen 14 Thg07, 2022 @ 5:17am 
these are awesome!
loib  [tác giả] 14 Thg07, 2022 @ 2:59am 
oh, and i don't think i'll implement the custom coloring, as i'm not sure how the WA custom palettes work and don't really have the energy to comprehend them
loib  [tác giả] 14 Thg07, 2022 @ 2:53am 
i've did a bit of testing, and without a minor modification it doesn't work. however, once i applied the modification, it works pretty well aside from the fact that the blade's energy color is dictated by the handle (so changing the blade only visually changes it's shape). i'm not yet sure how to fix it, as i don't seem to have any mutual contacts with the creator, but if that doesn't bother you i can release a patch right now
Regret-V 13 Thg07, 2022 @ 8:29am 
Can these energy blades be modified with Weapon assembly mod?
loib  [tác giả] 12 Thg07, 2022 @ 9:17am 
@A-Vladimir I balanced them as much as I could; not sure how well, but I tried. at least the combos deal similar damage to regular rare broadswords, minus the status effects, but it's compensated by alt abilities.

@antisocialLeprechaun thank you! glad you like them
aux Chord 12 Thg07, 2022 @ 8:57am 
The energy swords from Weapon.pak were cool, I'm happy to see them again in an even cooler form!
A-Vladimir 12 Thg07, 2022 @ 3:45am 
Are they balanced and is it compatible with FU?
MegaMato 11 Thg07, 2022 @ 6:29pm 
Yay!
Nativo Max 11 Thg07, 2022 @ 6:04pm 
finally a mod that adds energy swords instantly subscribed :steamthumbsup:
Aethis 11 Thg07, 2022 @ 4:34pm 
neat fyi : not a soul has released an energy blade mod, so yeah you made a bit of a hit of a mod.
Grumbleroach 11 Thg07, 2022 @ 3:32pm 
i like this