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-Updated all versions of SFM maps
-Added link to the map source file
-Added link to night snow map (not in steam)
Added the changes made to the winter map.
Changed player resize from 0.3 to 0.8
-Partially covered the RED roof slits with mesh to make spawncamping more difficult.
-Added a new door to the RED roof.
-Small visual fixes.
-Added possible to get into the skybox area.
-Added new passageways with exits to the RED and BLU roofs.
-Simplified access to the RED roof from the yard.
-Fixed missing decals.
-Visibility fixes and optimization on roofs.
-New and better shadow rendering (like on the 2fort 2007 year) (you may notice a new and better blackout of the bridge from inside).
Added night map version! https://steamoss.com/sharedfiles/filedetails/?id=3366843693
-Roofs of Red and Blue bases can now be visited, level boundaries on the roof have been changed.
-Added a visitable building in the blue courtyard.
-Small visual fixes.
-Updated server ip (by ramirex): connect 91.121.209.48:27053
-Many minor visual fixes.
-Multiple map collision fixes.
-Hopefully fixed broken reflections on some video cards (reported by ulsap, Telejaba and HUMIDIOUS)
-Doors to the right of the main entrance to fortresses now only open from the inside.
-In the description added ip server with this map: connect 91.121.209.48:27018
(It's not my server, I just found it on the server list.)
-Fixed visual artifacts of doors in the sewers.
-The RED room underneath the steps has been changed (last screenshot).
-The room in the yard of the BLU is now lockable, similar to the garage in the RED.
-The small first aid kits in the RED and BLU courtyards have been moved to other locations.
-Added small first aid kit and ammo in the BLUe's courtyard.
-Fixed too loud movement sound in ventilation.
-Fixed shadows of static objects.
-Closed possible areas of inaccessible intelligence in the area of the big pipe.
-Fixed collision above the right BLU entrance near the train.
-Dust particles returned from zero coordinates to their places.
-Water fixes on dx8.
-Optimization of the number of sewer tunnel brush.
-Minor visual fixes for gaps in the map.
-Cow now moo once per hit.
i didnt see it there
If there ever is a version three, I would suggest perhaps adding little areas behind the wooden doors in the red base, (and perhaps mirroring those for blu) as I've always been curious about those. (also please make the screens in the intel not float)
https://drive.google.com/file/d/1rPChRGF7sMalfJkDDkSvfIx8bszwmBw1/
or
https://gamebanana.com/mods/431615
There are several maps in the plans, I will release them at some point. And this map will probably have a third version, more balanced and slightly expanded.
Honestly, I'd love to see a new genre of TF2 maps like this, expanded classic maps with the intention to more deeply explore the world of Team Fortress, without being held back by balancing.
Like, imagine seeing more of the Well outskirts, rooms, and garages, or walk around a detailed and expanded Dustbowl upper desert, the halls of the mining town building, or its spytech facility. There's a lot of promise in doing more than deleting the skybox and invisible walls.
Looking forward to your future mapping projects, regardless.