Team Fortress 2

Team Fortress 2

ctf_2fort new passages 2 + sfm version
99 bình luận
miwa987  [tác giả] 20 Thg01 @ 12:09pm 
Update 20.01.2025
-Updated all versions of SFM maps
-Added link to the map source file
-Added link to night snow map (not in steam)
miwa987  [tác giả] 19 Thg01 @ 12:23am 
Yes, there will be an update of all sfm versions
Evan_Uru1zg 18 Thg01 @ 7:14pm 
will you update the sfm version to match the game one with the new passages
EggMan 11 Thg01 @ 10:19am 
miwa987, i waiting 2Fort Invasion new passages 2, i'm let you cook
miwa987  [tác giả] 29 Thg12, 2024 @ 7:08am 
Update 29.12.2024
Added the changes made to the winter map.
Changed player resize from 0.3 to 0.8
miwa987  [tác giả] 7 Thg12, 2024 @ 8:31am 
Update 07.12.2024
-Partially covered the RED roof slits with mesh to make spawncamping more difficult.
-Added a new door to the RED roof.
-Small visual fixes.
-Added possible to get into the skybox area.
miwa987  [tác giả] 5 Thg12, 2024 @ 11:37am 
Update 05.12.2024
-Added new passageways with exits to the RED and BLU roofs.
-Simplified access to the RED roof from the yard.
-Fixed missing decals.
-Visibility fixes and optimization on roofs.

-New and better shadow rendering (like on the 2fort 2007 year) (you may notice a new and better blackout of the bridge from inside).
ᛏDEMOᛏ 21 Thg11, 2024 @ 11:10pm 
хорошо что тут боты работают
miwa987  [tác giả] 16 Thg11, 2024 @ 8:26am 
Update 16.11.2024
Added night map version! https://steamoss.com/sharedfiles/filedetails/?id=3366843693
HUMIDIOUS 13 Thg11, 2024 @ 11:45am 
Cool that you fixed the reflective flooring!!
miwa987  [tác giả] 12 Thg11, 2024 @ 9:45am 
Update 12.11.2024

-Roofs of Red and Blue bases can now be visited, level boundaries on the roof have been changed.
-Added a visitable building in the blue courtyard.
-Small visual fixes.
miwa987  [tác giả] 6 Thg11, 2024 @ 4:07am 
I don't know how it happened myself, I was doing fine up until a certain point too. Maybe the cubemaps were affected by some game updates
ramirex 4 Thg11, 2024 @ 10:37pm 
hes alive! thanks for the cubemaps fixes crazy how they just broke one day without map being touched
miwa987  [tác giả] 4 Thg11, 2024 @ 8:27am 
Update 04.11.2024

-Updated server ip (by ramirex): connect 91.121.209.48:27053

-Many minor visual fixes.
-Multiple map collision fixes.
-Hopefully fixed broken reflections on some video cards (reported by ulsap, Telejaba and HUMIDIOUS)
-Doors to the right of the main entrance to fortresses now only open from the inside.
HUMIDIOUS 12 Thg08, 2024 @ 5:39am 
also, is the floor surposed to be shiny?
HUMIDIOUS 12 Thg08, 2024 @ 5:39am 
Will anyone use this for their community server?
ramirex 28 Thg05, 2024 @ 11:22am 
server ip has been updated to 91.121.209.48:27053
Telejaba the goblin slayer 19 Thg05, 2024 @ 4:24am 
кубмапы сломаны
ulsap 28 Thg02, 2024 @ 8:41pm 
почини кубмапы
ulsap 28 Thg02, 2024 @ 8:36pm 
на карту
ulsap 28 Thg02, 2024 @ 8:36pm 
валв должны добавит карту сейчас зайду!
Is_Epic_Stickman 28 Thg01, 2024 @ 10:12pm 
I feel like I'm going crazy looking for these frogs
miwa987  [tác giả] 25 Thg10, 2023 @ 10:53am 
Update 25.10.2023
-In the description added ip server with this map: connect 91.121.209.48:27018
(It's not my server, I just found it on the server list.)

-Fixed visual artifacts of doors in the sewers.
-The RED room underneath the steps has been changed (last screenshot).
-The room in the yard of the BLU is now lockable, similar to the garage in the RED.
-The small first aid kits in the RED and BLU courtyards have been moved to other locations.
-Added small first aid kit and ammo in the BLUe's courtyard.
-Fixed too loud movement sound in ventilation.
-Fixed shadows of static objects.
-Closed possible areas of inaccessible intelligence in the area of the big pipe.
-Fixed collision above the right BLU entrance near the train.
-Dust particles returned from zero coordinates to their places.
-Water fixes on dx8.
-Optimization of the number of sewer tunnel brush.
-Minor visual fixes for gaps in the map.
-Cow now moo once per hit.
Oski006 1 Thg10, 2023 @ 1:48am 
and cus i love gmod i have the tf2 already activated i dunno
Oski006 1 Thg10, 2023 @ 1:48am 
oh fr ?
i didnt see it there
miwa987  [tác giả] 27 Thg09, 2023 @ 11:35am 
To run the sfm version of this map in gmod, all you need to do is check the tf2 content checkbox in the gmod menu and run the map
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW 24 Thg09, 2023 @ 2:29pm 
bro cant do 2 seconds of work
Oski006 24 Thg09, 2023 @ 11:19am 
i mean i want the map so i can play on gmod without fucking around with files
miwa987  [tác giả] 23 Thg09, 2023 @ 1:22am 
sfm version is also suitable for gmod
Oski006 22 Thg09, 2023 @ 3:26pm 
could we please get a gmod version
Scout 16 Thg09, 2023 @ 2:08pm 
I must get to work immediately
Scout 16 Thg09, 2023 @ 2:08pm 
you can interact with the switches?
Scout 16 Thg09, 2023 @ 2:08pm 
wait a minute
Scout 16 Thg09, 2023 @ 2:03pm 
Im going insane
Scout 16 Thg09, 2023 @ 1:58pm 
im at 29 and im going insane
miwa987  [tác giả] 16 Thg09, 2023 @ 11:43am 
Frogs, my frogs
Scout 16 Thg09, 2023 @ 8:56am 
I must find these frogs
Pikaverse24 5 Thg09, 2023 @ 11:33pm 
Oh ok, but you can just add those new passages for Turbine as it was made in your dream
miwa987  [tác giả] 4 Thg09, 2023 @ 12:49pm 
I've already seen some good maps extending turbine. There is an idea only to update turbine, to make it close to the rest of the tf2 levels in terms of detail, but not now
Pikaverse24 2 Thg09, 2023 @ 11:07pm 
can you add new passages to Turbine as it was made in a Dreamworld
miwa987  [tác giả] 2 Thg09, 2023 @ 1:07pm 
Nope, nothing like that was in the plans, double cross is already quite open
taylorevan952 2 Thg09, 2023 @ 9:58am 
could you do something like this with double cross?
Pikaverse24 19 Thg08, 2023 @ 12:02am 
Imagine turning 2fort into a huge mall and then tweaking up the places in both team bases to make it looks like it came from a dream
miwa987  [tác giả] 30 Thg07, 2023 @ 8:05am 
Thanks for the feedback! I will take everything into account and the third version of the map will definitely come
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW 28 Thg07, 2023 @ 4:08pm 
I love this map, it's perfect for sfm/gmod animations, and i imagine gmod hide and seek, there are a few clipping issues here and there, like chairs in the big 'projector room?' the table behind the glass doors in the intel room, and the piano on floor three of blu intel.
If there ever is a version three, I would suggest perhaps adding little areas behind the wooden doors in the red base, (and perhaps mirroring those for blu) as I've always been curious about those. (also please make the screens in the intel not float)
ImANerd 18 Thg06, 2023 @ 7:42am 
thanks man i appreciate it
ImANerd 17 Thg06, 2023 @ 6:47am 
is there an sfm version for this?
miwa987  [tác giả] 19 Thg05, 2023 @ 1:23am 
Thank you so much for the feedback.
There are several maps in the plans, I will release them at some point. And this map will probably have a third version, more balanced and slightly expanded.
Antamilla 14 Thg05, 2023 @ 8:58am 
Excellent map, and very believable rooms to add to classic 2fort without it feeling goofy, like in other custom maps like the Open 2fort that started to get popular a while ago.

Honestly, I'd love to see a new genre of TF2 maps like this, expanded classic maps with the intention to more deeply explore the world of Team Fortress, without being held back by balancing.

Like, imagine seeing more of the Well outskirts, rooms, and garages, or walk around a detailed and expanded Dustbowl upper desert, the halls of the mining town building, or its spytech facility. There's a lot of promise in doing more than deleting the skybox and invisible walls.

Looking forward to your future mapping projects, regardless.