Team Fortress 2

Team Fortress 2

ctf_2fort new passages 2 + sfm version
99 commentaires
miwa987  [créateur] 20 janv. à 12h09 
Update 20.01.2025
-Updated all versions of SFM maps
-Added link to the map source file
-Added link to night snow map (not in steam)
miwa987  [créateur] 19 janv. à 0h23 
Yes, there will be an update of all sfm versions
Evan_Uru1zg 18 janv. à 19h14 
will you update the sfm version to match the game one with the new passages
Dr. Robotnik 11 janv. à 10h19 
miwa987, i waiting 2Fort Invasion new passages 2, i'm let you cook
miwa987  [créateur] 29 déc. 2024 à 7h08 
Update 29.12.2024
Added the changes made to the winter map.
Changed player resize from 0.3 to 0.8
miwa987  [créateur] 7 déc. 2024 à 8h31 
Update 07.12.2024
-Partially covered the RED roof slits with mesh to make spawncamping more difficult.
-Added a new door to the RED roof.
-Small visual fixes.
-Added possible to get into the skybox area.
miwa987  [créateur] 5 déc. 2024 à 11h37 
Update 05.12.2024
-Added new passageways with exits to the RED and BLU roofs.
-Simplified access to the RED roof from the yard.
-Fixed missing decals.
-Visibility fixes and optimization on roofs.

-New and better shadow rendering (like on the 2fort 2007 year) (you may notice a new and better blackout of the bridge from inside).
ᛏDEMOᛏ 21 nov. 2024 à 23h10 
хорошо что тут боты работают
miwa987  [créateur] 16 nov. 2024 à 8h26 
Update 16.11.2024
Added night map version! https://steamoss.com/sharedfiles/filedetails/?id=3366843693
HUMIDIOUS 13 nov. 2024 à 11h45 
Cool that you fixed the reflective flooring!!
miwa987  [créateur] 12 nov. 2024 à 9h45 
Update 12.11.2024

-Roofs of Red and Blue bases can now be visited, level boundaries on the roof have been changed.
-Added a visitable building in the blue courtyard.
-Small visual fixes.
miwa987  [créateur] 6 nov. 2024 à 4h07 
I don't know how it happened myself, I was doing fine up until a certain point too. Maybe the cubemaps were affected by some game updates
ramirex 4 nov. 2024 à 22h37 
hes alive! thanks for the cubemaps fixes crazy how they just broke one day without map being touched
miwa987  [créateur] 4 nov. 2024 à 8h27 
Update 04.11.2024

-Updated server ip (by ramirex): connect 91.121.209.48:27053

-Many minor visual fixes.
-Multiple map collision fixes.
-Hopefully fixed broken reflections on some video cards (reported by ulsap, Telejaba and HUMIDIOUS)
-Doors to the right of the main entrance to fortresses now only open from the inside.
HUMIDIOUS 12 aout 2024 à 5h39 
also, is the floor surposed to be shiny?
HUMIDIOUS 12 aout 2024 à 5h39 
Will anyone use this for their community server?
ramirex 28 mai 2024 à 11h22 
server ip has been updated to 91.121.209.48:27053
Telejaba the goblin slayer 19 mai 2024 à 4h24 
кубмапы сломаны
ulsap 28 févr. 2024 à 20h41 
почини кубмапы
ulsap 28 févr. 2024 à 20h36 
на карту
ulsap 28 févr. 2024 à 20h36 
валв должны добавит карту сейчас зайду!
Is_Epic_Stickman 28 janv. 2024 à 22h12 
I feel like I'm going crazy looking for these frogs
miwa987  [créateur] 25 oct. 2023 à 10h53 
Update 25.10.2023
-In the description added ip server with this map: connect 91.121.209.48:27018
(It's not my server, I just found it on the server list.)

-Fixed visual artifacts of doors in the sewers.
-The RED room underneath the steps has been changed (last screenshot).
-The room in the yard of the BLU is now lockable, similar to the garage in the RED.
-The small first aid kits in the RED and BLU courtyards have been moved to other locations.
-Added small first aid kit and ammo in the BLUe's courtyard.
-Fixed too loud movement sound in ventilation.
-Fixed shadows of static objects.
-Closed possible areas of inaccessible intelligence in the area of the big pipe.
-Fixed collision above the right BLU entrance near the train.
-Dust particles returned from zero coordinates to their places.
-Water fixes on dx8.
-Optimization of the number of sewer tunnel brush.
-Minor visual fixes for gaps in the map.
-Cow now moo once per hit.
Oski006 1 oct. 2023 à 1h48 
and cus i love gmod i have the tf2 already activated i dunno
Oski006 1 oct. 2023 à 1h48 
oh fr ?
i didnt see it there
miwa987  [créateur] 27 sept. 2023 à 11h35 
To run the sfm version of this map in gmod, all you need to do is check the tf2 content checkbox in the gmod menu and run the map
jimbo wiv a k 24 sept. 2023 à 14h29 
bro cant do 2 seconds of work
Oski006 24 sept. 2023 à 11h19 
i mean i want the map so i can play on gmod without fucking around with files
miwa987  [créateur] 23 sept. 2023 à 1h22 
sfm version is also suitable for gmod
Oski006 22 sept. 2023 à 15h26 
could we please get a gmod version
Scout 16 sept. 2023 à 14h08 
I must get to work immediately
Scout 16 sept. 2023 à 14h08 
you can interact with the switches?
Scout 16 sept. 2023 à 14h08 
wait a minute
Scout 16 sept. 2023 à 14h03 
Im going insane
Scout 16 sept. 2023 à 13h58 
im at 29 and im going insane
miwa987  [créateur] 16 sept. 2023 à 11h43 
Frogs, my frogs
Scout 16 sept. 2023 à 8h56 
I must find these frogs
Pikaverse24 5 sept. 2023 à 23h33 
Oh ok, but you can just add those new passages for Turbine as it was made in your dream
miwa987  [créateur] 4 sept. 2023 à 12h49 
I've already seen some good maps extending turbine. There is an idea only to update turbine, to make it close to the rest of the tf2 levels in terms of detail, but not now
Pikaverse24 2 sept. 2023 à 23h07 
can you add new passages to Turbine as it was made in a Dreamworld
miwa987  [créateur] 2 sept. 2023 à 13h07 
Nope, nothing like that was in the plans, double cross is already quite open
taylorevan952 2 sept. 2023 à 9h58 
could you do something like this with double cross?
Pikaverse24 19 aout 2023 à 0h02 
Imagine turning 2fort into a huge mall and then tweaking up the places in both team bases to make it looks like it came from a dream
miwa987  [créateur] 30 juil. 2023 à 8h05 
Thanks for the feedback! I will take everything into account and the third version of the map will definitely come
jimbo wiv a k 28 juil. 2023 à 16h08 
I love this map, it's perfect for sfm/gmod animations, and i imagine gmod hide and seek, there are a few clipping issues here and there, like chairs in the big 'projector room?' the table behind the glass doors in the intel room, and the piano on floor three of blu intel.
If there ever is a version three, I would suggest perhaps adding little areas behind the wooden doors in the red base, (and perhaps mirroring those for blu) as I've always been curious about those. (also please make the screens in the intel not float)
ImANerd 18 juin 2023 à 7h42 
thanks man i appreciate it
ImANerd 17 juin 2023 à 6h47 
is there an sfm version for this?
miwa987  [créateur] 19 mai 2023 à 1h23 
Thank you so much for the feedback.
There are several maps in the plans, I will release them at some point. And this map will probably have a third version, more balanced and slightly expanded.
Gorgeous George 14 mai 2023 à 8h58 
Excellent map, and very believable rooms to add to classic 2fort without it feeling goofy, like in other custom maps like the Open 2fort that started to get popular a while ago.

Honestly, I'd love to see a new genre of TF2 maps like this, expanded classic maps with the intention to more deeply explore the world of Team Fortress, without being held back by balancing.

Like, imagine seeing more of the Well outskirts, rooms, and garages, or walk around a detailed and expanded Dustbowl upper desert, the halls of the mining town building, or its spytech facility. There's a lot of promise in doing more than deleting the skybox and invisible walls.

Looking forward to your future mapping projects, regardless.