Crusader Kings III

Crusader Kings III

Medieval Arts
1,206 Comments
JamieStylez 20 Jan @ 11:40am 
is this compatible with Flogi's techmod?
PiGu  [author] 19 Jan @ 1:12pm 
That's weird @tubhiu70, I haven't noticed any from my tests.
The mod in its current version no longer has a special building in Athens (since the base game already has the Parthenon).
Would you mind explaining on the Discord the issues you've encountered? It would certainly help a great deal in fixing them
tubhiu70 19 Jan @ 6:55am 
Hello, the updated mod has encountered many bugs while running in the old archive. There are errors in the special building models of Medina and Athens. Can you help to fix them?
iGeo 17 Jan @ 5:37pm 
@cuomo860 Thanks for your comment, it made me check that mod, there I found that I was suscribed to Unique Building Plus, and that mod is the one that has "Arena di Verona".
Hans Wurst 17 Jan @ 3:39am 
Ahhh Im so sad the art interface was removed! As cool as this mods models are, I mostly liked the art section as it added so much more immersion to the game! I hope maybe one day you will feel like releasing it as a seperate mod maybe! Anyway thanks for making the mod I enjoy it very much! I hope you dont take this comment in a complaining way as I understand maintaining mods is a lot of work.
cuomo860 16 Jan @ 4:09pm 
The Arena in Verona was depreciated in an earlier version, however, it is available if you use the "Special World" compatch mod.
iGeo 16 Jan @ 12:35pm 
Did this mod used to have a special building in Verona or I am misremebering? It was "Arena of Verona" or something like that but i can't find it now.
deathscythek 16 Jan @ 6:44am 
Fantastic, thank you! I'm so happy!
Trowell200 15 Jan @ 10:07am 
Fantastic, thank you!
PiGu  [author] 15 Jan @ 4:43am 
Hey everyone!
Medieval Arts has just been updated! It is now fully translated in all CK3-supported languages (english, french, german, korean, polish, russian, simplified chinese and spanish).
I have also reworked many existing 3D models and added new ones for Durham cathedral, Dongola Hall, Trajan Arch, Palace of Diocletian and the Hexamilion !

Hope you all fun, enjoy the update : )
PiGu  [author] 5 Jan @ 3:18am 
Yes it has been retired
You can read the reasons fully on the Discord, but it was mostly just a decision to concentrate on other aspects that I found more enjoyable to produce : )
Cristiano 4 Jan @ 5:01pm 
I think that once there was an interface with many features (like art school for example) but now it’s no longer. Can I ask what happened to her? because i was really well made
PiGu  [author] 2 Jan @ 8:58am 
To be entirely honest I liked them better like that too, but to remove the normal walls you have to edit a base game file, which causes compatibility issues
I've changed locators of the models so they no longer clip though no worries, you'll see them in the next update
Koivuka 2 Jan @ 8:52am 
Why tho it looked lot better without the normal walls clipping into the special ones. Ofcourse it is only my preference I'm just curious why change it?
PiGu  [author] 2 Jan @ 7:33am 
Yes it's intended
Koivuka 2 Jan @ 5:10am 
Nikaea and San'a now have normal and special walls.
PiGu  [author] 30 Dec, 2024 @ 9:45am 
My best guess is no, the map looks similar but I assume the locators have been replaced
BlueTh4nus 30 Dec, 2024 @ 9:23am 
does this work with TFE?
GermanMan 25 Dec, 2024 @ 7:24am 
Merry Christmas @PiGu!
PiGu  [author] 25 Dec, 2024 @ 1:59am 
Hello @everyone !
I want to thank you all for the continued support and wish you merry christmas and happy holidays!

I've released a small update. It has a new unique 3D Church of the Nativity and it greatly boosts the modifiers of the monuments to bring them in line with the rest of the base game

Have fun : )
PiGu  [author] 23 Dec, 2024 @ 12:14am 
We're working on solutions, but it's a continuous problem since locators have to be remade with almost any game update
Robathon 22 Dec, 2024 @ 4:37pm 
What are the chances both mods will update these conflicting locators to achieve complete compatibility?
PiGu  [author] 22 Dec, 2024 @ 1:38am 
Yeah conflicting locators, not much that can be done with them unless both mods update their own unfortunately
Robathon 21 Dec, 2024 @ 7:41pm 
I'm not sure if this has been mentioned before, but with Medieval Arts and COW3 Rome is a bit of a hot mess.
PiGu  [author] 13 Dec, 2024 @ 7:43am 
As @cuomo860 mentioned Medieval Arts can't work on the AGOT map since the provinces it is building the monuments on do not exist in that timeline @Kaiwhaiwhai
cuomo860 13 Dec, 2024 @ 7:25am 
Medieval Arts has nothing to do with AGOT...1) There's no medieval and 2) It's a different world. There is absolutely no reason to use MA with AGOT.
Kaiwhaiwhai 13 Dec, 2024 @ 6:59am 
medieval arts appears to be broken with AGOT! not sure if that's my doing though
cuomo860 10 Dec, 2024 @ 8:10pm 
It's likely because you don't have COW installed, which has a sprawl generator. Which RICE decision is a problem because that's likely an easy fix. If it's because a special building MA or SW can easily fix that.
FerroLux 10 Dec, 2024 @ 10:36am 
@cuomo860 I tried a special world, but there many reasons that actually make the mods work worse together. First off, I don't have COW so I don't know if that causes any kind of problem. Second, when ASW is installed, some cities will look empty from the in game map, and their holding icon/art is just a black void. Third, Rice still does not work properly as there' s a decision within the sicilian struggle that will only work when both ASW and MA are disabled.
cuomo860 10 Dec, 2024 @ 6:56am 
@FerroLux. A Special World...which actually also gets you MA/MSB.
FerroLux 10 Dec, 2024 @ 5:31am 
I love this mod, it's a shame it's not compatible with RICE :(
The only compatch I found actually made things even worse lol
PiGu  [author] 2 Dec, 2024 @ 1:18pm 
No it should be quite straightforward actually, it's only one file
I don't do translations myself, but if you'd like to give it a try that'd be amazing!
Kafkowski 2 Dec, 2024 @ 10:15am 
Hello! Does translating this mod into Polish seem difficult? Is there a lot of text to translate? ;)
nnurgeldiyew446 23 Nov, 2024 @ 6:50am 
thanks very good
HazDev56 22 Nov, 2024 @ 8:02am 
bro, is it compatible with more holding graphics? (:
PiGu  [author] 14 Nov, 2024 @ 6:56am 
I really appreciate it, thank you : )
sleepykids 14 Nov, 2024 @ 3:55am 
just came over to say god bless u again @PiGu
PiGu  [author] 8 Nov, 2024 @ 11:40pm 
Yes, have fun ; )
Dihart 8 Nov, 2024 @ 8:18am 
does it work on version 1.14.0.2?
PiGu  [author] 8 Nov, 2024 @ 5:01am 
Hi @HazDev56 as of yesterday's update my version of Constantinople has been removed, so you'll only have the base game version
@Darksoul yes but you may not see all the new monuments since those are loaded at game launch, so as always I suggest starting a new save ; )
Darksoul 8 Nov, 2024 @ 4:58am 
Is the mod savegame compatible?
HazDev56 8 Nov, 2024 @ 1:52am 
is Constantinople's Theodosian Wall redesigned to match the Roads to Power model or not? (:
Sir Caviar 7 Nov, 2024 @ 11:24am 
Updated already, poggers
PiGu  [author] 5 Nov, 2024 @ 5:36am 
Thanks! Appreciate it : D
[FD] Tomatohead 5 Nov, 2024 @ 3:17am 
POG. Take it easy PiGu! Looking forward to the update :D
PiGu  [author] 5 Nov, 2024 @ 1:59am 
@Lolopa @kazimierzliplanski soon hopefully haha, it's a busy time
@Snapper D. Carr I will not make them separate mods, as the whole point of their removal was to no longer need to maintain them. But all the files are on Github, so you can use them yourself whenever you'd like ; )
From what I understand @Illuminatus369 COW3 has just received an update and is now fully compatible with Medieval Arts by itself, with no need of game rules, but I'm not part of their team so I can't comment on how it properly works. I suggest asking them directly : D
Illuminatus369 4 Nov, 2024 @ 9:59pm 
doesnt work with COW3 anymore :(
Snapper D. Carr 4 Nov, 2024 @ 3:49pm 
Are you going to male the art style/palace build/temple build a side mod? That was my favorite part!
kazimierzliplanski 4 Nov, 2024 @ 10:49am 
Update please :)
Lolopa 4 Nov, 2024 @ 7:51am 
eastern europe special buildings when??? :steamhappy: