Crusader Kings III

Crusader Kings III

Medieval Arts
1.206 commenti
JamieStylez 20 gen, ore 11:40 
is this compatible with Flogi's techmod?
PiGu  [autore] 19 gen, ore 13:12 
That's weird @tubhiu70, I haven't noticed any from my tests.
The mod in its current version no longer has a special building in Athens (since the base game already has the Parthenon).
Would you mind explaining on the Discord the issues you've encountered? It would certainly help a great deal in fixing them
tubhiu70 19 gen, ore 6:55 
Hello, the updated mod has encountered many bugs while running in the old archive. There are errors in the special building models of Medina and Athens. Can you help to fix them?
iGeo 17 gen, ore 17:37 
@cuomo860 Thanks for your comment, it made me check that mod, there I found that I was suscribed to Unique Building Plus, and that mod is the one that has "Arena di Verona".
Hans Wurst 17 gen, ore 3:39 
Ahhh Im so sad the art interface was removed! As cool as this mods models are, I mostly liked the art section as it added so much more immersion to the game! I hope maybe one day you will feel like releasing it as a seperate mod maybe! Anyway thanks for making the mod I enjoy it very much! I hope you dont take this comment in a complaining way as I understand maintaining mods is a lot of work.
cuomo860 16 gen, ore 16:09 
The Arena in Verona was depreciated in an earlier version, however, it is available if you use the "Special World" compatch mod.
iGeo 16 gen, ore 12:35 
Did this mod used to have a special building in Verona or I am misremebering? It was "Arena of Verona" or something like that but i can't find it now.
deathscythek 16 gen, ore 6:44 
Fantastic, thank you! I'm so happy!
Trowell200 15 gen, ore 10:07 
Fantastic, thank you!
PiGu  [autore] 15 gen, ore 4:43 
Hey everyone!
Medieval Arts has just been updated! It is now fully translated in all CK3-supported languages (english, french, german, korean, polish, russian, simplified chinese and spanish).
I have also reworked many existing 3D models and added new ones for Durham cathedral, Dongola Hall, Trajan Arch, Palace of Diocletian and the Hexamilion !

Hope you all fun, enjoy the update : )
PiGu  [autore] 5 gen, ore 3:18 
Yes it has been retired
You can read the reasons fully on the Discord, but it was mostly just a decision to concentrate on other aspects that I found more enjoyable to produce : )
Cristiano 4 gen, ore 17:01 
I think that once there was an interface with many features (like art school for example) but now it’s no longer. Can I ask what happened to her? because i was really well made
PiGu  [autore] 2 gen, ore 8:58 
To be entirely honest I liked them better like that too, but to remove the normal walls you have to edit a base game file, which causes compatibility issues
I've changed locators of the models so they no longer clip though no worries, you'll see them in the next update
Koivuka 2 gen, ore 8:52 
Why tho it looked lot better without the normal walls clipping into the special ones. Ofcourse it is only my preference I'm just curious why change it?
PiGu  [autore] 2 gen, ore 7:33 
Yes it's intended
Koivuka 2 gen, ore 5:10 
Nikaea and San'a now have normal and special walls.
PiGu  [autore] 30 dic 2024, ore 9:45 
My best guess is no, the map looks similar but I assume the locators have been replaced
BlueTh4nus 30 dic 2024, ore 9:23 
does this work with TFE?
GermanMan 25 dic 2024, ore 7:24 
Merry Christmas @PiGu!
PiGu  [autore] 25 dic 2024, ore 1:59 
Hello @everyone !
I want to thank you all for the continued support and wish you merry christmas and happy holidays!

I've released a small update. It has a new unique 3D Church of the Nativity and it greatly boosts the modifiers of the monuments to bring them in line with the rest of the base game

Have fun : )
PiGu  [autore] 23 dic 2024, ore 0:14 
We're working on solutions, but it's a continuous problem since locators have to be remade with almost any game update
Robathon 22 dic 2024, ore 16:37 
What are the chances both mods will update these conflicting locators to achieve complete compatibility?
PiGu  [autore] 22 dic 2024, ore 1:38 
Yeah conflicting locators, not much that can be done with them unless both mods update their own unfortunately
Robathon 21 dic 2024, ore 19:41 
I'm not sure if this has been mentioned before, but with Medieval Arts and COW3 Rome is a bit of a hot mess.
PiGu  [autore] 13 dic 2024, ore 7:43 
As @cuomo860 mentioned Medieval Arts can't work on the AGOT map since the provinces it is building the monuments on do not exist in that timeline @Kaiwhaiwhai
cuomo860 13 dic 2024, ore 7:25 
Medieval Arts has nothing to do with AGOT...1) There's no medieval and 2) It's a different world. There is absolutely no reason to use MA with AGOT.
Kaiwhaiwhai 13 dic 2024, ore 6:59 
medieval arts appears to be broken with AGOT! not sure if that's my doing though
cuomo860 10 dic 2024, ore 20:10 
It's likely because you don't have COW installed, which has a sprawl generator. Which RICE decision is a problem because that's likely an easy fix. If it's because a special building MA or SW can easily fix that.
FerroLux 10 dic 2024, ore 10:36 
@cuomo860 I tried a special world, but there many reasons that actually make the mods work worse together. First off, I don't have COW so I don't know if that causes any kind of problem. Second, when ASW is installed, some cities will look empty from the in game map, and their holding icon/art is just a black void. Third, Rice still does not work properly as there' s a decision within the sicilian struggle that will only work when both ASW and MA are disabled.
cuomo860 10 dic 2024, ore 6:56 
@FerroLux. A Special World...which actually also gets you MA/MSB.
FerroLux 10 dic 2024, ore 5:31 
I love this mod, it's a shame it's not compatible with RICE :(
The only compatch I found actually made things even worse lol
PiGu  [autore] 2 dic 2024, ore 13:18 
No it should be quite straightforward actually, it's only one file
I don't do translations myself, but if you'd like to give it a try that'd be amazing!
Kafkowski 2 dic 2024, ore 10:15 
Hello! Does translating this mod into Polish seem difficult? Is there a lot of text to translate? ;)
TuRkMeN 23 nov 2024, ore 6:50 
thanks very good
HazDev56 22 nov 2024, ore 8:02 
bro, is it compatible with more holding graphics? (:
PiGu  [autore] 14 nov 2024, ore 6:56 
I really appreciate it, thank you : )
sleepykids 14 nov 2024, ore 3:55 
just came over to say god bless u again @PiGu
PiGu  [autore] 8 nov 2024, ore 23:40 
Yes, have fun ; )
Dihart 8 nov 2024, ore 8:18 
does it work on version 1.14.0.2?
PiGu  [autore] 8 nov 2024, ore 5:01 
Hi @HazDev56 as of yesterday's update my version of Constantinople has been removed, so you'll only have the base game version
@Darksoul yes but you may not see all the new monuments since those are loaded at game launch, so as always I suggest starting a new save ; )
Darksoul 8 nov 2024, ore 4:58 
Is the mod savegame compatible?
HazDev56 8 nov 2024, ore 1:52 
is Constantinople's Theodosian Wall redesigned to match the Roads to Power model or not? (:
Sir Caviar 7 nov 2024, ore 11:24 
Updated already, poggers
PiGu  [autore] 5 nov 2024, ore 5:36 
Thanks! Appreciate it : D
[FD] Tomatohead 5 nov 2024, ore 3:17 
POG. Take it easy PiGu! Looking forward to the update :D
PiGu  [autore] 5 nov 2024, ore 1:59 
@Lolopa @kazimierzliplanski soon hopefully haha, it's a busy time
@Snapper D. Carr I will not make them separate mods, as the whole point of their removal was to no longer need to maintain them. But all the files are on Github, so you can use them yourself whenever you'd like ; )
From what I understand @Illuminatus369 COW3 has just received an update and is now fully compatible with Medieval Arts by itself, with no need of game rules, but I'm not part of their team so I can't comment on how it properly works. I suggest asking them directly : D
Illuminatus369 4 nov 2024, ore 21:59 
doesnt work with COW3 anymore :(
Snapper D. Carr 4 nov 2024, ore 15:49 
Are you going to male the art style/palace build/temple build a side mod? That was my favorite part!
kazimierzliplanski 4 nov 2024, ore 10:49 
Update please :)
Lolopa 4 nov 2024, ore 7:51 
eastern europe special buildings when??? :steamhappy: