Crusader Kings III

Crusader Kings III

Medieval Arts
1.206 comentário(s)
JamieStylez 20 de jan. às 11:40 
is this compatible with Flogi's techmod?
PiGu  [autor(a)] 19 de jan. às 13:12 
That's weird @tubhiu70, I haven't noticed any from my tests.
The mod in its current version no longer has a special building in Athens (since the base game already has the Parthenon).
Would you mind explaining on the Discord the issues you've encountered? It would certainly help a great deal in fixing them
tubhiu70 19 de jan. às 6:55 
Hello, the updated mod has encountered many bugs while running in the old archive. There are errors in the special building models of Medina and Athens. Can you help to fix them?
iGeo 17 de jan. às 17:37 
@cuomo860 Thanks for your comment, it made me check that mod, there I found that I was suscribed to Unique Building Plus, and that mod is the one that has "Arena di Verona".
Hans Wurst 17 de jan. às 3:39 
Ahhh Im so sad the art interface was removed! As cool as this mods models are, I mostly liked the art section as it added so much more immersion to the game! I hope maybe one day you will feel like releasing it as a seperate mod maybe! Anyway thanks for making the mod I enjoy it very much! I hope you dont take this comment in a complaining way as I understand maintaining mods is a lot of work.
cuomo860 16 de jan. às 16:09 
The Arena in Verona was depreciated in an earlier version, however, it is available if you use the "Special World" compatch mod.
iGeo 16 de jan. às 12:35 
Did this mod used to have a special building in Verona or I am misremebering? It was "Arena of Verona" or something like that but i can't find it now.
deathscythek 16 de jan. às 6:44 
Fantastic, thank you! I'm so happy!
Trowell200 15 de jan. às 10:07 
Fantastic, thank you!
PiGu  [autor(a)] 15 de jan. às 4:43 
Hey everyone!
Medieval Arts has just been updated! It is now fully translated in all CK3-supported languages (english, french, german, korean, polish, russian, simplified chinese and spanish).
I have also reworked many existing 3D models and added new ones for Durham cathedral, Dongola Hall, Trajan Arch, Palace of Diocletian and the Hexamilion !

Hope you all fun, enjoy the update : )
PiGu  [autor(a)] 5 de jan. às 3:18 
Yes it has been retired
You can read the reasons fully on the Discord, but it was mostly just a decision to concentrate on other aspects that I found more enjoyable to produce : )
Cristiano 4 de jan. às 17:01 
I think that once there was an interface with many features (like art school for example) but now it’s no longer. Can I ask what happened to her? because i was really well made
PiGu  [autor(a)] 2 de jan. às 8:58 
To be entirely honest I liked them better like that too, but to remove the normal walls you have to edit a base game file, which causes compatibility issues
I've changed locators of the models so they no longer clip though no worries, you'll see them in the next update
Koivuka 2 de jan. às 8:52 
Why tho it looked lot better without the normal walls clipping into the special ones. Ofcourse it is only my preference I'm just curious why change it?
PiGu  [autor(a)] 2 de jan. às 7:33 
Yes it's intended
Koivuka 2 de jan. às 5:10 
Nikaea and San'a now have normal and special walls.
PiGu  [autor(a)] 30/dez./2024 às 9:45 
My best guess is no, the map looks similar but I assume the locators have been replaced
BlueTh4nus 30/dez./2024 às 9:23 
does this work with TFE?
GermanMan 25/dez./2024 às 7:24 
Merry Christmas @PiGu!
PiGu  [autor(a)] 25/dez./2024 às 1:59 
Hello @everyone !
I want to thank you all for the continued support and wish you merry christmas and happy holidays!

I've released a small update. It has a new unique 3D Church of the Nativity and it greatly boosts the modifiers of the monuments to bring them in line with the rest of the base game

Have fun : )
PiGu  [autor(a)] 23/dez./2024 às 0:14 
We're working on solutions, but it's a continuous problem since locators have to be remade with almost any game update
Robathon 22/dez./2024 às 16:37 
What are the chances both mods will update these conflicting locators to achieve complete compatibility?
PiGu  [autor(a)] 22/dez./2024 às 1:38 
Yeah conflicting locators, not much that can be done with them unless both mods update their own unfortunately
Robathon 21/dez./2024 às 19:41 
I'm not sure if this has been mentioned before, but with Medieval Arts and COW3 Rome is a bit of a hot mess.
PiGu  [autor(a)] 13/dez./2024 às 7:43 
As @cuomo860 mentioned Medieval Arts can't work on the AGOT map since the provinces it is building the monuments on do not exist in that timeline @Kaiwhaiwhai
cuomo860 13/dez./2024 às 7:25 
Medieval Arts has nothing to do with AGOT...1) There's no medieval and 2) It's a different world. There is absolutely no reason to use MA with AGOT.
Kaiwhaiwhai 13/dez./2024 às 6:59 
medieval arts appears to be broken with AGOT! not sure if that's my doing though
cuomo860 10/dez./2024 às 20:10 
It's likely because you don't have COW installed, which has a sprawl generator. Which RICE decision is a problem because that's likely an easy fix. If it's because a special building MA or SW can easily fix that.
FerroLux 10/dez./2024 às 10:36 
@cuomo860 I tried a special world, but there many reasons that actually make the mods work worse together. First off, I don't have COW so I don't know if that causes any kind of problem. Second, when ASW is installed, some cities will look empty from the in game map, and their holding icon/art is just a black void. Third, Rice still does not work properly as there' s a decision within the sicilian struggle that will only work when both ASW and MA are disabled.
cuomo860 10/dez./2024 às 6:56 
@FerroLux. A Special World...which actually also gets you MA/MSB.
FerroLux 10/dez./2024 às 5:31 
I love this mod, it's a shame it's not compatible with RICE :(
The only compatch I found actually made things even worse lol
PiGu  [autor(a)] 2/dez./2024 às 13:18 
No it should be quite straightforward actually, it's only one file
I don't do translations myself, but if you'd like to give it a try that'd be amazing!
Kafkowski 2/dez./2024 às 10:15 
Hello! Does translating this mod into Polish seem difficult? Is there a lot of text to translate? ;)
TuRkMeN 23/nov./2024 às 6:50 
thanks very good
HazDev56 22/nov./2024 às 8:02 
bro, is it compatible with more holding graphics? (:
PiGu  [autor(a)] 14/nov./2024 às 6:56 
I really appreciate it, thank you : )
sleepykids 14/nov./2024 às 3:55 
just came over to say god bless u again @PiGu
PiGu  [autor(a)] 8/nov./2024 às 23:40 
Yes, have fun ; )
Dihart 8/nov./2024 às 8:18 
does it work on version 1.14.0.2?
PiGu  [autor(a)] 8/nov./2024 às 5:01 
Hi @HazDev56 as of yesterday's update my version of Constantinople has been removed, so you'll only have the base game version
@Darksoul yes but you may not see all the new monuments since those are loaded at game launch, so as always I suggest starting a new save ; )
Darksoul 8/nov./2024 às 4:58 
Is the mod savegame compatible?
HazDev56 8/nov./2024 às 1:52 
is Constantinople's Theodosian Wall redesigned to match the Roads to Power model or not? (:
Sir Caviar 7/nov./2024 às 11:24 
Updated already, poggers
PiGu  [autor(a)] 5/nov./2024 às 5:36 
Thanks! Appreciate it : D
[FD] Tomatohead 5/nov./2024 às 3:17 
POG. Take it easy PiGu! Looking forward to the update :D
PiGu  [autor(a)] 5/nov./2024 às 1:59 
@Lolopa @kazimierzliplanski soon hopefully haha, it's a busy time
@Snapper D. Carr I will not make them separate mods, as the whole point of their removal was to no longer need to maintain them. But all the files are on Github, so you can use them yourself whenever you'd like ; )
From what I understand @Illuminatus369 COW3 has just received an update and is now fully compatible with Medieval Arts by itself, with no need of game rules, but I'm not part of their team so I can't comment on how it properly works. I suggest asking them directly : D
Illuminatus369 4/nov./2024 às 21:59 
doesnt work with COW3 anymore :(
Snapper D. Carr 4/nov./2024 às 15:49 
Are you going to male the art style/palace build/temple build a side mod? That was my favorite part!
kazimierzliplanski 4/nov./2024 às 10:49 
Update please :)
Lolopa 4/nov./2024 às 7:51 
eastern europe special buildings when??? :steamhappy: