Project Zomboid

Project Zomboid

Random Zombies - Day and Night
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Update: 24 Jul, 2024 @ 2:43pm

Tentative hotfix for recent issues with crash at 6AM.
Some experimental code ended up in a recent update due to version mismanagement. Hopefully this update fixes the issue.
Tested in debug mode by having 48h pass through. No crash or memory related issues detected.

Update: 11 Jul, 2024 @ 5:05am

fix - remove debug log spam

Update: 11 Jul, 2024 @ 2:23am

Fix accidental removal of functions from utility file

Update: 11 Jul, 2024 @ 1:36am

Add better logic to determine if distributions are adding up to 100 - Thanks to Burryaga for the contribution

Update: 12 Nov, 2023 @ 7:16am

Reverting last update again. If someone has time to investigate please come forward as i don't have time at this time

Update: 5 Nov, 2023 @ 12:23pm

- Fix zombies not updating HP pool properly when on fire (fix by aortez)

Update: 30 May, 2023 @ 10:22am

Issues reported by some users lead to believe there could be some unexpected side effect from latest changes. Reverting to latest stable version until further investigation.

Update: 25 May, 2023 @ 4:54pm

- remove debug logging never meant to go live, sorry guys, it's been a long day

Update: 25 May, 2023 @ 6:57am

- rework some internal logic for smart zombies in preparation for the patch that introduce management of sight/hearing
- added long memory on smart zombies

Update: 1 Mar, 2023 @ 9:07am

In order to improve the logic that override zombies behaviour, several internal checks have been altered or disabled due to being suspiciously too loose or too tight.
The response in how the zombies change preset when the day/night/weather cycle changes should now be more precise and responsive