Project Zomboid

Project Zomboid

Random Zombies - Day and Night
Exibindo entradas 1–10 de 19
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Atualização: 24/jul./2024 às 14:43

Tentative hotfix for recent issues with crash at 6AM.
Some experimental code ended up in a recent update due to version mismanagement. Hopefully this update fixes the issue.
Tested in debug mode by having 48h pass through. No crash or memory related issues detected.

Atualização: 11/jul./2024 às 5:05

fix - remove debug log spam

Atualização: 11/jul./2024 às 2:23

Fix accidental removal of functions from utility file

Atualização: 11/jul./2024 às 1:36

Add better logic to determine if distributions are adding up to 100 - Thanks to Burryaga for the contribution

Atualização: 12/nov./2023 às 7:16

Reverting last update again. If someone has time to investigate please come forward as i don't have time at this time

Atualização: 5/nov./2023 às 12:23

- Fix zombies not updating HP pool properly when on fire (fix by aortez)

Atualização: 30/mai./2023 às 10:22

Issues reported by some users lead to believe there could be some unexpected side effect from latest changes. Reverting to latest stable version until further investigation.

Atualização: 25/mai./2023 às 16:54

- remove debug logging never meant to go live, sorry guys, it's been a long day

Atualização: 25/mai./2023 às 6:57

- rework some internal logic for smart zombies in preparation for the patch that introduce management of sight/hearing
- added long memory on smart zombies

Atualização: 1/mar./2023 às 9:07

In order to improve the logic that override zombies behaviour, several internal checks have been altered or disabled due to being suspiciously too loose or too tight.
The response in how the zombies change preset when the day/night/weather cycle changes should now be more precise and responsive