Project Zomboid

Project Zomboid

Random Zombies - Day and Night
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Mis à jour le : 24 juil. 2024 à 14h43

Tentative hotfix for recent issues with crash at 6AM.
Some experimental code ended up in a recent update due to version mismanagement. Hopefully this update fixes the issue.
Tested in debug mode by having 48h pass through. No crash or memory related issues detected.

Mis à jour le : 11 juil. 2024 à 5h05

fix - remove debug log spam

Mis à jour le : 11 juil. 2024 à 2h23

Fix accidental removal of functions from utility file

Mis à jour le : 11 juil. 2024 à 1h36

Add better logic to determine if distributions are adding up to 100 - Thanks to Burryaga for the contribution

Mis à jour le : 12 nov. 2023 à 7h16

Reverting last update again. If someone has time to investigate please come forward as i don't have time at this time

Mis à jour le : 5 nov. 2023 à 12h23

- Fix zombies not updating HP pool properly when on fire (fix by aortez)

Mis à jour le : 30 mai 2023 à 10h22

Issues reported by some users lead to believe there could be some unexpected side effect from latest changes. Reverting to latest stable version until further investigation.

Mis à jour le : 25 mai 2023 à 16h54

- remove debug logging never meant to go live, sorry guys, it's been a long day

Mis à jour le : 25 mai 2023 à 6h57

- rework some internal logic for smart zombies in preparation for the patch that introduce management of sight/hearing
- added long memory on smart zombies

Mis à jour le : 1 mars 2023 à 9h07

In order to improve the logic that override zombies behaviour, several internal checks have been altered or disabled due to being suspiciously too loose or too tight.
The response in how the zombies change preset when the day/night/weather cycle changes should now be more precise and responsive