Black Mesa

Black Mesa

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Black Mesa 2012 Sleeves Weapon Fixes
   
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72.781 MB
5 Mar, 2022 @ 10:37pm
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Black Mesa 2012 Sleeves Weapon Fixes

Description
I created viewmodel fixes to the 2012 sleeves based on the 2012 Sleeves with retail animation addon.

My vanilla weapon fixes are required. Sometimes, if you subscribe to the required addons in a random order, it would appear incorrectly, so I suggest that you put all of the .vpk files into the "custom" folder.

Once subscribed, find the directory in:
"C:\Program Files (x86)\Steam\steamapps\workshop\content\362890\2774167124"
You will find .vpk files in that folder. You can customize it with addons or put it in the "custom" folder.

The changed viewmodels are the Glock, 357 Magnum, Shotgun, Crossbow, RPG, Tau Cannon, Grenade, and Snark.
There are two addons with the first being the alternate Gluon Gun idle fidget animation and the other being models with dynamic reloading sounds.

Thanks to Migatte no Yamchai for the suggestion.

If you like this addon, you can also check out other of by Black Mesa submissions like:
NPC Revoice Sound Fixes
Bullsquid: Four Eyes Fix and Beta Eyes + HL1 Style Gargantua
Improved Xen Fixes
HL1 Style Chapter Icons for Black Mesa
Black Mesa Juniez Weapon Fixes
21 Comments
XRGM1267  [author] 22 Dec, 2023 @ 7:33pm 
No problem.
Lieutenant_America 22 Dec, 2023 @ 7:00pm 
I looked around my other mods and figured it out. Turns out I had a grenade reanimation mod from before I switched to the original HEV suit. Apologies, and thanks for the mod.
XRGM1267  [author] 22 Dec, 2023 @ 6:27pm 
Hmm. I don't see the problem. The satchel appears just fine when switching between the Grenade or Satchel Charge weapons. Also, the Grenade viewmodel appears just fine in its 2012 sleeves.
Lieutenant_America 22 Dec, 2023 @ 1:36pm 
I've also realized since then that the grenade arms are for the retail HEV suit instead of the 2012 HEV suit.
XRGM1267  [author] 20 Dec, 2023 @ 12:27am 
Hmm. I'll have to look it later.
Lieutenant_America 19 Dec, 2023 @ 9:16pm 
Hi! I've noticed a very specific issue where, if you switch to the grenade, then whenever you switch to the satchel charge, the charge will be invisible... until you switch to either the tripmine or the snarks, at which point the satchel charge will appear normally again.
XRGM1267  [author] 12 Mar, 2022 @ 8:42am 
It also has a few changed animations to the 357 and crossbow and added sounds for the Idle Fidget animations of the 357 and shotgun.
XRGM1267  [author] 12 Mar, 2022 @ 8:41am 
This mod updates/fixes the viewmodels from an addon, "2012 Sleeves with retail animation". It included changed meshes for viewmodels such as the 357 and Snark, updated viewmodels such as the RPG and Tau Cannon, optional animation for the Gluon Gun, and a small change to the Grenade viewmodel (even though it's not visible).
originalname 12 Mar, 2022 @ 7:50am 
this might sound a little rude...
what does this do? i know it replaces the sleeves with the 2012 version but i never really noticed a difference... I didn't play this in 2012...
XRGM1267  [author] 7 Mar, 2022 @ 8:02pm 
Follow the custom folder. It might help.
https://steamoss.com/sharedfiles/filedetails/?id=502670746