Stellaris

Stellaris

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At War: Planetary Cannons (3.9.*)
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1.918 MB
4 Jun, 2021 @ 12:58am
18 Sep, 2023 @ 8:58am
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At War: Planetary Cannons (3.9.*)

In 1 collection by Ambit
At War Continued
7 items
Description
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support.

Other languages
Im currently only updating english Localisation.
I can be reached in the discord when someone does a translation or uploads a mod with a translation.

Description:
==========================================
Tired of sitting passively while your enemies bombard your planets? Build some planetary cannons to fight back! These cannons target ships in orbit of your planet, both military craft and transports. Planetary cannons, don't leave home without them... installed.

Note: Colossus do not enter orbit so they cannot be targeted. For that try At War: Planetary Defense Force which can send system-limited ships against them.

Features
  • Planetary Coilgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 45% chance to hit, 25 - 75 hull damage, 3 day cool-down. Unlocks with the Coilguns technology.
  • Planetary Railgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 50% chance to hit, 50 - 150 hull damage, 4 day cool-down. Unlocks with the Advanced Railguns technology.
  • Planetary Proton Cannon building to take on enemy fleets in orbit. 50% chance to hit, 100 - 500 hull damage, 5 day cool-down. Unlocks with the Proton Launchers technology.
  • Planetary Neutron Cannon building to take on enemy fleets in orbit. 60% chance to hit, 500 - 1500 hull damage, 7 day cool-down. Upgrade 1. Unlocks with the Neutron Launchers technology
  • Planetary Tachyon Cannon building to take on enemy fleets in orbit. 70% chance to hit, 1000 - 5000 hull damage, 10 day cool-down. Upgrade 2. Unlocks with the Tachyon Lances technology
  • Planetary Gun Batteries and Cannons can target transport ships while not under bombardment.
  • Planetary Gun Batteries can be set to target transports before other fleets using a planetary decision on the planet in question.
  • Only one Gun Battery and one Cannon per planet.
Limitations
  • Planetary cannon damage is directly against hull points, ignoring shields and armor as that is the only type of damage a mod can do to a ship currently.
  • Not currently able to target an active colossus (charging / firing) as they don't enter planet orbit.

Interesting Mods
Planetary Cannons With more damage

Compatibility
Compatible with Stellaris v3.9.*
As with any mod that affects game play, NOT achievement compatible.

Bugs, Feedback and Suggestions
You can post your Feedback and Suggestions here in the comments.
Bugs can be posted in the Discord channel for the mod[discord.gg]
I take all constructive feedback and suggestions seriously.

DISCLAIMER
This workshop item cannot be redistributed without explicit permission.
93 Comments
drzomboss 4 Jan @ 1:05pm 
works in 3.14
Kipo 25 Dec, 2024 @ 8:18pm 
@cybermoose I'm pretty sure ive seen them make them before but AI don't really build much anyways cuz brain rot AI so dw about it lol
CyberMoose 3 Dec, 2024 @ 5:59pm 
Hi, I like this mod, though I can only play single player, can AI build these? Thanks!
Thrice 23 Aug, 2024 @ 3:47pm 
@Maadh - lol - At what dose do I need for it to work? (j/k)
Maadh 22 Aug, 2024 @ 8:07pm 
it dose works in 3.12
Archaeon 21 Aug, 2024 @ 3:06pm 
As you aren't the original creator of the mod, its both highly unethical and disingenuous to disallow redistribution or updating of this mod

I recommend changing the disclaimer as if someone does update the mod and you attempt to press any sort of DMCA-related action, the original creator can press legal charges against you for violating the initial license agreement
Thrice 12 Aug, 2024 @ 1:53pm 
Im *assuming* this is working in 3.12 then. Thanks @Arkenor/mikenmat
mikenmat 23 Jul, 2024 @ 5:14am 
i always love seeing people ask for an update without checking if it still works
Arkenor 28 Jun, 2024 @ 5:24pm 
Folks asking for an update: What isn't working?
stevebullpasture 17 Jun, 2024 @ 3:56pm 
update please?