Stellaris

Stellaris

At War: Planetary Cannons (3.9.*)
93 Comments
drzomboss 4 Jan @ 1:05pm 
works in 3.14
Kipo 25 Dec, 2024 @ 8:18pm 
@cybermoose I'm pretty sure ive seen them make them before but AI don't really build much anyways cuz brain rot AI so dw about it lol
CyberMoose 3 Dec, 2024 @ 5:59pm 
Hi, I like this mod, though I can only play single player, can AI build these? Thanks!
Thrice 23 Aug, 2024 @ 3:47pm 
@Maadh - lol - At what dose do I need for it to work? (j/k)
Maadh 22 Aug, 2024 @ 8:07pm 
it dose works in 3.12
Archaeon 21 Aug, 2024 @ 3:06pm 
As you aren't the original creator of the mod, its both highly unethical and disingenuous to disallow redistribution or updating of this mod

I recommend changing the disclaimer as if someone does update the mod and you attempt to press any sort of DMCA-related action, the original creator can press legal charges against you for violating the initial license agreement
Thrice 12 Aug, 2024 @ 1:53pm 
Im *assuming* this is working in 3.12 then. Thanks @Arkenor/mikenmat
mikenmat 23 Jul, 2024 @ 5:14am 
i always love seeing people ask for an update without checking if it still works
Arkenor 28 Jun, 2024 @ 5:24pm 
Folks asking for an update: What isn't working?
stevebullpasture 17 Jun, 2024 @ 3:56pm 
update please?
Blazingdevil 12 Jun, 2024 @ 10:51am 
will this be updated i love this mod
Beast-Storm 29 Feb, 2024 @ 4:49pm 
Is it possible to make a 3.6.1 legacy version for this mod and the Improved Starbase?
harozuken 27 Nov, 2023 @ 1:39pm 
Does this series work in 3.10?
RAMPID GRIFFON 18 Nov, 2023 @ 3:01pm 
@Ambit Could we have planetary missile silos added as an option?
Ben_D⚜ 7 Oct, 2023 @ 1:12pm 
Hey Ambit, would you consider allowing a dynamic increase of damage output of these weapons systems? Many of us play with mods that dramatically increase the power of the average fleet, and the building space quickly ends up being difficult to justify using for these planetary cannons. I am aware of the other mod that you linked here in your description, but having some changes directly incorporated here would be appreciated. Perhaps having an event on the start-up of the game to allow the player to choose the damage output would be a compromise. Of course, there's no obligation for anything here, this is just a suggestion.
KampfTomate007 26 Sep, 2023 @ 2:18pm 
Does that mean that stronger fewer are more survivable than weaker many armies?

If so then i feel like the 8,00 energy upkeep mech armies would have a huge advantage.
Ambit  [author] 25 Sep, 2023 @ 8:16pm 
currently the second option
KampfTomate007 23 Sep, 2023 @ 1:51pm 
Dumb question but does "fires 20 shots at a time" mean it's a single attack with damage spread out over 20 instances, and if it destroyed something with hit 3 the 17 next shots are wasted?

Or Does it attack up to 20 different targets at a time while never hitting the same target with more than one shot per salvo?

Or does it act like basically stations with multiple weapons where they all fire more or less independently?
Trapus 18 Sep, 2023 @ 6:41am 
the paradox mod manager still says this mod is out of date
Draconic Overlord 15 Sep, 2023 @ 10:04pm 
once this does get updated will defense cannons be able to be placed on the new habitats? I noticed they couldn't be built on them when I was messing around with em
Ambit  [author] 14 Sep, 2023 @ 4:21pm 
update coming on the weekend. sorry guys. // Most At War mods should still work on new patch without update.
stevebullpasture 14 Sep, 2023 @ 4:12pm 
Update please :)
StefanAoBzh 13 Sep, 2023 @ 3:45pm 
Update please =)
Lyv 29 Jul, 2023 @ 11:43am 
Can cannon damage be increased by repeatable technology?
Ambit  [author] 29 Jul, 2023 @ 8:30am 
Habitats are not allowed to have "Planetary Cannons"
Lyv 29 Jul, 2023 @ 5:58am 
I hope that countries with Void dweller origin are allowed to build cannon on habitat.
DerErschoepfte 29 Jul, 2023 @ 5:20am 
Oh my bad!
I will do it next time. Thank you for the fast response :)
Ambit  [author] 29 Jul, 2023 @ 2:39am 
updated with a fix for the Coil/Railgun not being able to fire. // for stuff like this use the discord. i will not always see it. then it will take days to get fixed.
Ambit  [author] 29 Jul, 2023 @ 1:25am 
can u join the discord? for better support. // open a ticket and i will respond as fast as possible
DerErschoepfte 28 Jul, 2023 @ 12:01pm 
Hey.
I really like your mod. But it seems the Coilgun and Railgun doesn't do anything. I don't have any mods overwriting bombardment stance or something like that and your mod is at the very bottom.
Ambit  [author] 12 Jun, 2023 @ 2:11pm 
1. remain the same // yes
2. seperate mod // not directly. (it only adds 1 line for each building. rest of the code is still from this mod.)

i already had the same fix. but nobody complaint about the building being destroyed in discord. so i didnt update it. Complaints are getting fast fixes on discord.
Im only looking at my Comments like once a week. sometimes even only once a month.
Gubernator 12 Jun, 2023 @ 12:59pm 
Hello, I would like to clarify: this version of the mod (3.6-3.7) turns out to remain the same in terms of the fact that guns can be destroyed when fired, and for those who want guns to be unkillable, a separate version 3.8 is made, right?
Confused_Pacifist 5 Jun, 2023 @ 9:45pm 
Does this mod work with Star Wars New Dawn? the others do but i cannot seem to find any tech or buildings from this one.
Maadh 16 May, 2023 @ 11:28am 
the mod work fine with 3.8
thorman123456789 9 May, 2023 @ 3:10pm 
is this compatible with 3.8 and the bombardment changes?
Count D'Cinamon 5 Apr, 2023 @ 5:18am 
would the ai be able to utilize this as well for their defense?
and is this save game compatible?
Comrade Kibbles 23 Mar, 2023 @ 6:30pm 
@Ambit I can confirm it works in the current version with no errors I have seen so far. Sorry for being one of the people asking if the mod is updated constantly, I have friends that refuse to play with outdated mods and i refuse to play without this mod after getting a taste for it. Please keep up the good work this is one of my favorite mods and must have in any modlist i make
ThePhantomX64 20 Mar, 2023 @ 11:21am 
does it? Alright
Ambit  [author] 20 Mar, 2023 @ 9:44am 
At War Series should still work in 3.7.
ThePhantomX64 19 Mar, 2023 @ 9:25am 
Any plans for this to get updated?
Comrade Kibbles 16 Mar, 2023 @ 7:27pm 
will this be updated anytime soon love the mod and hope to play with it again sometime
AT 25 Feb, 2023 @ 11:11pm 
I’m an idiot sorry please ignore the past 2 comments
AT 25 Feb, 2023 @ 11:10pm 
Sorry I was wrong the cannons do upgrade but the railgun cannon won’t show up when I get railgun tech
AT 21 Feb, 2023 @ 9:47am 
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Ambit  [author] 15 Jan, 2023 @ 6:38am 
Sure. I dont mind if people use it aslong as they give credit and dont claim it as there own.
kroganwar22 15 Jan, 2023 @ 6:30am 
hey there @Ambit I apologize if I've reached out to you before but I have a quick question and forgot if I already asked you. I am making a mass effect total conversion separate from beyond the relays and am wondering if I can use this mod in it? I would obviously give you full credit for your work. Totally ok if not but I thought I would ask. Thank you for your time in advance
kinngrimm 11 Jan, 2023 @ 10:03pm 
noice =)
Ambit  [author] 11 Jan, 2023 @ 1:29pm 
Says Planetary but works on Habitats ;)
kinngrimm 11 Jan, 2023 @ 1:21am 
i know the name states "planetary" still curious if the mod works on Habitats, too?
Freedomfiend 7 Dec, 2022 @ 7:42pm 
I think them not being able to take out a Colossus should be considered a feature, not a bug. Not only would it pretty much invalidate Colossi (making it bad for balance), but it also makes sense fluff-wise that these Death Star Ersatz wouldn't risk getting within range of a planet's anti-ship defenses if it's capable of outranging them.