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Aight, makes sense
Looks like tML was trying to look for a player that didn't exist when seeing if Artificer Accessory slots were enabled.
I'm guessing this is an incompatibility issue because there should be no reason a player's index exceeds 255. I'll look closer
Yes, this is a Calamity issue. It has to do with their IL edits, something far out of my hands. I will try to add some defensive coding to the Accessory Slot checks, but no guarantees.
If I can't do anything Calamity devs HAVE to be the ones to fix it because it's their IL edit.
OK, I've put out a release with defensive coding now. I think it should solve the problem.
These accessories do still stack with any armor set bonuses that reduce cooldowns, such as the Tech or Mech sets.