tModLoader

tModLoader

Artificer's Accessories
 Toto téma bylo přilepeno, takže je nejspíš důležité
BlockCrusader  [vývojář] 11. srp. 2023 v 14.17
FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More
Your one-stop info-shop for BlockCrusader's mods

For information on these topics for all my mods as a whole, please refer to my mod thread on the Terraria Community Forums[forums.terraria.org]. The information there is also a little more detailed!

Artificer's Accessories:


Compatibility:
Multiplayer compatibility:
I work on my mods alone as passion projects; this means I have virtually no opportunities to test multiplayer compatibility. While this mod probably won’t cause major problems or crash your game, proper net-code isn't fully in place. Hence, do not be surprised if you encounter bugs! In the likely event you encounter such multiplayer bugs, it’s perfectly fine to report those if you desire; just read the ‘Bugs?’ section of this thread for more info!

Mod compatibility:
Should be fine with any other mod. Only possibility for problems is mods that mess with heart pickups. The Ace of Hearts accessory in this mod overrides the healing behavior of heart pickups to apply its increased healing effect. However, I have added built-in compatibility with Terraria Overhaul, which also adjusts the healing from heart pickups.


Bugs?:
Known Issues:
None right now :)

Reporting Bugs:
If you desire to report a bug, first confirm it can be recreated; meaning performing the same actions leading up to the bug will cause it to occur again. This makes it much easier for the modder (me) to observe the anomaly firsthand. Second, also determine/confirm the suspect mod that is causing the problem; if a bug only occurs when multiple mods are active, it is likely an incompatibility problem. In that case, please also report the bug to the other mod(s)’ owner(s).
When reporting, I strongly prefer that you post an issue on the mod’s GitHub page; this is more organized than other methods and also allows others to see and potentially offer solutions to the issue.
Finally, I’d like to leave a reminder here that I am the sole maintainer of my 12+ mods; if you report a bug, do not expect instant gratification! It is very likely that I’m busy releasing, and/or developing other mods and thus it will take a long time to get around to your bug. My condolences in advance…


Roadmap:
I'll eventually be making a pair of add-ons for this mod;
1: Paper Mario Add-on:
This will introduce all 68 unique badges from the original Paper Mario as accessories in the Terraria world, including Ability Accessories. Directly inspired by Fargo’s Paper Mario Badges mod, because there can never be enough Paper Mario on tMod. (Plz spare me Nintendo)

2: Post-game Add-on:
This will add a few extra post-Moon Lord tiers of gear; unique upgrades crafted through special materials that derive from other mods’ post-game content. This should allow the classes to remain viable post-Moon Lord, though the balancing will probably end up really scuffed…


State of development?:
Not working on this mod right now; I'm currently focused on getting my other mods released and open-sourced. The add-ons mentioned above are quite a ways down my overreaching roadmap, which can be found on the Forums.
Naposledy upravil BlockCrusader; 14. srp. 2023 v 9.38
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Zobrazeno 113 z 13 komentářů
Is it intentional or not that the Bonus accessory slots don't change when switching loadouts?
BlockCrusader  [vývojář] 24. srp. 2023 v 18.56 
@Biggie Rocc, Bonus accessory slots not changing per loadout is a tModLoader 'bug'; modded bonus slots per loadout is simply not supported by tML yet, so there's not much I can do about that. In the event that such a feature is supported in the future, I'll make sure it's added into this mod.
BlockCrusader původně napsal:
@Biggie Rocc, Bonus accessory slots not changing per loadout is a tModLoader 'bug'; modded bonus slots per loadout is simply not supported by tML yet, so there's not much I can do about that. In the event that such a feature is supported in the future, I'll make sure it's added into this mod.

Aight, makes sense
BlockCrusader původně napsal:
Your one-stop info-shop for BlockCrusader's mods

For information on these topics for all my mods as a whole, please refer to my mod thread on the Terraria Community Forums[forums.terraria.org]. The information there is also a little more detailed!

Artificer's Accessories:


Compatibility:
Multiplayer compatibility:
I work on my mods alone as passion projects; this means I have virtually no opportunities to test multiplayer compatibility. While this mod probably won’t cause major problems or crash your game, proper net-code isn't fully in place. Hence, do not be surprised if you encounter bugs! In the likely event you encounter such multiplayer bugs, it’s perfectly fine to report those if you desire; just read the ‘Bugs?’ section of this thread for more info!

Mod compatibility:
Should be fine with any other mod. Only possibility for problems is mods that mess with heart pickups. The Ace of Hearts accessory in this mod overrides the healing behavior of heart pickups to apply its increased healing effect. However, I have added built-in compatibility with Terraria Overhaul, which also adjusts the healing from heart pickups.


Bugs?:
Known Issues:
None right now :)

Reporting Bugs:
If you desire to report a bug, first confirm it can be recreated; meaning performing the same actions leading up to the bug will cause it to occur again. This makes it much easier for the modder (me) to observe the anomaly firsthand. Second, also determine/confirm the suspect mod that is causing the problem; if a bug only occurs when multiple mods are active, it is likely an incompatibility problem. In that case, please also report the bug to the other mod(s)’ owner(s).
When reporting, I strongly prefer that you post an issue on the mod’s GitHub page; this is more organized than other methods and also allows others to see and potentially offer solutions to the issue.
Finally, I’d like to leave a reminder here that I am the sole maintainer of my 12+ mods; if you report a bug, do not expect instant gratification! It is very likely that I’m busy releasing, and/or developing other mods and thus it will take a long time to get around to your bug. My condolences in advance…


Roadmap:
I'll eventually be making a pair of add-ons for this mod;
1: Paper Mario Add-on:
This will introduce all 68 unique badges from the original Paper Mario as accessories in the Terraria world, including Ability Accessories. Directly inspired by Fargo’s Paper Mario Badges mod, because there can never be enough Paper Mario on tMod. (Plz spare me Nintendo)

2: Post-game Add-on:
This will add a few extra post-Moon Lord tiers of gear; unique upgrades crafted through special materials that derive from other mods’ post-game content. This should allow the classes to remain viable post-Moon Lord, though the balancing will probably end up really scuffed…


State of development?:
Not working on this mod right now; I'm currently focused on getting my other mods released and open-sourced. The add-ons mentioned above are quite a ways down my overreaching roadmap, which can be found on the Forums.
ium geting some log errors https://gist.github.com/stunlocked1/a627ed2251b2d34f5910811044ee1deb
BlockCrusader  [vývojář] 8. zář. 2023 v 6.31 
@Test
Looks like tML was trying to look for a player that didn't exist when seeing if Artificer Accessory slots were enabled.
I'm guessing this is an incompatibility issue because there should be no reason a player's index exceeds 255. I'll look closer
BlockCrusader  [vývojář] 8. zář. 2023 v 6.34 
@Test
Yes, this is a Calamity issue. It has to do with their IL edits, something far out of my hands. I will try to add some defensive coding to the Accessory Slot checks, but no guarantees.
If I can't do anything Calamity devs HAVE to be the ones to fix it because it's their IL edit.
BlockCrusader  [vývojář] 8. zář. 2023 v 6.42 
@Test
OK, I've put out a release with defensive coding now. I think it should solve the problem.
BlockCrusader původně napsal:
@Test
OK, I've put out a release with defensive coding now. I think it should solve the problem.
Thank you for the quick support
I can't equip 2 accessories that reduce coolwodn time at once, I am currently past teh 1st mech boss, and got 7 normal accessory slots beacuse I am in master mode, when i try to equip my Energy cell, it only allows me to swap it out for the artificer emblem
BlockCrusader  [vývojář] 5. dub. 2024 v 8.56 
Sockinator01 původně napsal:
I can't equip 2 accessories that reduce coolwodn time at once, I am currently past teh 1st mech boss, and got 7 normal accessory slots beacuse I am in master mode, when i try to equip my Energy cell, it only allows me to swap it out for the artificer emblem
That's an intended feature, it's so that you can't equip a ton of them at once and spam abilities. As you progress you'll get access to stronger cooldown-reducing accessories (The best is -33%).
These accessories do still stack with any armor set bonuses that reduce cooldowns, such as the Tech or Mech sets.
ok, ty for the info
Where can I find the Ace of Hearts?
BlockCrusader  [vývojář] 26. led. v 6.04 
Joan Of Arc původně napsal:
Where can I find the Ace of Hearts?
The Travelling Merchant sometimes sells it
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