Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Aight, makes sense
Looks like tML was trying to look for a player that didn't exist when seeing if Artificer Accessory slots were enabled.
I'm guessing this is an incompatibility issue because there should be no reason a player's index exceeds 255. I'll look closer
Yes, this is a Calamity issue. It has to do with their IL edits, something far out of my hands. I will try to add some defensive coding to the Accessory Slot checks, but no guarantees.
If I can't do anything Calamity devs HAVE to be the ones to fix it because it's their IL edit.
OK, I've put out a release with defensive coding now. I think it should solve the problem.
These accessories do still stack with any armor set bonuses that reduce cooldowns, such as the Tech or Mech sets.