Project Zomboid

Project Zomboid

Alternative Inventory Rendering
 This topic has been pinned, so it's probably important
Black Tea Za "martial law" rebel  [developer] 21 May, 2022 @ 7:47pm
2
Compatibility List
Here is the compatibility of this mod. (Ongoing)

Consider it's compatible if the most is not listed below (unless the mod that you're trying to use is related with inventory item icon)

Incompatible

Partially Compatible

Tested and Confirmed
Last edited by Black Tea Za "martial law" rebel; 22 May, 2022 @ 3:09am
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Showing 1-15 of 33 comments
Sleep 22 May, 2022 @ 9:16am 
Thank you for this handy list!
TiTAN 22 May, 2022 @ 9:17am 
To confirm, in ExtraSauce QoL we should set the following to off?
Drainable Info OFF
Melee Info OFF
Ranged Info OFF
Ranged Attachment Info OFF
Black Tea Za "martial law" rebel  [developer] 22 May, 2022 @ 9:51am 
Originally posted by TiTAN:
To confirm, in ExtraSauce QoL we should set the following to off?
Drainable Info OFF
Melee Info OFF
Ranged Info OFF
Ranged Attachment Info OFF
You don't have to set anything off to get this mod working. This mod will override any mod's behavior to avoid any side-effects.
TiTAN 22 May, 2022 @ 11:46am 
Not sure if this is an compatibility or an issue post. There is a mod called More Traits https://steamoss.com/sharedfiles/filedetails/?id=1299328280 that has an "Ingenuitive" trait. When taking this trait, you are granted knowledge of some skills which the magazines show as unread. Not sure if there is a way around this and players can read them to get the checkmark
Black Tea Za "martial law" rebel  [developer] 22 May, 2022 @ 7:31pm 
Originally posted by TiTAN:
Not sure if this is an compatibility or an issue post. There is a mod called More Traits https://steamoss.com/sharedfiles/filedetails/?id=1299328280 that has an "Ingenuitive" trait. When taking this trait, you are granted knowledge of some skills which the magazines show as unread. Not sure if there is a way around this and players can read them to get the checkmark
I can add some nice and easy methods for other mod to override / interfere / utilize my mod's behavior but I won't make all integrations by myself (which means the mod authors should add support for my mod - if they ever want to do so.).
Black Tea Za "martial law" rebel  [developer] 31 May, 2022 @ 4:02am 
Originally posted by NalMac:
Is your mod compatible with this? https://steamoss.com/sharedfiles/filedetails/?id=2619072426&searchtext=weapon
Yes
digitalbarrito 2 Jun, 2022 @ 2:27pm 
As far as I can tell this mod only adds a line to the tooltips for books, any reason it would be incompatible?

https://steamoss.com/sharedfiles/filedetails/?id=2631149521
RAVE--PMW 9 Jun, 2022 @ 5:46pm 
Amazing work here... Was wondering if "Fix Laggy Crafting Menu" and this are compatible?

https://steamoss.com/sharedfiles/filedetails/?id=2798170078
digitalbarrito 9 Jun, 2022 @ 7:18pm 
Originally posted by RAVE--PMW:
Amazing work here... Was wondering if "Fix Laggy Crafting Menu" and this are compatible?

https://steamoss.com/sharedfiles/filedetails/?id=2798170078

From my experience, they don't seem to interfere with each other, since I believe this mod only touches the inventory related code, and the craft menu is a separate thing. Could be wrong about some aspects of what I just said, but it seems to work fine.
Black Tea Za "martial law" rebel  [developer] 9 Jun, 2022 @ 7:42pm 
Originally posted by RAVE--PMW:
-

As I stated in the OP, this mod only touches inventory related code.
Sleep 9 Jun, 2022 @ 11:57pm 
Just a small warning.
QOL - Equipment Window adds a small inventory button under the health icon. It's better to turn this option off in the QOL mod and just use the keybind instead.
RAVE--PMW 10 Jun, 2022 @ 7:04am 
@digitalbarito @black tea za

Thanks for the replies!
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