Project Zomboid

Project Zomboid

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More Traits
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File Size
Posted
Updated
3.469 MB
12 Feb, 2018 @ 2:24am
25 Dec, 2024 @ 4:35pm
98 Change Notes ( view )

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More Traits

Description
IMPORTANT: Build 41.68 and Higher
Due to false-flags for anti-cheat, it is recommended to disable anti-cheat when hosting a server with this mod. You can try enabling some anti-cheats, but your mileage may vary.


A Personal Appeal To Decency:
Please do not add me directly on Steam or comment on my profile for help with this mod. Use the discord for that.

Information:
This mod adds a great deal more variety to the traits available to players during character creation.

This includes, but not limited to: traits that add some starting equipment, traits that increase your starting level in specific skills but don't give exp multiplier, a bunch of unique traits with interesting effects (examples: better weapons proficiencies, better exp gains for specific playstyle, zombie infection immunity with cure period, scavenging perks, driving perks, and so on). Of course, your typical +1/2 in some skills perks are also present.

The mod also attempts to add a greater variety of expense, as in there are more -1, -2, -3, -5 traits. This should help prevent the annoying feeling of having one solitary point left with nothing to spend it on.

Dynamic Traits submod is present - you can earn/lose traits by leveling skills, list of all available perks can be found here[docs.google.com]. Note, that almost everything is configurable through sandbox settings (120 Sandbox options). Want to make only specific perks dynamic? I got you covered,choose which perks you want 1by1. Want to change Skill level requirement to make it easier or harder? No problem, do that. Out of 90+ or so available perks, 50+ can be made dynamic. Some additional info can be found here

Known Issues
  • Made of Glass trait sometimes hurts players while sleeping. (Haven't experienced this in a while. Might be fixed?)
  • Killing players in Multiplayer with Martial Artist does not sync their death to the server.
  • Evasive Insta-Death is usually caused by Instant Infection Mortality. Fix is not expected, as we got no clue why this is happening.

Mod Compatibility:
  • Evolving Traits World (ETW) - ETW submod marks which traits are dynamic, also makes Butterfingers dynamic.
  • Dynamic Traits - The mod will opt to use their Alcoholic trait over its own.
  • The Only Cure - The Amputation is now officially supported, and the mod will opt to use their amputation method instead of its own.
  • Mod Options - Allows for Client-Side settings to be adjusted. Install if you would like extra options.
  • Moodle Framework - Adds in support for Alcoholic as a moodle.
  • Driving skill - some traits will be auto-disabled to avoid conflicts
  • Scavenging skill (fixed) - some traits will give exp boost in scavenging if mod is present. Scrounger perk is disabled if mod is present, it does same thing as Skill. Original works too.

Opening The Project Up To The Community:
The Mod is now available on GitHub for others to contribute.

https://github.com/hypnotoadtrance/MoreTraits

Here you will find the bleeding-edge version of the mod as I and the community continue to build upon it.

Regular updates will be posted to the Steam Workshop when appropriate.

Public Discord:
Because Steam comment sections aren't the best space for collaboration, I've set up a Discord server for this mod.

Since the project is officially moving to Github and opening up, it stands to reason that anyone working together on the project will want a place to work together.

https://discord.gg/6Czm3uqn4z

There, you will be able to share servers, discuss suggestions, make bug reports, perform translations, and get help coding for the project.

Authors:
Creators:
HypnoToadTrance - main mod
Fajdek - main mod
MusicManiac - dynamic submod

Additional Coding:
SteadySpring
Xenu47
Aristrofl
Vaikke
Domestos
Spring
hi117

Translations:
Simplified Chinese, by EndsM
Traditional Chinese, by ????
Russian, by Xenu47, Hea
German, by Marcv0dka
Portuguese , by Cinissh
Korean, by teray
French, by MonsterKillers1973
Turkish, by Sariserpito, Atlantic
Spanish, by franz, HawK
Polish, by Tony
Italian, by Lore11

Workshop ID: 1299328280
Mod ID: 1299328280/ToadTraits
Mod ID: 1299328280/ToadTraitsDisablePrepared
Mod ID: 1299328280/ToadTraitsDisableSpec
Mod ID: 1299328280/ToadTraitsDynamic
Popular Discussions View All (43)
1
11 hours ago
BUG Error
BuuFuu
6
24 Dec, 2024 @ 8:17am
BUG: Dissapearing UI
Presidential Trolling
5
19 Jan @ 9:03am
Human Meat
A total stranger
4,269 Comments
Cosmic Monkey 1 hour ago 
broken
THROBERT 3 hours ago 
campfire broke:bleach:
CristoSkyheart 8 hours ago 
For some reason this mod made it so we can't light campfires anymore! would love a fix!
Hy 12 hours ago 
Since the update to version 42.1, it has become impossible to light a campfire. Plz help. My character is starving to death...
Alpha Gamer 13 hours ago 
is anyone else getting the error spilling out at the bottom all the time? This mod comes up in all the reports
Deathrowy2k 17 hours ago 
Can't light campfire also with new patch.
none 19 hours ago 
do you need mod options anymore now that its in build 42?
Shedding Skin 21 Jan @ 9:17pm 
Came here to post what HideoKuze said below my comment, same error.
HideoKuze 21 Jan @ 6:57pm 
Can't light campfire and got this error in newest b42 update
function: complete -- file: ISLightFromLiterature.lua line # 70 | MOD: More Traits.
[22-01-25 10:55:51.221] LOG : General f:6946, t:1737514551221> __mul not defined for operands in complete.
[22-01-25 10:55:51.222] ERROR: General f:6946, t:1737514551222> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: __mul not defined for operands in complete at KahluaUtil.fail(KahluaUtil.java:82).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:659)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
Doomeris 21 Jan @ 4:37pm 
Did some testing yeah this mod breaks the combat stance animation w the new b42 patch that just came out