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As for the "punch thing", are you referring to Emerl's jab?
Rivals only has 8 slots reserved for each color range, and Emerl's sprites don't play nice with the shaders,
so instead I had to manually do each color, and there were just enough for the horn and body(4 each). There IS an unused horn color I could probably get rid of that would let me change either the hands or eyes. as for things like his up tilt, that attack uses the same color as his horn, so changing the horn color also changes the color of that.
you were spot-on with your references, but also the 4th color is Chaos'. (i just took a little creative liberty and moved the green hands to his horn)
EDIT: turns out the color i thought was un-used is used on a lot of moves like up tilt, neutral air, and neutral special. i can't figure out how to make the shader play nice with Emerl's colors so unless i can get some help regarding that, Emerl's hands and eyes will never be able to change.
side "B"? are you referring to side special? that's not even an attack.
but imma wreck my thumb trying to mash a after sideb so i guess it's balanced lol
thank you for your compliments though :) im happy to have made something some people like so much
Next an aesthetic change. You should change his victory jingle to be the "rare card get" jingle from sonic battle. It's short and triumphant, meaning it will fit better
Finally, for balance. Both Emerel's down smash and forward smash aren't great at all. Down smash barely does knockback for how close range it is, and forward smash also has pathetic range. I'd sugest have forward smash move him forward more, and down smash's knockback could be upped maybe. Those are just my thoughts. Ballancing is hard so feel free to disregard if this would make him too strong
I thought about that one, it's what I was initially gonna use. but I wanted something that was more personal to Emerl, and I like the sense of mystery his own personal theme gives him.
Down Smash can be cancelled on-hit into anything! Not only that, but hitting it on the first few active frames also paralyses whoever gets hit(or stops them in chaos control, if you will.) It's meant to be a super strong combo starter.
Forward Smash is really fast and really strong. You can even combo into it from jab 1 2 or down smash! But it is a little stubby so I'll probably make it longer at some point.