Rivals of Aether

Rivals of Aether

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Emerl
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23 Sep, 2019 @ 2:16pm
1 Jul, 2020 @ 8:51pm
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Emerl

Description
The main character of Sonic Battle. An all-around character that can fight effectively from any range.


ABOUT EMERL:
Emerl combines quick frame-data with lightning-fast movement and a large projectile to make sure he can always control the stage at all times. However, this is off-set by his very short range on most of his attacks, as well as his lack of a good recovery should he end up off-stage with no side special.

--Like any Sonic-series character should have, Emerl has above-average movement stats, being able to run fast and jump high.

--Emerl has a very intricate and versatile combo game. By CANCELLING various attacks such as his jabs, up tilt, dash attack, down strong, or neutral air, he can string together fast combos reminiscent of combo-heavy fighting games.

--Emerl's Side Special, PURSUIT, is his bread-and-butter tool: A diagonally-upwards dash that can be cancelled both into and from, the angle of which can be slightly controlled by holding up or down during start-up.
While it does no damage on its own, the movement Pursuit provides opens up Emerl's combo game immensely, provides an easy-to-access movement option for players who struggle at that sort of thing, and gives him a very unpredictable recovery when combined with other movements. Cancelling Pursuit into a Forward Aerial will also empower the sweet-spot of the attack, indicated by a special sound.

--Emerl's Up Special, BOOST JUMP, is a slow, armored ascent that can be cancelled out of with an attack or an air dodge, even if Emerl has already air dodged! (This only works once) You can combine Boost Jump, Pursuit, and air dodge cancelling to make your recovery very unpredictable.

--Emerl's Down Special, FLICK, has set knockback. This means it will always launch opponents at the exact same power, no matter what their % is, whether 0 or 200. This makes the attack very consistent to follow-up off of!

--Emerl's Neutral Special, CHAOS SHOT, does not stop after it hits someone, allowing it to hit multiple opponents in a 3- or 4-player match. In fact, it keeps going until it touches ground, which makes it perfect for edge-guarding.
Popular Discussions View All (2)
17
18 Oct, 2022 @ 3:43pm
PINNED: Emerl: Balancing & Suggestions
puppyluvv
0
23 Sep, 2019 @ 2:48pm
PINNED: Emerl: Bugs
puppyluvv
33 Comments
mdesaleah 6 Jul, 2024 @ 2:42pm 
EVEN MORE ALIVE NOW
Unho Warrior 30 Jul, 2023 @ 7:20pm 
THE BOY IS ALIVE
Shockforce 6 Jul, 2023 @ 2:32am 
i belive this guy was in sonic X
Flowisp :3 25 Jul, 2021 @ 11:01pm 
Yo I love this character, easily my favorite to play on the workshop. I think Fstrong is too good and up smash kinda sux. Other than that his kit is interesting and generally pretty balanced.
puppyluvv  [author] 25 Oct, 2020 @ 8:50pm 
not yet. they may happen eventually, but it's a lot of effort.
FallingRedPetal 25 Oct, 2020 @ 5:39pm 
does this have abyss runes?
trseur 17 Aug, 2020 @ 5:15am 
Okay.
puppyluvv  [author] 16 Aug, 2020 @ 10:52pm 
someone would have to do that for me, sorry. i'm not willing to spend time touching up every single sprite.
trseur 16 Aug, 2020 @ 9:14pm 
I suggest to make his feet flatten with the ground. Create the black outline. Use a better, polished potraits so the char as a whole looks more belong to roa. Still good somehow. Thank you.
puppyluvv  [author] 1 Jul, 2020 @ 8:57pm 
two in one day?!

anyway, Emerl should now support custom dialogue with the Dracula stage boss.