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Zgłoś problem z tłumaczeniem
Then when you have more time and patience, follow the previous steps and learn how to open a workshop asset in the editor.
I even made a tutorial for the Official Cities Skylines youtube channel https://www.youtube.com/watch?v=snqr1a3qlBk on this very thing
It's very easy, just open the asset editor up>load the file name>make no changes and just save the asset but give it a different file name and different asset name.
if you've never used the editor before, and you use a ton of mods and assets, you probably want to open the game in " --noWorkshop " mode, in which it disables all assets and mods. When you find the *.cpr file in the folder, copy and paste it to your local cities skylines asset folder. There you can open up the file in the asset editor in noWorkshop mode (assets and mods make the editor incredibly slow), there you can save the file, give it a different name, and delete the original one from your asset folder
I think buildings with RICO settings continue to grow, just not with building themes. again, idk tho because that seems to change all the time, haven't played the game in forever.
Considering the hours you can burn in this game, spending one of them setting up all your themes is not bad. Use Theme Manager mod in-game by clicking a district name, then Theme Manager on bottom right. For instance: I have several different themes for various levels of affluence. I made a Trailer Park theme that works really well, as well as a Middle Suburban theme, as well as Am Ecl. I am more a small town-rural builder, but you could make a theme for "Medium Density Apartments" and use districts to grow them.
One downside of this is that the game LOVES to spawn duplicates next to each other if your theme does not have enough buildings. Works great for stuff like apartments, homes, trailers...but not that great for hands-off Commercial unless you like seeing 3 What-A-burgers in a row.
Loading custom asset door1 from 722043706 [Modding]
System.NullReferenceException: Loading custom asset failed [Random Security Doors_variation_1]
Object reference not set to an instance of an object [Modding]
Really giving the City a good mix of dwelling types