Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then when you have more time and patience, follow the previous steps and learn how to open a workshop asset in the editor.
I even made a tutorial for the Official Cities Skylines youtube channel https://www.youtube.com/watch?v=snqr1a3qlBk on this very thing
It's very easy, just open the asset editor up>load the file name>make no changes and just save the asset but give it a different file name and different asset name.
if you've never used the editor before, and you use a ton of mods and assets, you probably want to open the game in " --noWorkshop " mode, in which it disables all assets and mods. When you find the *.cpr file in the folder, copy and paste it to your local cities skylines asset folder. There you can open up the file in the asset editor in noWorkshop mode (assets and mods make the editor incredibly slow), there you can save the file, give it a different name, and delete the original one from your asset folder