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Glad to know the update is working!
Please let me know if that works for you!
Might be tricky and I'll have to write some backwards-compatibility to make sure existing characters don't break, but it should be feasible to do as I have done something before when I needed to muck around with the fox's colour regions.
Is it possible to swap the main coat colour with the undercoat colour so that hair dye effects the main colour and not the lower parts? i dont know if i'm explaining it well, but when you use a hair dye the lower parts of the fox change, not the main fur colour which i was expecting.
Please update to the latest version of the L'il Dragon codebase to get the change. As always, do let me know if there's any new bugs you find!
https://steamoss.com/sharedfiles/filedetails/?id=3395575451
Yes, I'm posting this on a couple of my other mods, too ;)
I can't do much about projectiles getting stuck, but this should at least stop the player falling through some moving platforms.
I also noticed some zones like the Glassweaver Arena don't show their background properly as a fox, unless you jump.
This is technically a problem with how Starlight River has defined the arena's box size, which actually fails to reach the bottom two blocks of the arena and thus, the fox is technically 'not inside' the arena, being within this two block gap at the bottom... I can't really fix that.
BUT I am reaaaallly curious to know which mod is causing this~
I suspect it has something to do with changing the player's hitbox width.
It's irreversible, so uh, don't do that on a character you care about.
- Skin/hair/detail colours are gonna carry over to the new race. The dresser lets you change most of these colours, but NOT detail colour because that's added by MrPlague's Races and support for it isn't present in the dresser UI (no I'm not going to add it, I don't even know where to start and that is gonna be a deep rabbit hole).
- The chosen hair style is gonna break because not all races have the same number of hair styles. Some races may end up without hair entirely! (You *can* fix this by visiting a stylist, at least, although the stylist interface is broken with MrPlague's Races so it's not a painless process.)
As you might have seen from the B'ig Dragon mod, having an item that changes the player's race is definitely possible, but it only works well if both races share the same visual colour regions and number of hair styles.
What if you could craft transformation potions? That way you don't have to start over if you wish you were something else.
@abyssal-Knightmare, Joshthefox is actually pretty much correct on this one. Because the player is shorter, projectiles spawn a bit lower.
This is also in part due to how I managed to get hitbox height changing working, and is something I don't currently know how to fix without the player flying off into space because of the technical jank that comes with changing the player's height and the limitations of modding. It's a problem I revisit from time to time, but I haven't managed to come up with a solution yet.
@Buck608, I probably won't make an MLP kind of race, but I might just make a unicorn playable~
As for the door... I'll probably end up implementing it as a type of gate similar to how I made a 4 tile gate in the big dragon mod.
Doggy door for 2-tile tall door
Making the hurt noise be minecraft fox squeaks
At least that was the thought in my head when I presented the idea to Turtleren.