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tModLoader

MrPlague's Authentic Races
620 Comments
SonicSuperFast 17 Jan @ 1:28pm 
The wendigo race doesn't work with the familiar set. And if you put a headpeice on with The wendigo race. It just turns into the "cyclops" head
Donald j. Trump 12 Jan @ 8:30am 
The Random Freak -
Yes if you start a game with the race you want then open the settings while in a world, go to mod config choose this mod and toggle abilities. You will keep skin but loose stat modifiers and abilities.
xoom phd in tnd 10 Jan @ 6:12pm 
why the fuck cant you make elves dude
Alonzo 8 Jan @ 7:51am 
Why is the wendigo so overpowered
BurntChicken 6 Jan @ 7:11pm 
terraria racism
Pug_Wrecker 2 Jan @ 4:55pm 
I downloaded the mod but it nothing happens when I make a world am I missing something?
FuckinVetgetable 2 Jan @ 3:11pm 
Shouldnt Wendigo be deer-like creature instead of canine?
SUNXOUL 27 Dec, 2024 @ 8:05am 
In the goblin race, the enchantments are apparently overlapping in the temporary memory where the weapon is stored, resulting in that if you enchant it enough you can have modifiers of up to 18000000% more damage.
Syilumi lunari 26 Dec, 2024 @ 7:30am 
is there any way to adjust the size of the species choosing ui?
The Random Freak 25 Dec, 2024 @ 10:53am 
Hi! I want to use this mod, but I was hoping to use it just for the designs of the races, and not the abilities, is there a way to disable the custom abilities of the races in any menu? thanks!
BoomBass 23 Dec, 2024 @ 5:29pm 
Also only meant two races in my first post*
BoomBass 23 Dec, 2024 @ 5:28pm 
2.
MushFolk:
I like the concept of a sentient mushroom so much, I just think it could be done slightly better. I think the idea of the healing spores is awesome, and they actually scale pretty darn well into late hardmode, so I think they are pretty good there. Its the other ability that needs a change. In concept, it is cool, but teleporting into an enemy while have decreased endurance is just a little silly. It is practically a suicide ability. I believe that if you want to keep with the teleportation idea, simply change it to wear you teleport to the spore thing after 3-5 seconds, rather than on contact with an enemy, that would make it a SUPER useful utility, like the skeletons teleport. I also feel the 10% damage decrease is fine, but ultimately I feel like its only there to give the MushFolk another negative, as it doesn't really make any sense.
BoomBass 23 Dec, 2024 @ 5:28pm 
1.
Kenku:
The wings are great in prehardmode, and help out a lot. The moment you get into hardmode, and gain access to actual wings, your racial abilities is pretty much immediately outclassed. It's not because of the lack of flight time, as that is actually pretty good since it scales with health, its because the slow flight speed. I believe that if you simply made flight speed/acceleration scale with health like flight time does, it would instantly make the race far more viable for a full game run. The two other abilities are pretty okay as is, maybe the damage for the feathers could scale with health too. Finally for Kenku, the negative effects realistically need to be toned down. 33% decreased health AND 30% percent decreased endurance is INSANE. Especially when races like the goblin have a single negative with like 5 positives. I'd say 20% should be the max for a negative, just enough to wear a potion can nullify the effects temporarily.
BoomBass 23 Dec, 2024 @ 5:28pm 
Hey, I know you might never see this, but as you know the balancing is a serious issue. I'd just like to give a couple ideas that might help out a bit, mainly for the three races I conceptually like the most, I'll just need to split it up to fit.
Syilumi lunari 23 Dec, 2024 @ 1:01am 
i found a bug or.. maybe i messed up something basically when i hover over the races stats in the character creator the names of the stats show up in the top left corner half off the screen,

and i cant really tell what they say because im dumb at putting the pieces together
QAQ 20 Dec, 2024 @ 8:04pm 
Can't the race and ability information interface be bigger? It's hard to watch, and there is such a big vacancy on the screen.
Alastair 19 Dec, 2024 @ 5:26pm 
All good sorry if my comments seemed a bit harsh. Glad you are still around. And hope uni goes well for you. It can always be difficult. Honestly the mod is still really impressive getting something like this working can't have been easy. Hopefully the fixes and stuff go well.
MrPlague  [author] 19 Dec, 2024 @ 2:29pm 
Hey Alastair! I'm still here, and I appreciate all of the feedback people have given.

My life has gotten a lot busier since I first released this mod (almost 5 years ago on the 1.3 browser), I'm deeply conflicted about not being able to work on it more often.

I hope to deliver on bugfixes (and the balancing, oh god the balancing..) for you folks one last time before I transfer to university. Currently waiting on the next major terraria update to get that going with as few bumps in the road as possible

Cheers!
Alastair 19 Dec, 2024 @ 8:53am 
I hope that when the mod gets fixed the author might also make it so that it doesn't override the textures for the default character. So that resource packs can actually retexture it.

There is also the UI scaling since when hovering over stats the text saying what it is is half off screen. And trying to read the race descriptions is a pain.

Though honestly I would just take separating the default character from the mod version so that I can use stuff. Or give the ability to hide the body.
Alastair 19 Dec, 2024 @ 8:34am 
I really wish this mod didn't mess with the default player character. The fact that texture packs and stuff just stop working annoys me to no end. Not to mention the balance of the races being all over the place. Then apparently there also seems to be issues with the mod in general right now.
Levi Ackerman 18 Dec, 2024 @ 10:51am 
There seems to be an issue with player animations not working and players being unable to move or use items.
Joevanni 16 Dec, 2024 @ 1:24pm 
is there a way that wen your a lycan and you use your time stuff wen your going in reverse ennemys heal you
Sinclair 7 Dec, 2024 @ 2:13pm 
this mod is amazing.. but why is it that the wendigo is so much stronger than everyone else? can you give it a nerf to its abilities in some way? maybe make it so they can only be done at night, and make its defense nerf as tiny bit bigger. its just so much stronger than the other races...
Justsomeguy 7 Dec, 2024 @ 8:13am 
Hey so when I put on any body armor from one mod, the legs of my character dissapears. The thing is that earlier it didn't (some minutes ago, made exactly the same character and it worked fine, with the same mods, and another that adds some alternate biomes to corruption and crimson)
beequeen3308 5 Dec, 2024 @ 12:44pm 
when i used it i blue screened no joke
Quantum_vibez 1 Dec, 2024 @ 8:58pm 
skeleton is absolutely goated
UrticantOdin 21 Nov, 2024 @ 1:39pm 
in 1.4.4, Mycobulward no longer makes you immune to damage for 1 second, making you take a lot of damage from the enemy that teleported you
pulchraNoctis 18 Nov, 2024 @ 9:10pm 
what type of damage are the dragonkin's breath weapons? im assuming magic? ranged maybe? or are they flat nontypal damage?
overhaul79 10 Nov, 2024 @ 6:52pm 
there should be a config to disable the texture change on humans
a bucket. 1 Nov, 2024 @ 2:48pm 
Any tips for making my own race mod? I have the idea, but i don't know how to code with the C# language.
Alunovem 20 Oct, 2024 @ 5:50pm 
Is it possible for the human race to still be compatible with resource packs?
Far as I know: Resource packs that are intended to change the appearance of the player (The default/human) don't work at all when this mod is enabled.
Every other race being incompatible, I completely understand... But the default/human, too? :c
Cat 17 Oct, 2024 @ 5:26am 
The children yearn for Starbound.
Ragin' Ramen 15 Oct, 2024 @ 4:50pm 
all active abilities are not working, disabled all other mods and nothing...
the passives worked tho.
Fulmir 12 Oct, 2024 @ 6:43pm 
Same issue with the text as McTibu
McTibu420 12 Oct, 2024 @ 1:04am 
Having a problem where when I hover over the stats of the races, the text appears in the top left of the screen half cut off, no idea what might be causing this
PopPunk 9 Oct, 2024 @ 12:07am 
does anyone know how to get rid of the lizard traps? they get a bit annoying
Touya13 3 Oct, 2024 @ 7:09pm 
yo, is there a way to change your character's race?
CheeseManThe3rd 28 Sep, 2024 @ 10:50am 
make a slug cat from the game rain world
Fruge 24 Sep, 2024 @ 9:26pm 
The ability for gills potions to let merfolk breathe on land would be nice. As it stands, I have no idea how one would go about beating the Wall of Flesh, considering water evaporates in hell.
REXX 17 Sep, 2024 @ 9:15am 
i dont know if you already know but the lycan record ability instantly kills you if you use it
Panzersoldat 15 Sep, 2024 @ 12:40pm 
Hey idk whats happening but when i go into bat mode as a vampire i dont get the stealth buff. Ive unequipped all my accesories and potions so idk what could be causing it, im in a building too so there is no way its due to the sun.
Timmy 15 Sep, 2024 @ 8:27am 
dragonborn needs a nerf, i can literally one shot everything once i get a bit of armor on. is something wrong with the scaling? I would love to play with the added abilities, but at this point its just too op for me to actually enjoy using them. maybe add a config for the scaling of each ability?
MrPlague  [author] 14 Sep, 2024 @ 8:39pm 
Hi Saph0704! You can type "races" into the ingame mod browser's search menu to search for community races addons.
saph0704 14 Sep, 2024 @ 6:53pm 
Is there a method to search for all mods that have labeled this as a dependent?
Increative 6 Sep, 2024 @ 11:33am 
nice thanks!
MrPlague  [author] 6 Sep, 2024 @ 7:23am 
Hello, Increative! Yes, there is a mod config option for disabling racial abilities.
Increative 5 Sep, 2024 @ 3:26pm 
can you toggle the racial abilities so its just cosmetic?
TheSilentAngryCat 1 Sep, 2024 @ 8:51am 
?
Glad BR 28 Aug, 2024 @ 6:07pm 
yay racism
SternalSeal 26 Aug, 2024 @ 2:48pm 
AM KOBOLD