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MrPlague's Authentic Races
620 kommenttia
SonicSuperFast 17.1. klo 13.28 
The wendigo race doesn't work with the familiar set. And if you put a headpeice on with The wendigo race. It just turns into the "cyclops" head
Donald j. Trump 12.1. klo 8.30 
The Random Freak -
Yes if you start a game with the race you want then open the settings while in a world, go to mod config choose this mod and toggle abilities. You will keep skin but loose stat modifiers and abilities.
Pussydestroyer 10.1. klo 18.12 
why the fuck cant you make elves dude
Alonzo 8.1. klo 7.51 
Why is the wendigo so overpowered
BurntChicken 6.1. klo 19.11 
terraria racism
Pug_Wrecker 2.1. klo 16.55 
I downloaded the mod but it nothing happens when I make a world am I missing something?
FuckinVetgetable 2.1. klo 15.11 
Shouldnt Wendigo be deer-like creature instead of canine?
SUNXOUL 27.12.2024 klo 8.05 
In the goblin race, the enchantments are apparently overlapping in the temporary memory where the weapon is stored, resulting in that if you enchant it enough you can have modifiers of up to 18000000% more damage.
Syilumi lunari 26.12.2024 klo 7.30 
is there any way to adjust the size of the species choosing ui?
The Random Freak 25.12.2024 klo 10.53 
Hi! I want to use this mod, but I was hoping to use it just for the designs of the races, and not the abilities, is there a way to disable the custom abilities of the races in any menu? thanks!
BoomBass 23.12.2024 klo 17.29 
Also only meant two races in my first post*
BoomBass 23.12.2024 klo 17.28 
2.
MushFolk:
I like the concept of a sentient mushroom so much, I just think it could be done slightly better. I think the idea of the healing spores is awesome, and they actually scale pretty darn well into late hardmode, so I think they are pretty good there. Its the other ability that needs a change. In concept, it is cool, but teleporting into an enemy while have decreased endurance is just a little silly. It is practically a suicide ability. I believe that if you want to keep with the teleportation idea, simply change it to wear you teleport to the spore thing after 3-5 seconds, rather than on contact with an enemy, that would make it a SUPER useful utility, like the skeletons teleport. I also feel the 10% damage decrease is fine, but ultimately I feel like its only there to give the MushFolk another negative, as it doesn't really make any sense.
BoomBass 23.12.2024 klo 17.28 
1.
Kenku:
The wings are great in prehardmode, and help out a lot. The moment you get into hardmode, and gain access to actual wings, your racial abilities is pretty much immediately outclassed. It's not because of the lack of flight time, as that is actually pretty good since it scales with health, its because the slow flight speed. I believe that if you simply made flight speed/acceleration scale with health like flight time does, it would instantly make the race far more viable for a full game run. The two other abilities are pretty okay as is, maybe the damage for the feathers could scale with health too. Finally for Kenku, the negative effects realistically need to be toned down. 33% decreased health AND 30% percent decreased endurance is INSANE. Especially when races like the goblin have a single negative with like 5 positives. I'd say 20% should be the max for a negative, just enough to wear a potion can nullify the effects temporarily.
BoomBass 23.12.2024 klo 17.28 
Hey, I know you might never see this, but as you know the balancing is a serious issue. I'd just like to give a couple ideas that might help out a bit, mainly for the three races I conceptually like the most, I'll just need to split it up to fit.
Syilumi lunari 23.12.2024 klo 1.01 
i found a bug or.. maybe i messed up something basically when i hover over the races stats in the character creator the names of the stats show up in the top left corner half off the screen,

and i cant really tell what they say because im dumb at putting the pieces together
QAQ 20.12.2024 klo 20.04 
Can't the race and ability information interface be bigger? It's hard to watch, and there is such a big vacancy on the screen.
Alastair 19.12.2024 klo 17.26 
All good sorry if my comments seemed a bit harsh. Glad you are still around. And hope uni goes well for you. It can always be difficult. Honestly the mod is still really impressive getting something like this working can't have been easy. Hopefully the fixes and stuff go well.
MrPlague  [tekijä] 19.12.2024 klo 14.29 
Hey Alastair! I'm still here, and I appreciate all of the feedback people have given.

My life has gotten a lot busier since I first released this mod (almost 5 years ago on the 1.3 browser), I'm deeply conflicted about not being able to work on it more often.

I hope to deliver on bugfixes (and the balancing, oh god the balancing..) for you folks one last time before I transfer to university. Currently waiting on the next major terraria update to get that going with as few bumps in the road as possible

Cheers!
Alastair 19.12.2024 klo 8.53 
I hope that when the mod gets fixed the author might also make it so that it doesn't override the textures for the default character. So that resource packs can actually retexture it.

There is also the UI scaling since when hovering over stats the text saying what it is is half off screen. And trying to read the race descriptions is a pain.

Though honestly I would just take separating the default character from the mod version so that I can use stuff. Or give the ability to hide the body.
Alastair 19.12.2024 klo 8.34 
I really wish this mod didn't mess with the default player character. The fact that texture packs and stuff just stop working annoys me to no end. Not to mention the balance of the races being all over the place. Then apparently there also seems to be issues with the mod in general right now.
Levi Ackerman 18.12.2024 klo 10.51 
There seems to be an issue with player animations not working and players being unable to move or use items.
Joevanni 16.12.2024 klo 13.24 
is there a way that wen your a lycan and you use your time stuff wen your going in reverse ennemys heal you
Sinclair 7.12.2024 klo 14.13 
this mod is amazing.. but why is it that the wendigo is so much stronger than everyone else? can you give it a nerf to its abilities in some way? maybe make it so they can only be done at night, and make its defense nerf as tiny bit bigger. its just so much stronger than the other races...
Justsomeguy 7.12.2024 klo 8.13 
Hey so when I put on any body armor from one mod, the legs of my character dissapears. The thing is that earlier it didn't (some minutes ago, made exactly the same character and it worked fine, with the same mods, and another that adds some alternate biomes to corruption and crimson)
beequeen3308 5.12.2024 klo 12.44 
when i used it i blue screened no joke
Quantum_vibez 1.12.2024 klo 20.58 
skeleton is absolutely goated
UrticantOdin 21.11.2024 klo 13.39 
in 1.4.4, Mycobulward no longer makes you immune to damage for 1 second, making you take a lot of damage from the enemy that teleported you
pulchraNoctis 18.11.2024 klo 21.10 
what type of damage are the dragonkin's breath weapons? im assuming magic? ranged maybe? or are they flat nontypal damage?
overhaul79 10.11.2024 klo 18.52 
there should be a config to disable the texture change on humans
a bucket. 1.11.2024 klo 14.48 
Any tips for making my own race mod? I have the idea, but i don't know how to code with the C# language.
Alunovem 20.10.2024 klo 17.50 
Is it possible for the human race to still be compatible with resource packs?
Far as I know: Resource packs that are intended to change the appearance of the player (The default/human) don't work at all when this mod is enabled.
Every other race being incompatible, I completely understand... But the default/human, too? :c
Cat 17.10.2024 klo 5.26 
The children yearn for Starbound.
Ragin' Ramen 15.10.2024 klo 16.50 
all active abilities are not working, disabled all other mods and nothing...
the passives worked tho.
Fulmir 12.10.2024 klo 18.43 
Same issue with the text as McTibu
McTibu420 12.10.2024 klo 1.04 
Having a problem where when I hover over the stats of the races, the text appears in the top left of the screen half cut off, no idea what might be causing this
PopPunk 9.10.2024 klo 0.07 
does anyone know how to get rid of the lizard traps? they get a bit annoying
Touya13 3.10.2024 klo 19.09 
yo, is there a way to change your character's race?
CheeseManThe3rd 28.9.2024 klo 10.50 
make a slug cat from the game rain world
Fruge 24.9.2024 klo 21.26 
The ability for gills potions to let merfolk breathe on land would be nice. As it stands, I have no idea how one would go about beating the Wall of Flesh, considering water evaporates in hell.
REXX 17.9.2024 klo 9.15 
i dont know if you already know but the lycan record ability instantly kills you if you use it
Panzersoldat 15.9.2024 klo 12.40 
Hey idk whats happening but when i go into bat mode as a vampire i dont get the stealth buff. Ive unequipped all my accesories and potions so idk what could be causing it, im in a building too so there is no way its due to the sun.
Timmy 15.9.2024 klo 8.27 
dragonborn needs a nerf, i can literally one shot everything once i get a bit of armor on. is something wrong with the scaling? I would love to play with the added abilities, but at this point its just too op for me to actually enjoy using them. maybe add a config for the scaling of each ability?
MrPlague  [tekijä] 14.9.2024 klo 20.39 
Hi Saph0704! You can type "races" into the ingame mod browser's search menu to search for community races addons.
saph0704 14.9.2024 klo 18.53 
Is there a method to search for all mods that have labeled this as a dependent?
Increative 6.9.2024 klo 11.33 
nice thanks!
MrPlague  [tekijä] 6.9.2024 klo 7.23 
Hello, Increative! Yes, there is a mod config option for disabling racial abilities.
Increative 5.9.2024 klo 15.26 
can you toggle the racial abilities so its just cosmetic?
TheSilentAngryCat 1.9.2024 klo 8.51 
?
Glad BR 28.8.2024 klo 18.07 
yay racism
SternalSeal 26.8.2024 klo 14.48 
AM KOBOLD