Black Mesa

Black Mesa

Black Mesa Weapon Fixes
116 Comments
Drag0n 17 Nov, 2024 @ 11:52pm 
Always been a huge fan of this mod, thank you for making it!
XRGM1267  [author] 13 Aug, 2024 @ 2:03pm 
Hmm. Yes. When I do another update in the future, I will consider separating models and textures in separate .vpks.
Dr Warwick2018 13 Aug, 2024 @ 1:05pm 
Can you make the mp5 texture standalone?
MikelovMK-IX 10 Aug, 2024 @ 3:46pm 
yes
XRGM1267  [author] 10 Aug, 2024 @ 3:45pm 
Did it work?
MikelovMK-IX 10 Aug, 2024 @ 11:58am 
also it works fine

i downloaded both this and the juniez one from your gamebanana version,
MikelovMK-IX 10 Aug, 2024 @ 11:57am 
:question_mark:
XRGM1267  [author] 10 Aug, 2024 @ 10:31am 
While the mod does have texture changes, it should work fine with reskins, but you may need to make adjustments. I suggest you should put the fixed weapons into the custom folder, and have the reskins on top of it. What I meant is that when you put the reskin mod, rename the folder with brackets so it can be on top of the weapon fixes mod.
MikelovMK-IX 10 Aug, 2024 @ 8:22am 
does it support reskins?

because im using an external gamebanana mod that simply turns the revolver blueish, classical like.
XRGM1267  [author] 4 Jul, 2024 @ 4:50pm 
Good suggestion! I will consider using that change in the next update.
NachosChipeados 4 Jul, 2024 @ 1:12pm 
This also has the benefit of removing the weird stutter after the animation finishes, so that's nice
NachosChipeados 4 Jul, 2024 @ 1:11pm 
To fix the repeating idle fidget noises just remove "loop" from all idle fidget sequences, So:

$Sequence "idle_fidget" {
"v_crossbow_anims\idle_fidget.smd"
activity "ACT_VM_FIDGET" 1
{ event AE_CL_PLAYSOUND 0 "weapon_crossbow.Fidget" }
fadein 0.2
fadeout 0.2
fps 30
loop
}

Becomes:

$Sequence "idle_fidget" {
"v_crossbow_anims\idle_fidget.smd"
activity "ACT_VM_FIDGET" 1
{ event AE_CL_PLAYSOUND 0 "weapon_crossbow.Fidget" }
fadein 0.2
fadeout 0.2
fps 30
}

(Yes, this also happens with the crossbow)
MrShock 20 Jun, 2023 @ 6:33pm 
Does it work with mbws? And does it also have the improved mp5 magazine?
E N D E R M A N 6 Apr, 2023 @ 12:39pm 
ok thx
XRGM1267  [author] 6 Apr, 2023 @ 12:28pm 
Umm. I'll probably redo the fixes in the future then. Don't use this mod for now.
E N D E R M A N 6 Apr, 2023 @ 9:37am 
For some reason after instaling your mod the MP5,Glock dose no domage
Dr.StrangeGlove 1 Mar, 2023 @ 6:39pm 
one thing I wished this mod fixed was the drifting cross-hairs on the 357, feels like it'd be an easy fix if they ever got around to it
Pyromaniax 29 Jan, 2023 @ 11:46am 
dude if you ever update this i beg you to add the 2012 shotgun model, hell ill even give you the file to upload
naryan 13 Jan, 2023 @ 9:32pm 
It's a bit beyond my level to make it myself.
I just miss the feature from Half-Life 2 ,
especially here since Black Mesa has 14 weapons
to Half-Life 2 's 11.
It's a pain to have to cycle through 14 weapons
making sure they're all reloaded before the next big fight.
The Hive Hand does something similar though.
If you fire all 8 shots, then swap away,
it'll reload itself in the background automatically.
Same as what Half-Life 2 did for all weapons.
XRGM1267  [author] 13 Jan, 2023 @ 6:30pm 
There are no known addons that exist for it, but you can read this weapon script and find out how you can do this yourself. https://developer.valvesoftware.com/wiki/Weapon_script
To find the weapon scripts, go to: "scripts/gameplay/weapons" The weapon scripts are in a .dmx file, but you can open them with Notepad.
XRGM1267  [author] 13 Jan, 2023 @ 6:26pm 
If that is the case, you can read this discussion: https://steamoss.com/app/220/discussions/0/343788552542596093/
XRGM1267  [author] 13 Jan, 2023 @ 6:25pm 
Weapons that automatically reload after firing and switching between weapons?
naryan 13 Jan, 2023 @ 6:08pm 
I know this probably isn't the place,
but do you know of a mod for Black Mesa
that re-introduces the backpack/passive reloading from Half-Life 2 ?
Thanks
XRGM1267  [author] 25 Sep, 2022 @ 9:09am 
I don't know if it was a conflicting addon or what, but I may revisit this when I have the time in the future.
co si jebnuty 24 Sep, 2022 @ 11:54am 
For some reason the shotgun is invisible for me, but after i uninstalled this, it became visible again
XRGM1267  [author] 15 Aug, 2022 @ 3:48pm 
I'll revisit this fix pack in the future, don't worry. Maybe I will consider releasing separate weapon fixes for IIopn's reanimated weapons.
C1TY 15 Aug, 2022 @ 6:18am 
Let's go i going download this mod with iiopn version 2
*won't work*
f**k this
Drag0n 15 Jul, 2022 @ 10:41am 
Appreciate it!
XRGM1267  [author] 15 Jul, 2022 @ 10:31am 
I will look into this in the future. I'm currently busy with making another mod besides Half-Life. Once I'm ready to update my Half-Life content, I will try to make more changes/fixes to both the vanilla and Juniez's weapons since I haven't updated them yet since the Juniez's Classic Weapons update came out.
Drag0n 14 Jul, 2022 @ 10:43am 
I always use the custom folder with Black Mesa. Previous versions of this mod had the sound, but installing this new version removed the sound.
XRGM1267  [author] 14 Jul, 2022 @ 9:48am 
Hmm. you probably have the 357 reload sound replaced from some other addon. I didn't replace the 357 reload sound in the base .vpk file. Try using the custom folder method which I recommend.
Drag0n 13 Jul, 2022 @ 11:30pm 
No spin sound for me either; using only the base files and none of the addons.
XRGM1267  [author] 7 May, 2022 @ 1:56pm 
You probably have a conflicting sound script then.
dudebro 7 May, 2022 @ 9:59am 
the magnum spin is soundless
Jamesinator 20 Mar, 2022 @ 7:11pm 
I uninstalled everything and wiped the slate clean. I installed this first, and it now works. Sorry! Must've been a conflicting addon or something...
XRGM1267  [author] 20 Mar, 2022 @ 6:43pm 
I don't know why it didn't work for you. The MP5 model was taken from the Improved MP5 World Model addon, and I made sure that I placed the models in the correct folders. If you are subscribed to that addon, just unsubscribe it. Or maybe you have another addon installed that is conflicted with my fix pack. I suggest putting it in the custom folder, extracting it, or renaming the file.
Jamesinator 19 Mar, 2022 @ 7:08pm 
As far as I can tell, everything works EXCEPT THE MP5 WORLD MODEL! Which is the main reason I got this mod. Does it not work for anybody else? Theres GOTTA be a fix for this...
XRGM1267  [author] 5 Mar, 2022 @ 10:35pm 
Okay.
Yamcha 13 Feb, 2022 @ 9:53am 
Could you make something similar with this mod? please
https://steamoss.com/sharedfiles/filedetails/?id=2027844101
1v4n94 10 Feb, 2022 @ 6:22pm 
Good ideas, nevertheless
1v4n94 10 Feb, 2022 @ 6:21pm 
This is not a fix for the vanilla models. This mod changes stuff beyond vanilla, unfortunately
XRGM1267  [author] 10 Feb, 2022 @ 4:39pm 
It's possible, but it's all in a .vpk file. I did update my models last month, so expect an update soon.
Vassago Rain 10 Feb, 2022 @ 8:31am 
Is it possible to use only the shotgun and revolver fixes?
1v4n94 21 Jan, 2022 @ 8:35pm 
weapons\glock\reload_roundchambered.wav
1v4n94 21 Jan, 2022 @ 8:33pm 
Pistol reload sound does not play when the mag is empty.
Drag0n 5 Jan, 2022 @ 11:49am 
Really appreciate all the work you put into this, this is an essential mod.
Yamcha 29 Oct, 2021 @ 8:40am 
@MS.FORTUNE First, go to the location of the mod file, then only erase iiopn_357 fix.vpk, I'm not sure if I wrote the correct name.
FortuneSun 26 Oct, 2021 @ 12:47pm 
How can I turn off 357 iiopn I want the original animation
FortuneSun 26 Oct, 2021 @ 9:14am 
Why are there 357 iiopn?
msmr 20 Oct, 2021 @ 2:22am 
Still working?