Arma 3
Template: Task Layout
16 Comments
HumanEXE 3 May, 2022 @ 9:46am 
Tasks a lot!
Floppy401 12 Mar, 2022 @ 12:44pm 
Now THIS is sexy
Roseru 15 Feb, 2022 @ 12:23am 
Tanks a lot man!
j4ck-sh 9 Feb, 2021 @ 1:39am 
absolute angel <3
Kelly's Heroes DVD BluRay 27 Oct, 2020 @ 11:06pm 
i just want you to know that you are a gift from god himself
ASRock_Meister 27 Oct, 2020 @ 12:16pm 
nice
Alohacajun 27 Oct, 2020 @ 8:07am 
Awesome, def gonna check this one out. Thanks!
R3vo  [author] 26 Oct, 2020 @ 10:14am 
No, it's all vanilla =)
Alohacajun 26 Oct, 2020 @ 7:37am 
This will not generate dependencies, correct?
Buck 25 Oct, 2020 @ 12:53am 
@Lyra Hamstrings The only scripting you would need for this are the conditions of activation, completion or failure. Nothing else, below real basic non legit example

activation -> player1 interact box1
completion -> player1 kills enemy1
failure -> player1 dies

Some real basic shit. The task modules themselves should have some options in them.
Lyra Hamstrings 24 Oct, 2020 @ 11:01pm 
Is there any additional scripting required for this, or is it basically just drag-and-drop? Will it automatically distinguish between a task's failure and success conditions?
TheRealThing08 24 Oct, 2020 @ 8:16pm 
Thank you, this is super helpful for retards like myself. Please make more like this!
[Black_Hawk_BG]_->_<-_X-Ray 24 Oct, 2020 @ 9:16am 
That's so easy, I've done it thousand of times... and it makes me happy, when I see it, but it's also very useful to the new community members, so, thank you! :)
KillJUMPER313 24 Oct, 2020 @ 12:30am 
hmmm yes...very good
Vito Scaletta 23 Oct, 2020 @ 10:11pm 
HMM
ok
Exocet 23 Oct, 2020 @ 8:16pm 
The kind of compositions we need :steamhappy: