Arma 3
Template: Task Layout
16 commentaires
HumanEXE 3 mai 2022 à 9h46 
Tasks a lot!
Floppy401 12 mars 2022 à 12h44 
Now THIS is sexy
Roseru 15 févr. 2022 à 0h23 
Tanks a lot man!
j4ck-sh 9 févr. 2021 à 1h39 
absolute angel <3
Kelly's Heroes DVD BluRay 27 oct. 2020 à 23h06 
i just want you to know that you are a gift from god himself
ASRock_Meister 27 oct. 2020 à 12h16 
nice
Alohacajun 27 oct. 2020 à 8h07 
Awesome, def gonna check this one out. Thanks!
R3vo  [créateur] 26 oct. 2020 à 10h14 
No, it's all vanilla =)
Alohacajun 26 oct. 2020 à 7h37 
This will not generate dependencies, correct?
Buck 25 oct. 2020 à 0h53 
@Lyra Hamstrings The only scripting you would need for this are the conditions of activation, completion or failure. Nothing else, below real basic non legit example

activation -> player1 interact box1
completion -> player1 kills enemy1
failure -> player1 dies

Some real basic shit. The task modules themselves should have some options in them.
Lyra Hamstrings 24 oct. 2020 à 23h01 
Is there any additional scripting required for this, or is it basically just drag-and-drop? Will it automatically distinguish between a task's failure and success conditions?
TheRealThing08 24 oct. 2020 à 20h16 
Thank you, this is super helpful for retards like myself. Please make more like this!
[Black_Hawk_BG]_->_<-_X-Ray 24 oct. 2020 à 9h16 
That's so easy, I've done it thousand of times... and it makes me happy, when I see it, but it's also very useful to the new community members, so, thank you! :)
KillJUMPER313 24 oct. 2020 à 0h30 
hmmm yes...very good
Vito Scaletta 23 oct. 2020 à 22h11 
HMM
ok
Exocet 23 oct. 2020 à 20h16 
The kind of compositions we need :steamhappy: