Starbound

Starbound

The Forge: Vanguard's Pride
243 Comments
ShrapNil 19 Mar, 2023 @ 4:13am 
holding this sword seems to lag my game out
not sure why, might be my mod list
Hyparallax 15 Dec, 2022 @ 3:39pm 
13 HIT COMBO? JESUS CHRIST THAT IS AWESOME
Vinnyrago 1 Oct, 2022 @ 7:53am 
God damn, your mods are very underrated.
SpaceCheese 11 Jun, 2022 @ 12:40am 
*inhales* I AM THE STORM THAT IS APPROACHING PROVOKING BLACK COUDS IN ISOLATION



reason being the swords reminded me of one of vergil's abilities
High Roller  [author] 31 May, 2022 @ 5:01am 
I would if I knew how.

That's the nature of trying to spawn items with custom parameters with blueprints in general.
Ramingo 31 May, 2022 @ 3:22am 
Do you plan on fixing the issue with the upgrade anvil?
High Roller  [author] 26 Feb, 2022 @ 4:50am 
Known issue
NikeGayPro 26 Feb, 2022 @ 3:44am 
i found a bug after you upgrade this weapon by weapon upgrade anvil you can not upgrade other weapons in this anvil. If drop Vanguard's Pride and use upgrade weapon anvil again it works
synthwaveangel 23 Feb, 2022 @ 9:11pm 
whats the swords dps?
patman 30 Dec, 2021 @ 3:47pm 
no
endermako64 30 Dec, 2021 @ 2:53pm 
will the rest of the FORGE be able to be downloaded else ware?
High Roller  [author] 29 Aug, 2021 @ 7:31pm 
ebic
Sebbie 29 Aug, 2021 @ 6:57pm 
pat shut up
Mr.Fahrenheit 29 Aug, 2021 @ 3:36pm 
Very well made. I appreciate it man.
Ganransu 3 Mar, 2021 @ 5:36am 
Can I ask something? I know that this is unlikely to happen but can you maybe make it so the spinning animation (after using the blade barrage or cancelling it) does damage?
Wonderwaffle 13 Feb, 2021 @ 10:04am 
im not sure how to give you the log files, but i have them
High Roller  [author] 13 Feb, 2021 @ 9:47am 
stfu pat collab when?

by collab i mean you do all the heavy lifting and i'll just chill
patman 13 Feb, 2021 @ 9:45am 
ribs i think you are just bad
High Roller  [author] 13 Feb, 2021 @ 8:22am 
@Albion: By nature of the upgrade which adds custom parameters that modified the weapon's behaviour (swoosh color changed from blue to red, daggers become explosive), the upgraded variant breaks the upgrade anvil. As such you should drop the weapon or store it in a different container before using the anvil.

@Wonderwaffle: hard to say what's going on, it could be your computer is old or the amount of mods you're using, either way i'll need your logs file to be sure. I'll look into it.
Wonderwaffle 13 Feb, 2021 @ 6:20am 
both the upgraded and the normal variants
Albion The Asinine 13 Feb, 2021 @ 12:32am 
you need to patch this weapon. for some odd reason this weapon makes it so i can no longer upgrade other weapons using the anvil, completely locking me out.
High Roller  [author] 12 Feb, 2021 @ 10:57pm 
Was it the upgraded variant?
Wonderwaffle 12 Feb, 2021 @ 1:45pm 
When i am holding the weapon my game drops considerable frames, im not sure where to put this other than here.
High Roller  [author] 1 Feb, 2021 @ 3:48am 
Nope, this mod is as good as subscribe and go
喜多郁郁郁郁郁代 31 Jan, 2021 @ 11:59pm 
Does this mod need to be used with other mods? I didn't find anything in the introduction of the original game
喜多郁郁郁郁郁代 31 Jan, 2021 @ 11:54pm 
OK
High Roller  [author] 31 Jan, 2021 @ 9:36pm 
You can start looking at the description. Dunno, just a thought
喜多郁郁郁郁郁代 31 Jan, 2021 @ 8:44pm 
So where can we find this weapon?
Suko 16 Dec, 2020 @ 8:25pm 
For some strange reason, i cant spawn in the Weapon, although im in singleplayer admin mode using the command "/spawnitem vanguardblade". Any solutions to this?
CaptainCrazeh 9 Sep, 2020 @ 10:29am 
It doesn't seem like that
High Roller  [author] 9 Sep, 2020 @ 9:51am 
no, i'm just a bad student
CaptainCrazeh 9 Sep, 2020 @ 9:38am 
Well, your examinations are probably much harder then the ones over in Cambridge...
High Roller  [author] 9 Sep, 2020 @ 9:18am 
k, maybe, just maybe, when i'm done with exams, i'll come back and properly give the upgraded thing a recolor
patman 14 Aug, 2020 @ 10:48am 
its not very hard at all i think
CaptainCrazeh 14 Aug, 2020 @ 10:47am 
Looks like you coders have it hard.
I mean, I'm learning Python and Visual Studio currently, and to me, that's hard...
I have no idea what you modders go through...
High Roller  [author] 14 Aug, 2020 @ 12:22am 
yeah what he said
patman 13 Aug, 2020 @ 9:12pm 
its hard to implement because json isnt fuckign code
High Roller  [author] 13 Aug, 2020 @ 8:44pm 
Json is limiting because it's a markup script that doesn't do anything on its own, the logic of a weapon is determined by the lua script, and the json file only acts as a configuration template telling the lua file what to do.

Koto 13 Aug, 2020 @ 8:39pm 
Sorry for the late reply, but I’m curious why it would be so hard to implement with json?
High Roller  [author] 13 Aug, 2020 @ 7:39pm 
that's going to be a b*tch to implement using json, maybe it's easier with lua but i can't be arsed to learn it :/
Koto 13 Aug, 2020 @ 7:28pm 
Yknow what i think would make an interesting weapon? A weapon thats completely luck/RNG based. To be specific, a weapon that can do literally anything when you use it, whether it be magic, melee attacks, absolutely nothing, buffs, debuffs, etc.
CaptainCrazeh 21 Jul, 2020 @ 4:46am 
I essentially just want weapon use time to be faster.
For example - "Solarus: The Novakid Energy Sword" working with "Faster Swords"

I wanted to get a randomly-generated sword with trail dash, as it has a quick use time.
High Roller  [author] 21 Jul, 2020 @ 4:44am 
https://docs.google.com/document/d/1yOtTl2sCC_os5CTGsOEHMGBa7BmLgMukoDni7U2ABJ0/edit?usp=sharing

This guide is a work in progress from when i was still interested in starbound modding.

While it doesn't touch anything related to lua, a scripting language, it's a good starting point. You won't make crazy things like what Nebulox is doing but at least it's a start.
CaptainCrazeh 21 Jul, 2020 @ 4:39am 
And I assume I'll need some mod creating application. Because I don't even know what mods are made using.
High Roller  [author] 21 Jul, 2020 @ 4:25am 
make a bunch of sprites as the weapon parts, then make an activeitem file, then link the activeitem file with another script file that will call up the sprites randomly, bam you got an RNG weapon

look into vanilla files for references
CaptainCrazeh 21 Jul, 2020 @ 4:17am 
Sorry never mind.
Just to change the subject,

May I ask you a question?
How can I create random-generated weapons?
You know, the ones that are randomly generated.
High Roller  [author] 21 Jul, 2020 @ 4:15am 
i don't see how this is the problem?
CaptainCrazeh 21 Jul, 2020 @ 4:09am 
The combo is fine, but if you were to enable auto-swing (i.e. hold down mouse 1 button), you constantly jab rather than swing. I dunno, kinda confuses me?
High Roller  [author] 21 Jul, 2020 @ 4:08am 
coz it felt natural?

i made the combo that way because it felt natural
CaptainCrazeh 21 Jul, 2020 @ 4:07am 
It's first attack is a jab, like a shortsword, but the attacks following the first swing like a broadsword.