Arma 3
Task Force Arrowhead Radio (BETA!!!)
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Update: 14 Jun, 2023 @ 11:43am

Fixed bisign signatures being outdated

Update: 14 Jun, 2023 @ 11:05am

Combined

changelogs of pre-releases 329, 330, 333, 334

Fix bussole radio UI script error ( @SzwedzikPL )
Fix hasRadio function ( @DomT602 )
Added Italian translation ( @Nilia119 )
Added External Intercom ( @Saborknight )

Fixed errors with external intercom, it works now ( @ severgun )
Updated Turkish translations for handheld radio names ( @Grampalo )
Updated Japanese translation ( @classic )
Added Hearing from Splendid Camera (Like Zeus, with CBA setting to enable it) ( @Ampersand )
Added keybinds to cycle through radio channels ( @Grezvany13 )
Tweaked fnc_haveDDRadio rewritten to use config attributes instead of inheritance ( @vabene1111 )

Workaround for guer to independent in getSideRadio https://github.com/michail-nikolaev/task-force-arma-3-radio/pull/1545
Fix hearing alive players from spectator when its disabled https://github.com/michail-nikolaev/task-force-arma-3-radio/pull/1551
Add missed russian translation https://github.com/michail-nikolaev/task-force-arma-3-radio/pull/1552
Teamspeak API version 26 support
Add and fix some Italian translations https://github.com/michail-nikolaev/task-force-arma-3-radio/pull/1556
TFAR_fnc_calcTerrainInterception optimisation https://github.com/michail-nikolaev/task-force-arma-3-radio/pull/1553


Update: 28 Mar, 2021 @ 10:02am

New Pre-release 328

Reverted "Fixed TS receiving messages in opposite order"
Fixed possible teamspeak crash when receiving invalid antenna data
Fixed too slow position updates while in Spectator

Update: 22 Sep, 2020 @ 7:12am

New Pre-release 327

Added global setting to disable local muting in teamspeak (will have performance impact)
Fixed plugin sometimes self-local-muting in Teamspeak
Fixed plugin constantly spamming Teamspeak with mute/unmute requests even if clients mute state is already as desired

(This release requires mod AND plugin update, Teamspeak will tell you that too, so please don't ask why it suddenly asks you that)

Update: 22 Sep, 2020 @ 7:01am

New Pre-release 327

Added global setting to disable local muting in teamspeak (will have performance impact)
Fixed plugin sometimes self-local-muting in Teamspeak
Fixed plugin constantly spamming Teamspeak with mute/unmute requests even if clients mute state is already as desired

(This release requires mod AND plugin update, Teamspeak will tell you that too, so please don't ask why it suddenly asks you that)

Update: 7 Sep, 2020 @ 7:27am

New Pre-release 326

Better ACE Interaction radio icon (by @SageNTitled)
Fixed CommandProcessor thread not stopped on unload
Changed "IntercomChannel" to "Intercom Channel" in ACE Interaction (by @Saborknight)
Fixed Teamspeak processing game messages in reversed order
Fixed switching channel while transmitting not restarting transmission on new channel
Fixed curatorCamEars/noAutomoveSpectator settings being listed as global instead of clientside
Added clientside setting to disable "Not connected to Teamspeak" message

Update: 14 Oct, 2019 @ 8:36am

17/07/2019
New Pre-release 320

Fixed static radio zeus module not properly exiting if not placed on a radio
Disabled errorLevel warning
Removed access to dead bodies radios from spectator @thePier @Liquid
Fixed spectator stuck in intercom when dying in vehicle @thePier @Liquid
Reduced default Intercom volume
Fixed LR radio on speaker not playing radio sounds @thePier


03/10/2019
New Pre-release 325

Added allowDebugging setting to let server owners disable debug tools
Moved CuratorCamEars to clientside CBA setting
Added setting to disable automove while in spectator (@Liquid)
Truncated Radio names in Hint to 20 characters
Rewrote Keybinding hacks (sprinting while radioing now also works for multi-key binds and additional transmit keys)
Disabled Keybinding hacks in Zeus Interface
Added help diary entry to briefing screen (@Liquid)
Added setting to disable diary entry (@Liquid)
Add support for radios in Contact DLC (@Dahlgren)
Updated Russian Translation (@Liquid)
Fixed Cycle SR/LR keybinds (@Liquid)

Update: 13 Jun, 2019 @ 11:31am

04/06/2019
New Pre-release 316

Fixed undefined variable in fnc_lrRadiosList (@C0kkie)
Fixed serverside radion instanciation
Update Japanese translation (@classicarma)
Fixed potential plugin crash if TFAR plugin is confused (@Saborknight)
Added stop radio transmission when entering zeus
Fixed not getting encryption codes for vehicles
Removed alternate transmit keybinds
Fixed 3DEN static radios not getting correct encryption code
Improved Arma tabbed-in detection
Fixed handling of non-ascii characters in sound file path (@BayCat)
Added setting to disable directional voice cone (@C0kkie)
Fixed couldn't hear yourself in speakers (@psYGer)
Changed "Name" in plugin installer (Now finally allows to install plugins in parallel using plugin installer)
Fixed missing radio effect and distance falloff on speakers
Added version entries to CfgPatches (@Schwaggot)
Added ACE Interact
ions to switch radio speaker

08/06/2019
New Pre-release 317

Fixed ACE Interaction menu when having a LR Radio

13/06/2019
New Pre-release 318

Added compatibility for Teamspeak API 23

Update: 23 Mar, 2019 @ 4:14am

31/12/2018
New Pre-release 304

Fixed 3D voice position jitter when in fast moving vehicles (@C0kkie)
Fixed TFAR_fnc_isSpeaking
Fixed impossible to use numbers as vehicleIDOverride (@Verdehile)
Added option to configure objectInterception strength
Fixed objectInterception never activating
Fixed Vehicle Speaker radio barely audible while inside same vehicle (@ke3p)
Fixed invalid parsing of vehicleID on speaker radios
Fixed Radio towers not being unregistered when deleted (@Lifetap [3CB])
Added Display current settings in zeus static radio module if radio is already initialized
Fixed Zeus static radio module always setting volume to 0
Fixed default frequency 3DEN Attribute not working (@Iceman) This breaks pre-defined frequencies in old missions, assignments need to be re-done
Fixed static radio initialization for LR Radios
Fixed channel switch every 10 minutes after session lost

01/01/2019
New Pre-release 305 (no plugin update)

Fixed TFAR_OverrideActiveLRRadio support (#1445)

11/01/2019
New Pre-release 306

Added can now confirm frequency with Enter or Numpad-Enter key
Fixed keeping LR Radio after exiting vehicle
Improved sound occlusion in vehicles (alot)
Fixed local radio sounds not respecting stereo setting
Fixed missing typeName for 3DEN frequency attributes
Fixed radio stereo setting not working

12/01/2019
New Pre-release 307

Fixed script error when inside vehicle (TFAR moving out of channel)
Added experimental feature to read vehicle isolation from Arma config (Can be disabled via cba settings, is enabled by default. This change means that the vehicle isolation is now read from the Mods/Vanilla config, meaning errors with that are the Modders/Bohemia's fault :D)

19/01/2019
New Pre-release 308

Fixed script error with new experimental vehicle isolation
Changed don't consider players for object Interception anymore
Fixed not releasing force PTT onGameEnd
Tried to fix object interception glitching
Fixed script error on TFAR 3DEN Attributes

20/01/2019
New Pre-release 309 (only plugin)

Fixed not able to talk after mission end

21/01/2019
New Pre-release 310 (only plugin)

Fixed not able to talk with voice activation after start of game

03/03/2019
New Pre-release 312

Improved radioRequest Performance
Fixed vehicleID and defaultIntercom 3DEN properties only working on host
Fixed script error in fnc_isTurnedOut when in a vehicle but also not

Update: 22 Oct, 2018 @ 7:43am

New Pre-release 300

**Renamed Teamspeak Plugin to TFAR_winXX (From task_force_radio_winXX)**
**Renamed Modfolder to @TFAR (From @task_force_radio)**
Changed voice volume total to 200%
Changed Harder voice falloff at end of voice range
Fixed Don't localize 3den category classname
Fixed TFAR_OverrideActiveLRRadio implementation
Fixed AN/PRC-155 UI frequency unreadability @C0kkie
Fixed syntax error that broke moveWhileTabbedOut setting
Fixed potential failure to join TS channel if plugin is enabled after already ingame
Fixed Unsung Mod causing initialized radio types to show up in Arsenal @shukari
Fixed relay antennas not being considered when outside of radio range
Added defaultIntercomChannel setting and 3DEN Attribute
Added VehicleIDOverride 3DEN attribute
Fixed TFAR Relay Tower not showing up in Zeus
Fixed radio with 0.9 classname would spam inventory with new radios
Fixed bigger TFAR_globalRadioRangeCoef would decrease range instead of increasing
Added LR Radios to Tanks DLC vehicles
Changed plugin displayname to "Task Force Arrowhead Radio" (Instead of "Arma 3 Radio")
Fixed Static Radio LR Speaker attribute
Added warning if different TS plugins are loaded at the same time
Added warning if TS Plugin is too old for current mod version
Changed name of deprecated items to clearly show they are deprecated.
Added OnFrequencyChanged Eventhandler (`"OnFrequencyChanged", [TFAR_currentUnit, _radio, _channel, _oldFrequency, _frequency]`)
Added OnFrequencyChangedFromUI Eventhandler (`"OnFrequencyChangedFromUI", [TFAR_currentUnit, _radio, _frequency] `)
Replaced Raise/Lower Headset hotkeys by a single toggle hotkey.



New Pre-release 301
Fixed radioList aggregating radios when remote controlling @ConArts
Fixed Raise/Lower Headset ACE Interactions not showing their name
Fixed TFAR not accepting plugin commands (caused by the namechange)
Fixed too low compressor threshold (Voices with TFAR enabled being considerably quieter as with TFAR disabled)

New Pre-release 302
Fixed unable to choose intercom channel
Reduced default Intercom Volume
Reduced default Radio Volume