Arma 3
Task Force Arrowhead Radio (BETA!!!)
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Update: 13 Jul, 2018 @ 11:01am

298

Fixed infinite radio range.

Update: 12 Jul, 2018 @ 7:20am

New Pre-release 297 (12 July 2019)
Add variable for radioReplaceProcess PFH ID
Fixed second SR Radio not being instanciated
Fixed cannot release LR Tangent after leaving vehicle
Add warning if server API doesn't match client

Update: 10 Jul, 2018 @ 12:33pm

Revert to 278

Update: 9 Jul, 2018 @ 12:50pm

New Pre-release 281 (10 May 2018)
Fixed distorted sound effects when connected to multiple TS servers (Radio sounds would play double or more speed)
Don't set activeSRRadio if it already is active (Bug was if you press the switch radio key with no space in inventory the radio would disappear)
Add ACE Arsenal stats for Radio range and encryption code.
Add compressor to directVoice
Add Korean Translation
Add Portuguese Translation
Add Debug UI ("/tfar debug" in TS)
Add 3D voice "cone" attenuation
Replaced Radio instantiation code (#1362)
Remove radiocode being set to players side even if taking radios from other side.
Stop moving into TFAR channel when tabbed out of Arma(edited)

New Pre-release 282 (12 May 2018)
Fixed invalid voice volume falloff curve (volume would fall off far to quickly)
Fixed invalid text offsets in DebugUI

New Pre-release 283 (13 May 2018)
Fixed radio default settings generation (#1416)
DebugUI is now resizeable and has smaller fonts

New Pre-release 284 (17 May 2018)
Fixed typo that broke radio instanciation
Minor performance improvement when collecting player positions(edited)

New Pre-release 294 (3 June 2018)
Fixed script errors that broke 284 radio instanciation
Minor performance improvements for position update script
Added build files to build with armake (#1419)
Added hotkeys for DebugUI to change the center unit
Fixed radio encryption code variable not being resolved (#1422)
Reworked ACE Interaction layout (#1424) (Moved Radios from Equipment into own category.)

New Pre-release 295 (9 June 2018)
Fixed could not set Radio frequencies in 294

New Pre-release 296 (4 July 2018)
Fixed first radio displayName was "radio index" instead of "radio 1"
Fixed Respawn EH potentially running before actual respawn
Don't show own plugin version on left side of the TFAR status display in Teamspeak
Added warning if ingame name is too short for Teamspeak
Added option to move to TFAR channel even while tabbed out
Added global radio range coefficient setting
More precise max errorLevel (Teamspeak would throw errors about errorLevel being out of bounds)
Fixed incorrect default settings for personal radio types
Added 3 more Intercom channels (Will be made configurable later)
Added intercom ducking (Volume lowering on incoming radio transmission)
Increased pluginTimeout maximum to 15 seconds
Reset corpse spectator mode on respawn (@NeilZar)
Optimize processPlayerPositions (@NeilZar)
Added warning in singleplayer when pressing additional transmit button (Already had it for SR Transmit but none of the others)
Fixed TFAR blocking hotkeys (Would for example block Zeus Z key so that you had to use Shift+Z. TFAR now doesn't block any keys anymore)

Update: 12 Apr, 2018 @ 11:07am

New Pre-release 274 (January 20, 2018)
Don't get moved into TFAR channel while tabbed out
Disable 3D position Audio processing when the position is null
Allow TFAR Position update mode setting to be changed on the fly in the mission. (Interval between position updates) (#1368)
Refactored AI-Hearing (#1360)
Added AI-hearing can now hear Speaker Radios
Replaced Old Variable names in CBA settings (TerrainInterceptionCoef and Radio code configurations need to be re-done) (#1370)


New Pre-release 278 (April 11, 2018)

Unmute players automatically if they are in hearning range instead of only when they are in range and talking (Fixes talkers first word being cut-off) (#386)
New TFAR_fnc_getVehicleRadios which returns all Radios of a vehicle (#1371)
Potentially fixed "pop bug"
Fixed radio signal always going via Relay Antenna if one is in range. Even if direct route would be better (7199ea)
Major code cleanup. clang-tidy fixes, Tab->Spaces, std::string->std::string_view
Added TFAR_fnc_getTeamSpeakChannelID(returns current channels ID) and TFAR_fnc_getTeamSpeakServerUID(returns current servers UID)
Added ability to use Channel ID instead of Channel Name for the serious channel. To use it enter ID:<channelID> instead of the previous <channelName>.
Fixed potential crash if TFAR is unable to determine if a update is available (#1308)
New Voice volume icons (Including icons for Headset Lowered which are not yet implemented in code) (#1395)

Update: 20 Dec, 2017 @ 7:54pm

New Pre-release 264 (October 9, 2017)
Added ACE support:
Open Radio UI via self-interaction
Lower/Raise Headset via self-interaction
SR/LR Additional keys now no longer block Vanilla keybinds.

New Pre-release 265 (October 28, 2017)
Cleanup Antennas component (#1327)
Stereo settings added to the self interaction menu (#1323)
Add the possibility to interact from inside vehicles, on chairs (https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1328)
Added a lot of logging to find the cannot hear someone bug. This will potentially be VERY spammy in your Teamspeak log. But it will help. It might tell you why someone is being muted.

New Pre-release 267 (November 04, 2017)
Added Take-Radio ACE-Action (#1325)
Convert AI-Hearing into CBA-Setting (#1326)
Added client nicknames to the extensive logging that was added in 265

New Pre-release 268 (November 12, 2017)
Added ACE Arsenal compatability
Added chinese localization and localization for almost all strings that were not localized yet
CBA-Settings and 3DEN Attributes (This is huge: https://github.com/michail-nikolaev/task-force-arma-3-radio/pull/1331)

Moved default frequency settings from Modules to CBA settings (You scripts will most likely not work that well anymore. But CBA settings should work 100% now and not randomly give someone random frequencies)
TFAR enforce usage and side radio module settings were completly moved to CBA settings.

Teamspeak Channel name and password are now in 3DEN Attributes. Attributes -> TFAR preferences. This will be moved to CBA settings once we have a way to not show the password to every client.

Player specific frequency settings are now on 3DEN Attributes of units. You can also do the same for a whole group. (This replaces the group-frequency module)(edited)

New Pre-release 269 (November 18, 2017)
Fixed wrong image path for transmitting hint
Fixed bunch of typos and missing stringtable entries

New Pre-release 270 (November 25, 2017)
Reduced log spam in chat
Focused logging on Radio instead of 3D voice @[A] nomisum

New Pre-release 272 (December 5, 2017)
Moved TS Channelname and Passwort to CBA settings.
If you were still using tf_no_auto_long_range_radio the result was inverted when transfered to the new variable. Now fixed.
Added restrictions to CBA frequency settings (You can only enter a valid array of frequencies) so a input of [123.,abc would be invalid.
Fixed player keeps transmitting on radio after dying @NeilZar
Fixed killed players in spectator can still hear radios (I hope)
This requires CBA 3.5

New Pre-release 273 (December 16, 2017)
Fixed typo in parseFreq (Having "empty" frequencies on Radio if you specify less than 9 default freqs)
Sorted Settings into multiple Categories
Added backwards compatability for tf_guer_radio_code variable
Added Teamspeak log collection command (/tfar full <note> or ingame Hotkey, you'll find that in your hotkey settings) @chris579

Update: 1 Oct, 2017 @ 3:51am

New Pre-release 261
Fix loosing SR radio when switching active radio with full inventoy (#1310)
Fixed leaving spectator doesn't disable spectator mode
Replaced compiletime stringhash algo (Should fix the HASH mismatch messages that caused the "Cannot hear someone bug" and that were still happening)(edited)

New Pre-release 262
Fixed invalid serverDataDir hash when switching channel (Should finally fix HASH mismatch)
Fixed updating Teamspeak channelNameCache for every channel when joining server (Makes joining Teamspeak servers alot faster)
Possible fix for ai_hearing trying to remoteExec to null (Maybe fix for A null object passed as a target to RemoteExec(Call) 'reveal' RPT messages)

Update: 2 Sep, 2017 @ 4:26pm

Dedmen - 07/18/2017
New Pre-release 246
Fixed error where 3D sound would flip when looking up or down (https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1285)
Fixed Typo in mr3000 UI causing script error
Added more diagnose output for Intercom and AntennaManager

(This could also potentially fix the "cannot hear someone" issue. But I don't think so)

Known bug: you hear a echo of yourself(edited)

Dedmen - 07/27/2017
New Pre-release 247
Fixed bug from 246 where you hear yourself

Dedmen - 08/14/2017
New Pre-release 248
Added ACE Action to Disable Intercom
Changed Intercom channel switch actions now don't display the channel you are currently in
Fixed old Volume Hint not showing up
Fixed script error on a UI button from Bussole and Fadak radios

Known issues: Can't switch Intercom channels :x(edited)

Dedmen - 08/19/2017
New Pre-release 249
Fixed bug from 248 where you couldn't switch Intercom channels

Dedmen - 08/20/2017
New Pre-release 259

Added verification for clientData's key hash in serverData (Workaround for "Cannot hear someone" issue)
Move everything to C++17
Added modification log to clientData to diagnose verification errors(edited)

Update: 7 Jun, 2017 @ 7:47am

04/02/2017
New Pre-release 235
Added Transparency Setting for Voice Volume HUD thingy @yourstruly

05/04/2017
New Experimental build 238
Fixed wrong frequency rounding
Removed ConfigRefresh message
Hide Voice Volume Indicator by default
Added Decimal places for Voice Volume Indicator Transparency setting
Added Experimental Intercept Interface (The Intercept Plugin is not available so you can't use it)

This build is experimental and not tested. You might use it. If there is no script error or crash after half an hour of Play then it probably works.

05/15/2017
New Pre-release 240
Fixed wrong frequency rounding
Removed ConfigRefresh message
Hide Voice Volume Indicator by default
Added Decimal places for Voice Volume Indicator Transparency setting
Added Experimental Intercept Interface (The Intercept Plugin is not available so you can't use it)
Fixed Plugin-crash on TS Connetion Lost
Fixed Plugin crash (https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1245)
Reworked 3D Positioning Math (Should have slightly more correct 3D Audio when you are looking down and someone is in front of you)
Changed Averaging of 3D Volume from 100% to 125% to conform with 0.9.12 stuff
Use SSE2 for Audio processing if available (More performance.. Although the performance in that Area was already so high that you won't notice the difference.)

THIS IS NOT STABLE! It has a small known script error. Which will break Radio towers on plugin reload. If you are not using Radio towers it's fine though(edited)

05/19/2017
New Pre-release 241
Fixed hashKeys scriptError
Fixed 3D soundbug in gain calculation

05/23/2017
New Pre-release 243
Added TFAR_fnc_getTeamspeakPluginVersion
Fixed VoiceVolume Indicator might flicker when changing volume when the Indicator is set to hidden
Fixed volumeModifier keys might show old Volume Hint even if disabled
Added Remote Control unit has access to controlling unit Radios
Fixed Players might stay muted when they leave TFAR channel in serious mode
Added timestamp to logfiles and diag output

This build has Teamspeak Plugins logs enabled which will get saved to %appdata%\TS3Client\TFAR_pluginCommands.log(edited)

05/26/2017
New Pre-release 244
Fixed cannot receive anything on LR Radio when Speakers are enabled (Was broken since 238)
Fixed possible Teamspeak crash on seriousModeChanged. Just before you would get moved into the channel

05/29/2017
New Pre-release 245
Added possibility to override vehicleID via variable (TFAR_vehicleIDOverride on vehicle object)
Removed ability to transmit on Curators SR Radio(edited)

Update: 1 Apr, 2017 @ 1:54pm

New Pre-release 229
Optimized fnc_getConfigProperty
Fixed errors in fnc_vehicleLr @commy2