Stellaris

Stellaris

Aggressive Crisis Engine
Showing 1-10 of 92 entries
< 1  2  3 ... 10 >
Update: 12 May, 2024 @ 4:37am

- 3.12 descriptor bump.
- fix flag_emergency_disengagement_hotfix.

Update: 27 Feb, 2024 @ 6:54pm

- 3.11 descriptor bump.

Update: 13 Feb, 2024 @ 6:09pm

- Fixed vanilla bug[forum.paradoxplaza.com] where crisis ships will sometimes emergency disengage. This will apply to the end game crises, nanites and the Great Khan. This can be disabled in ACE menu > Crisis Manager > Advanced.

Update: 10 Feb, 2024 @ 7:56pm

- Updated DLC list in ACE debug menu and published permanent 3.7-3.10 legacy version on Steam and GitHub[github.com].
- Updated ACE to 3.11 (will work on 3.10 too now and for some time after 3.11 is released), below updates are rolled only to the current version:
- Fixed Extradimensionals jumping into the system far outside its edge.
- Army transports will now ignore systems with Infested and Contingency worlds as those cannot be invaded.
- Updated from the The Merger of Rules ACE's own triggers can_jump_drive and can_enter_system_by_jump.
- Removed redundant starbase_level_exd overwrite.
- Updated some syntax and removed obsolete script, reducing error.log output as a result.

Update: 10 Feb, 2024 @ 12:48pm

- Updated DLC list in ACE debug menu.
- Removed minor error.log lines.

Update: 25 Nov, 2023 @ 12:38pm

# The following scripted variable can be used to determine if ACEMOD is loaded.
@has_aggressive_crisis_engine = 1

Update: 19 Nov, 2023 @ 4:29pm

- 3.10 descriptor bump.

Update: 1 Oct, 2023 @ 4:26am

- 3.9 descriptor bump.

Update: 21 May, 2023 @ 8:47am

- 3.8 descriptor bump. Removed event overwrites.

Update: 14 Mar, 2023 @ 2:00pm

- 3.7 bump.