Stellaris
Aggressive Crisis Engine
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Aggiornamento: 12 mag 2024, 4:37

- 3.12 descriptor bump.
- fix flag_emergency_disengagement_hotfix.

Aggiornamento: 27 feb 2024, 18:54

- 3.11 descriptor bump.

Aggiornamento: 13 feb 2024, 18:09

- Fixed vanilla bug[forum.paradoxplaza.com] where crisis ships will sometimes emergency disengage. This will apply to the end game crises, nanites and the Great Khan. This can be disabled in ACE menu > Crisis Manager > Advanced.

Aggiornamento: 10 feb 2024, 19:56

- Updated DLC list in ACE debug menu and published permanent 3.7-3.10 legacy version on Steam and GitHub[github.com].
- Updated ACE to 3.11 (will work on 3.10 too now and for some time after 3.11 is released), below updates are rolled only to the current version:
- Fixed Extradimensionals jumping into the system far outside its edge.
- Army transports will now ignore systems with Infested and Contingency worlds as those cannot be invaded.
- Updated from the The Merger of Rules ACE's own triggers can_jump_drive and can_enter_system_by_jump.
- Removed redundant starbase_level_exd overwrite.
- Updated some syntax and removed obsolete script, reducing error.log output as a result.

Aggiornamento: 10 feb 2024, 12:48

- Updated DLC list in ACE debug menu.
- Removed minor error.log lines.

Aggiornamento: 25 nov 2023, 12:38

# The following scripted variable can be used to determine if ACEMOD is loaded.
@has_aggressive_crisis_engine = 1

Aggiornamento: 19 nov 2023, 16:29

- 3.10 descriptor bump.

Aggiornamento: 1 ott 2023, 4:26

- 3.9 descriptor bump.

Aggiornamento: 21 mag 2023, 8:47

- 3.8 descriptor bump. Removed event overwrites.

Aggiornamento: 14 mar 2023, 14:00

- 3.7 bump.