Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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New Edict for All Campaign[Divide et Impera]
   
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Tags: mod, Campaign
File Size
Posted
Updated
38.211 KB
12 Oct, 2015 @ 8:14am
17 Mar, 2016 @ 6:41am
7 Change Notes ( view )

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New Edict for All Campaign[Divide et Impera]

Description
Compatible only whit DeI:
New Edict


1.Roman Reserve(Roman)
.Recruitment cost for Infantry -5%
.Roman Infantry Experience +2
.Remplenishment Rate +10%
.Recruitment Points +2
.Growth-5
.Food -4


2. Druids(Celts,Brith,Gaul)
.Culture Conversion +5
.Recruiment Cost Land +5%
.Public Order +4

3.Parthian Tactics(Parthian,Eastern)
.Ammunition +6%
.Cavalry Experience +3
.Recruitment Cost Cavalry -5%
.Recruitment Cost Infantry +5%

-Update:10/08/15
4.Philosophy(Greek,Roman,Egypt,Carthage,Pontic)
.Culture Conversion +5
.Reaserch Point +15%
.Public Orders +2
.Food Consumption +4

5.Sciamanism(Nomadic,Germans)
.Culture Conversion +5
.Dignitary lv +3
.Unit Morale +6
.Food Consumption +4
.Public Order +2

-Update 10/10/15

6.Elephant Master(Carthage,Eastern,Parthia,Arabia and Africa Tribes)
.Elephant Upkeep -10
.Elephant Morale +5
.Elephant Damage on Cac +10


7.Pirates(Daco-Thracian,Illyrian)
.Naval Cost -10%
.Naval Upkeep -8%
.Infantry Cost +15%
.Naval Slot Recruitment +1

8.Admiralty(Carthage,Greek,Roman,Egypt,Pontic)
.Naval Cost -6%
.Naval Upkeep -5%
.Infantry Cost +15%
.Naval Slot Recruitment +1
.Sea Trade +15%

10/12/15 Update
9.Improved Agricolture(All Faction)
.Food(Grain) +6
.Subsistence(Only DeI) +50
.Public Order(Squalor) -5
.Grain Production(Resource) +5
.Industries Income -15

10.Phalanx Call(Pontic,Greek,Carthage,Egypt)
.Spear Infantry Exp +2
.Hellenic Infantry Melee Atk +4
.Hellenic Cavalry Charge +3
.Recruitment Point +1
.Growth -6
8 Comments
=LiG=Admiral Nelson  [author] 15 Oct, 2015 @ 8:56am 
Update 10/15/15
12.Horde(Barbarian Faction)
.Growth -4
.Tax -5%
.Unit Exp +2
.Remplenishment +5%
.Movement Range +20%

13.Blacksmith
.Public Order(Squalor) -4
.Weapon Silver
.Artillery Slot +3
.Industries Income +100

.Improve Mercenaries Edict
=LiG=Admiral Nelson  [author] 13 Oct, 2015 @ 12:53pm 
mmmm i'll change the image tommorow
Hazzard 13 Oct, 2015 @ 12:47pm 
The mod doesn't have an image in the mod manager. Is that a bug?
=LiG=Admiral Nelson  [author] 13 Oct, 2015 @ 4:29am 
Deputy Dropshot 13 Oct, 2015 @ 3:41am 
Now, could this be usable in normal campaigns?
=LiG=Admiral Nelson  [author] 13 Oct, 2015 @ 3:34am 
-Update 10/13/15
11.Mining(Brits,Celtiberian,Daco-Thracian)
.Industries Income +200
.Squalor -5
.Building Cost -10
.Slave +2%
.Improve Roman Reserve and Romanisation Mod
=LiG=Admiral Nelson  [author] 13 Oct, 2015 @ 1:56am 
right!in the next update i'll change it
Deputy Dropshot 12 Oct, 2015 @ 1:07pm 
I think Roman Reserve should lower growth. Half to just add a drawback and half because taking more of the fit citizens, farmers and artisans would lower the overall growth of a city/town