Garry's Mod

Garry's Mod

369 ratings
[ACF] Armored Combat Framework
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun, Realism
File Size
Posted
Updated
173.655 MB
17 May, 2024 @ 7:31pm
2 Mar @ 2:35pm
36 Change Notes ( view )

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[ACF] Armored Combat Framework

In 1 collection by ACF-3 Team
Need Tools? An Essential ACF Builder Collection
33 items
Description
NOTE: THIS IS THE ONLY OFFICIAL UPLOAD OF ACF ON THE WORKSHOP!

Additionally, a prop protection mod with CPPI[ulyssesmod.net] support is not required, but we still highly recommend that you use one such as Nadmod PP.

Armored Combat Framework (ACF) is a massive addon that implements a damage system for props and players, while also providing entities and tools to build fairly realistic armored combat vehicles. Players may choose from an array of guns, ammo types, crates for fuel and ammo, engines, transmissions and more while armoring their contraptions for combat. All of the vehicles that you see in the screenshots above were created in-game by our community.

Ammunition is customizable with varying ballistic performance along with armor being customizable for protection against various threats. ACF is intended to be balanced for multiplayer and competitive use but there is, of course, nothing wrong with blasting some NPCs.

Want to know how to get started with ACF? Check out the wiki at https://github.com/ACF-Team/ACF-3/wiki!

Check out the ACF Missiles Expansion as well at https://steamoss.com/sharedfiles/filedetails/?id=3248769787!

Looking to discuss ACF with others? Join our Discord server at https://discord.gg/yW9wkb8YcD!

Trying to report an issue or help contribute to the addon? You can find our GitHub repository at https://github.com/ACF-Team/ACF-3.
117 Comments
no it does something when im trying to place something: it creates floating ERROR
mod doesnt work, creates error when im trying to do something, like spawn engine or gearbox
librik 23 Feb @ 11:18am 
the wheels fall off even when connected
Popka_stegozavra 9 Feb @ 4:19am 
Он выдаёт ошибки
bean_man 2 Feb @ 10:13am 
[[ACF] Armored Combat Framework] lua/acf/contraption/contraption_sv.lua:307: Tried to use a NULL physics object!
1. GetEntity - [C]:-1
2. SetMass - lua/acf/contraption/contraption_sv.lua:307
3. v - lua/autorun/mapresize.lua:48
4. Call - lua/includes/modules/hook.lua:102
5. GMODSpawnProp - gamemodes/sandbox/gamemode/commands.lua:239
6. unknown - gamemodes/sandbox/gamemode/commands.lua:61
7. unknown - lua/includes/modules/concommand.lua:54
Сергій Helldiver 30 Jan @ 4:06pm 
can`t safe my dube
[ERROR] gamemodes/sandbox/entities/weapons/gmod_tool/stools/duplicator/transport.lua:30: attempt to serialize structure with cyclic reference
1. TableToJSON - [C]:-1
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/stools/duplicator/transport.lua:30
3. unknown - lua/includes/modules/concommand.lua:54
(i tried to dube my APC without any stuff, that can cause this bug, like wiremod, sprops, axis - centre.)
[ROA] Freakture 30 Jan @ 3:06pm 
sv: No such method: e:propNotSolid(n)
sv: No such method: e:parentTo(e)
sv: No such method: e:propDelete()
sv: No such method: e:parentTo(e)
sv: No such method: e:propSetBuoyancy(n)
sv: No such method: e:propNotSolid(n)
sv: No such method: e:propNotSolid(n)
sv: No such method: e:wirelink()
keeps happening when using advdupe 2
thecraftianman  [author] 29 Jan @ 7:11pm 
Can you send the error please
bean_man 29 Jan @ 6:03pm 
every time I spawn a prop ACF starts creating errors and I can't undo props
thecraftianman  [author] 27 Jan @ 9:40am 
@BaTaLIoN-DaNIeLs You should check this wiki page https://github.com/wiremod/advdupe2/wiki/FAQ

@Maxwell One relatively easy way to control a turret is to connect a Wiremod Pod Controller to a seat, then connect the AimPos output of the Pod Controller to the Vector input of the turrets. All you have to do to control them after that is sit in the seat and look around. We will be adding more in-game information about how to do stuff like this in the future.

@Riko Nik Did you make sure that the turrets are placed to be facing the right direction? You can see their initial direction by looking at them with the ACF Menu tool out.