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1. GetEntity - [C]:-1
2. SetMass - lua/acf/contraption/contraption_sv.lua:307
3. v - lua/autorun/mapresize.lua:48
4. Call - lua/includes/modules/hook.lua:102
5. GMODSpawnProp - gamemodes/sandbox/gamemode/commands.lua:239
6. unknown - gamemodes/sandbox/gamemode/commands.lua:61
7. unknown - lua/includes/modules/concommand.lua:54
[ERROR] gamemodes/sandbox/entities/weapons/gmod_tool/stools/duplicator/transport.lua:30: attempt to serialize structure with cyclic reference
1. TableToJSON - [C]:-1
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/stools/duplicator/transport.lua:30
3. unknown - lua/includes/modules/concommand.lua:54
(i tried to dube my APC without any stuff, that can cause this bug, like wiremod, sprops, axis - centre.)
sv: No such method: e:parentTo(e)
sv: No such method: e:propDelete()
sv: No such method: e:parentTo(e)
sv: No such method: e:propSetBuoyancy(n)
sv: No such method: e:propNotSolid(n)
sv: No such method: e:propNotSolid(n)
sv: No such method: e:wirelink()
keeps happening when using advdupe 2
@Maxwell One relatively easy way to control a turret is to connect a Wiremod Pod Controller to a seat, then connect the AimPos output of the Pod Controller to the Vector input of the turrets. All you have to do to control them after that is sit in the seat and look around. We will be adding more in-game information about how to do stuff like this in the future.
@Riko Nik Did you make sure that the turrets are placed to be facing the right direction? You can see their initial direction by looking at them with the ACF Menu tool out.