Garry's Mod

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Black Ops 2 Tactical Insertion (Sandbox) (2025 Update)
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
Tiedostokoko
Julkaistu
Päivitetty
2.192 MB
3.10.2014 klo 21.08
14.1. klo 12.04
32 muutosilmoitusta ( näytä )

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Black Ops 2 Tactical Insertion (Sandbox) (2025 Update)

Kuvaus
This is the Tactical Insertion ported from Black Ops II.

Before asking questions in the comments, check if it's answered in the FAQ!

What it does
It allows you to set your spawn point using a device. When you die, you will respawn at the tactical insertion. It can be broken if you damage it, or picked up by interacting. Spawning a second one replaces the first one.

Server owners can use "resource.AddWorkshop("322038989") to download files to clients

Usage:
Sandbox
In Sandbox, simply go to the CoD Multiplayer tab in the weapons menu, and give it to yourself. Hold left click to pull out the insertion, and let go to drop it.

CVars:
"Tac_RespawnLimit" (default 0)
"Tac_Infinite" (default 0)
"Tac_AllowUndo" (default 1)
"Tac_HasHealth" (default 1)

FAQ
Q: C_Arms?
A: Yes

Q: Can you pick it up?
A: Yep! When a player interacts with their own insertion, it gives it back to them. If they already have one, it destroys it.

Q: How can I limit the amount of respawns an insertion has?
A: You can use the "Tac_RespawnLimit" cvar (default 0) to limit the respawn count

Q: Can I change something in the code and reupload my own version?
A: No. The code is my own and thus protected under copyright.

Devs:
To add a check if the player has a Tac active, just check the ply.Tacs variable (a table). You can do something like:
if ply.Tacs then return end
The PlayerSpawn hook for the Tac addon ("PlayerSpawn_TacInsert") always runs last.

Credits:
Treyarch - Models & Animation
Myself - Porting, coding, etc
187 kommenttia
Hoff  [tekijä] 14.1. klo 12.05 
Final fix for [ncs] defib compatibility, tested and confirmed working
Hoff  [tekijä] 8.1. klo 22.17 
Fixed!
Ghostly 8.1. klo 22.00 
[Black Ops 2 Tactical Insertion (Sandbox) (2025 Update)] lua/entities/cod-tac-insert/init.lua:42: attempt to index field 'PlayerSpawn' (a nil value)
1. unknown - lua/entities/cod-tac-insert/init.lua:42
2. Spawn - [C]:-1
3. unknown - lua/weapons/seal6-tac-insert/shared.lua:164
Hoff  [tekijä] 8.1. klo 21.53 
Any errors or it just ignores the tac?
Ghostly 8.1. klo 21.48 
Hey its not working for when we use it in deathrun, what should we do?
bob 8.1. klo 2.44 
2014-2025:steamthumbsup:
ImGoingBerserk 6.1. klo 18.10 
Thank you!
Hoff  [tekijä] 5.1. klo 22.04 
The defib addon has been updated and no longer has compatibility issues anymore! Enjoy
Hoff  [tekijä] 5.1. klo 12.54 
I reached out to the defib creator to implement my fix, waiting on a response
ImGoingBerserk 5.1. klo 9.37 
The NCS Defibrillator still sends people back to the tac insert after being revived. By chance is there a way to get help making it not do that?