Garry's Mod

Garry's Mod

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Black Ops 2 Tactical Insertion (Sandbox) (2025 Update)
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
2.192 MB
3 Oct, 2014 @ 9:08pm
5 Jan @ 3:24am
30 Change Notes ( view )

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Black Ops 2 Tactical Insertion (Sandbox) (2025 Update)

Description
This is the Tactical Insertion ported from Black Ops II.

Before asking questions in the comments, check if it's answered in the FAQ!

What it does
It allows you to set your spawn point using a device. When you die, you will respawn at the tactical insertion. It can be broken if you damage it, or picked up by interacting. Spawning a second one replaces the first one.

Server owners can use "resource.AddWorkshop("322038989") to download files to clients

Usage:
Sandbox
In Sandbox, simply go to the CoD Multiplayer tab in the weapons menu, and give it to yourself. Hold left click to pull out the insertion, and let go to drop it.

CVars:
"Tac_RespawnLimit" (default 0)
"Tac_Infinite" (default 0)
"Tac_AllowUndo" (default 1)
"Tac_HasHealth" (default 1)

FAQ
Q: C_Arms?
A: Yes

Q: Can you pick it up?
A: Yep! When a player interacts with their own insertion, it gives it back to them. If they already have one, it destroys it.

Q: How can I limit the amount of respawns an insertion has?
A: You can use the "Tac_RespawnLimit" cvar (default 0) to limit the respawn count

Q: Can I change something in the code and reupload my own version?
A: No. The code is my own and thus protected under copyright.

Devs:
To add a check if the player has a Tac active, just check the ply.Tacs variable (a table). You can do something like:
if ply.Tacs then return end
The PlayerSpawn hook for the Tac addon ("PlayerSpawn_TacInsert") always runs last.

Credits:
Treyarch - Models & Animation
Myself - Porting, coding, etc
182 Comments
bob 9 hours ago 
2014-2025:steamthumbsup:
ImGoingBerserk 6 Jan @ 6:10pm 
Thank you!
Hoff  [author] 5 Jan @ 10:04pm 
The defib addon has been updated and no longer has compatibility issues anymore! Enjoy
Hoff  [author] 5 Jan @ 12:54pm 
I reached out to the defib creator to implement my fix, waiting on a response
ImGoingBerserk 5 Jan @ 9:37am 
The NCS Defibrillator still sends people back to the tac insert after being revived. By chance is there a way to get help making it not do that?
Helios 17 Dec, 2024 @ 2:33pm 
Unfortunately it did not work. Players still are sent to tac insert when revived.
Helios 17 Dec, 2024 @ 2:06pm 
Omg, a dev who listens to feedback, colour me impressed friend!
Hoff  [author] 17 Dec, 2024 @ 11:23am 
Updated! Thanks for the suggestion
Helios 11 Dec, 2024 @ 6:59pm 
It is "[NCS] Defibrillator" on Steam Workshop.
Hoff  [author] 11 Dec, 2024 @ 10:01am 
Do you have the lua file for the defib so I can see how their system works?