Victoria 3

Victoria 3

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New More State Traits
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11.631 MB
7 Dec, 2023 @ 11:40pm
29 Jun, 2024 @ 7:53am
10 Change Notes ( view )

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New More State Traits

Description
A new upgrade of the classic Mod! Lets you get rid of the map error. Work with any game version. Updated with the latest 1.5 syntax to be compatible with any map modification mod.If you only want to subscribe to one State Trait Mod, this is the one you need!

Support English, Chinese, Russian

Intro:
This Mod is available at More State Modifiers and State Traits Expanded, combining the regional qualities of Mods such asImproved southern Europe traits, Cold Water Ports, and more. It is a fully comprehensive upgrade to the existing community State Traits Mods, adding over 200 different region traits to the map. It also upgrades all ports to the form of increased throughput inBetter Natural Harbor, and changes all forests to Not Just Hardwood-inspired hardwood throughput to logging throughput. More secrets to explore in the game!

Differences from previous Mods:
Because of the use of the latest 1.5 statements, it allows the addition of regional traits to get rid of modifying the map itself. This allows the mod to not fail with game updates, and you will never see a missing piece of France or the Ruhr again. And as an added bonus, you can now install any map change mod you like, and even if there is a conflict, it will not report an error (but rather simply partially fail), but there may be misalignment of the traits (depending on the key values used by the author).

Some minor changes:
Most trait effects are ~10% throughput, some are 20% and higher.
All forest bonuses for hardwoods were replaced with logging bonuses.
All harbours added a throughput bonus based on level (useful considering the cuts in 1.5 to the number of Convoys).

In-depth explanation of the map problem:
Most of the map changes involved in this game require changes to the "map_data" itself, i.e. hard-coded changes to the in-game map. Unfortunately, prior to version 1.5, all "State Traits" were added in this way, which resulted in poor compatibility for these mods. This mod completely changes that, using the new, almost completely conflict-free statements introduced in 1.5, making it possible to break the map into small pieces without error (even if the IDs of the regions are preserved. It still works). So I can confidently say that any compatibility problem occur must be from another mod.

Compatibility:
Theoretically compatible with all Mods, but if a Mod with a similar structure such as Cold Water Ports is used, it will appear in some states as two Cold Water Ports.

Q&A:
Q: Can I make other localisations?
A: Sure! You can even send them to me to integrate inside this Mod.

Q: Can I use the content inside?
A: Because a lot of the stuff in this one isn't original to me, you'll probably need to contact the original author.

Q: What if I have a question and want to give feedback?
A: Please go to this discussion forum and follow the format and I will fix it ASAP.

Q: What if I want to suggest a new trait but it's not in there?
A: Suggest your idea here here! If you can bring a reason for it, that's even better.

Q: Can I update this mod?
A: Sure! Who wouldn't be happy to see someone take over their work. (LOL)

PS: I don't know how to make cover, anyone who could provide me with an attractive cover is appreciated.

Some Technical Notes:
This mod achieves the separation of the state traits from the map itself by hardcoding the traits into the states itself, to the statement "s:STATE_NORRLAND = { add_state_trait = state_trait_cold_water_port }".


Acknowledgements to the creators, I've used their resources in this mod, without them this Mod would not be possible:

The main part:
More State Modifiers
State Traits Expanded

Some detail parts:
Improved southern Europe traits
Cold Water Ports
Better Natural Harbor By: Ferrous
Not Just Hardwood

Mods I made:
New More State Traits
We Need More Ways to Transport!
Make My Railway Profitable Again!
New Convenient Building Categories
New plantations use fertilizers and tools
Popular Discussions View All (2)
10
19 Jul, 2024 @ 11:31am
PINNED: Question & Feedback
Starry Inori
9
9 Oct, 2024 @ 6:51pm
PINNED: New State Traits
Starry Inori
91 Comments
Starry Inori  [author] 23 Jan @ 6:31am 
@学会随遇而安 据我所知还是不可以的,这个只是利用了P社在1.5版本的巴西DLC中引入的新语句。或许可以做一个事件来添加资源上限。
RDK 22 Jan @ 9:25am 
Solid mod! I would prefer the traits to be static, but wouldn't be against it otherwise.
学会随遇而安 22 Jan @ 1:48am 
地区资源能不能直接在global文件里面添加,还是必须在原版state_regions里面改吗,
Starry Inori  [author] 3 Dec, 2024 @ 2:15am 
I think the dynamic system is white elephant. too much work but not much enhancement. The existing model is good enough, just need to start a new game. The mod isn't updated very often anyway, it should be totally enough.
ℳɑℵƐɳƮɨɳʊᎦ 2 Dec, 2024 @ 7:43am 
If you feel up for dynamic traits then go for it. I can do whichever one is best for you.
Starry Inori  [author] 1 Dec, 2024 @ 3:41am 
Opportunity for Significant Updates!
The state trait can become dynamic in the same way as the climate system. Do you guys prefer dynamic or static? But the dynamic conversion will take a long time to make, much longer than the two weeks it took to make it when it was first made.
Starry Inori  [author] 26 Nov, 2024 @ 2:07am 
@王煊 可以,8.1版本都可以用。只是没有更新新加入的地区。
王煊 25 Nov, 2024 @ 6:08am 
1.8能用吗?
Starry Inori  [author] 21 Nov, 2024 @ 3:27am 
Working well, though missing newly added areas. Major update is in the works.
Joedain 13 Nov, 2024 @ 8:06pm 
Thank you :)