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It would basically need to remake the whole anchor&job system to basically dynamically create persistent tags and add them to specific object... an absolute nightmare. Possible, but like, BIG endeavor.
@Mabra
Both make big modifications to AI and pathing and a bunch other things, and unlike json files that can be patched (like for items, objects, status effects, etc), lua scripts can't be patched. If one wanted to do such thing as a BC+CIC compatibility patch, it would probably be itself as script-rich as either mod is, and you'd be better off just making a new mod from scratch.
It doesn't seem to serve similar purpose.
Oh, and does this include the fix for beds disarming NPCs ?
So basically, could one make an anchor item (like the spawn thingy from settles for example) with which you interact and set a specific crew member to practically assign them their own rooms?
"Galactic Dungeons"
"Starbound Patch Project"
"Betabound!"
the "Betabound!" mod i had for a while now before the issue showed up though it doesn't hurt to check it just in case it brakes something
The only reason I can think of that the patch would error out there would be because an other mod was removing a key before BetterCrew did, but I don't know what mod would cause that.
Without knowing what mod did that, I can't exactly tweak/do something on my end to ensure compatibility.
I did all that just to un-op and re-op myself as admin only for the ai to ignore me when i brake something. seems the game thought i wasn't in admin mode when i was
[Error] Could not apply patch from file /player.config.patch in source: D:\SteamLibrary\steamapps\workshop\content\211820\3031599475\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "stealing" to remove
Im unsure how to fix this as i have no mods that alter NPC ai