Starbound

Starbound

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Crew Customization +
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8 Mar, 2020 @ 2:03pm
30 Jul, 2023 @ 1:21pm
52 Change Notes ( view )

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Crew Customization +

Description
Now a rewrite of Crew Customization Updated to have an interface, allow full customization of gear, change name and apply augments to crew members.

Changelog:
  • Inteface can be opened opened by a tailor.
  • Added "Disable" Button, it switches from "D" to "E", where "D" disallows spawning on ship, after enabling "E", you need to reload the ship for crew to respawn.
  • Made Pets not gain armor from the player, due to them leveling to the world now. They gain a flat 50 armor and 200% health + player health and power.
  • Plenty of bug fixes.
  • Chucklefish frum link: https://community.playstarbound.com/resources/crew-customization.6067/

How it works:
  1. Get a "Crew Customization +" interface item.
  2. Found at the "Infinity Express" or by talking to a tailor. (or use quickbar mini).
  3. Open the interface and edit your crew members.

Notes:
  • Items are changed in real-time. (Even when out of the ship)
  • Name and augments are applied on respawn. (or after some time)
  • "Armor" slots now apply their status effects and inserted augments to the crew member. (disabled while on ship) (be careful, not all augments will work)

GUI explanation:
  • Has a list of crew members that can be edited (left).
  • Currently selected crew member data. (right)
  • Crew member portrait. (Displays changes)
  • Name text-box, displays the name and allows changing the name. (top-middle)
  • Toggle copy mode. ("lock" looking button at top-middle)
  • Item slots:
    • Clicking on a slot sets that item to the item held in mouse. (empty counts as an item)
    • Right-clicking resets the slot to the item the crew member had when first selected from the list.
    • While on copy-mode, clicking with an empty hand will give a non-sellable copy of the item.
  • "S" button, toggles detailed status. (top-left)
  • "R" button, sets the slots to the default for the crew member.
  • "Save" button, saves changes to gear and name.
  • Health, Energy bars, display visually how much health and energy the crew member has. (real-time) (bottom-middle)
  • Protection, Damage multiplier text, displays how much armor and damageMult the crew member has. (real-time) (bottom-middle)
  • Status: (real-time) (right-most)
    • Displays current health/max, regen.
    • Displays current energy/max, regen.
    • Toggled:
    • Displays current non-zero elemental resitance values.
    • Displays current status immunities.


Limitations:
  • NPCs have limited usable weapons in their AI, so even if you can give them a weapon like a Yoyo, the npc won't use it because it doesn't know how, so it's more limited to "vanilla" weapon types (modded weapons/shields work, when their type is vanilla, eg: "Pistol"), they also don't like staffs or wands.
  • Some modded crew members may constantly switch items, tell me if that's the case.

Thanks to @Depression Hurts, Eat More KFC for this info:
Originally posted by "Depression Hurts, Eat More KFC":
  • NPCs will only use weapons from their primary hand.
  • 2 handed weapons have a higher selection preference than a 1h/shield combo.
  • NPCs do not switch between 2h weapons and 1h weapons.
  • NPCs will prioritize using a gun until they either run out of energy or 5-10 seconds has gone by. It will then go into melee for a time until they gain their energy back.
  • Shields will be used only if its found on the secondary slot


Integration:
  • nonuniform :
    • "Primaries" option added.
    • "All gear" option added.
    • The "Outfit" now only sets cosmetic/armor.
    • Crew members now appear in alphabetical order.


Compatible with:
Possible:
  • Frakin Universe. (Mixed reports, seems like it is incompatible)


Uninstallation
  • Reset all your crew's uniform beforehand to avoid constant weapon switching on some cases. (Not necesary)
  • Remove the "Crew Customization +" item from your inventory.
  • Unsubscribe.
    (Uninstalling without resetting seems to keep the custom uniforms, not guaranteed)
  • If you had one of the previous Crew Customization mods:
    • Unsubscribe from that mod.
    • Subscribe to this one.
    • Load your save file.
    • Save and quit.
    • Unsubscribe.

I suggest use NpcSpawner+ to create your crew but using Crew Customization to set their gear.
Popular Discussions View All (26)
12
27 Jul, 2024 @ 12:59pm
"please reload the ship to import the new crew"
MrGasmask
1
16 Sep, 2024 @ 9:10am
Crewmembers thanos'd from existence
Mod Iamaninsomniac
3
2 Apr, 2023 @ 12:53pm
D: (very bad bug)
sqvid
861 Comments
Captainrocket77 26 Dec, 2024 @ 10:23pm 
Is there as way to set a default cosmetic uniform? Having to give every single person a new outfit if I’m just grabbing generic recruits early on is somewhat tedious, and this mod seems to take priority over a tailor’s default ability to set one!
Scarlet flame 25 Dec, 2024 @ 3:14am 
Hey, could you release an addon or something that gets rid of the pet buffs? It makes them completely unbalanced and not fun to play with, a friend of mine and i have been trying to get rid of it by changing the code of the mod but i we cant get rid of the defense scaling from the planet we dont know how
Jesus Fish 23 Dec, 2024 @ 10:10am 
can't equip flash lights
big sad :(
A-Vladimir 29 Oct, 2024 @ 12:14am 
Considering the last update for the mod being in 30 Jul 2023, and it having many bugs, I would assume it's dead.
🦊 Hermit 28 Oct, 2024 @ 7:35pm 
Update: Posted about a possible conflict between this mod and Smart Crew, but on further investigation and testing I don't think there is an issue between them.

I think that it's just a resurfacing of the old bug where if your crew spend too long off-screen on the other side of a large ship, their clothing and equipment resets to default and ignores CC+ customisation until the player accesses the UI and confirms it again. I mentioned this issue a while back, but it may be a problem with how Starbound loads worlds so perhaps it can't be fixed.

If it could be put right that would be much appreciated, but if nothing can be done then I respect that. But either way, since there seems to be no mod conflict, I deleted my earlier post.
Bandei 28 Oct, 2024 @ 7:44am 
Another mod for my "this should really be vanilla" collection!
middleton42014 10 Oct, 2024 @ 2:37pm 
it works
middleton42014 9 Oct, 2024 @ 2:49pm 
is this FU compatible?
AgentKirin 22 Sep, 2024 @ 5:39pm 
Turns out the nudity bug was because of the affected roles only having their outfits in defaultUniform, which is skipped, and not in default items where CC+ actually checks. Fixed for the Datebound roles here: https://steamoss.com/sharedfiles/filedetails/?id=3336173544
Melazu 22 Sep, 2024 @ 3:11pm 
Every time i return to the ship, i get a duplicated copy of one of my crew members. Any idea what's causing that?