Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Enhanced Sounds (Barbarian Invasion)
   
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Feature: Audio
File Size
Posted
Updated
70.774 MB
4 Dec, 2022 @ 6:16am
12 Jul, 2023 @ 7:26am
4 Change Notes ( view )

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Enhanced Sounds (Barbarian Invasion)

In 2 collections by Ganim
Ganim's Modding Resources
31 items
Enhanced Sounds
3 items
Description
Enhanced Sounds adds new sound effects, most of which can be heard on the battle map where hundreds of new sounds have been added for weapon and shield hits, and flying projectiles. Soldiers now speak during combat. On the campaign map, there is now a sound for marching armies, new sounds for the recruitment, diplomacy and construction panels from Medieval 2, and on arrival sounds for messages that play the moment they arrive in your alerts tab, even if the tab is not opened.

Battle Map

- Almost all of the Barbarian Invasion units now have unique unit select voices when you select them. This is missing in vanilla.
- Hundreds of new sound effects for weapon and shield hits, and flying projectiles.
(Sound effects from epiccaesarlol's sound mod, originally made for EB2, ported to RR by me)
- The battle map buttons now have sounds when clicked on.

Campaign Map

- Sound for marching armies.
- New sounds for the recruitment, diplomacy and construction panels from Medieval 2.
- On arrival sounds for messages. These sounds will play the moment they arrive in your alerts tab, even if the tab is not opened. This way you are notified of important events without having to look in the alerts tab first.

Compatibility

- This mod has been designed to work with the base game.
- This mod changes the EDU (export_descr_unit.txt file) in order to make the shield hit sounds play.

Enhanced Sounds - Base Game
Enhanced Sounds - Alexander
8 Comments
Lyrecryer 22 Nov, 2023 @ 2:30pm 
Ah, thank you for your permission and kind words!
Ganim  [author] 22 Nov, 2023 @ 10:43am 
@Lyrecryer Of course, as long as you give credit. Your mods are great btw :D
Lyrecryer 21 Nov, 2023 @ 3:43pm 
Is it okay if I add this mod to my own?
Ganim  [author] 20 Sep, 2023 @ 3:05am 
@MykeMorbius you mean it like that. I do want to keep the voices vanilla
MykeMorbius 26 Aug, 2023 @ 1:26pm 
@Goanimate60 Google 'nock, draw, loose'. Tons of info and vids
Ganim  [author] 24 Aug, 2023 @ 6:51am 
I have never heard them say anything else, at least
Ganim  [author] 24 Aug, 2023 @ 6:48am 
@MykeMorbius afaik, missile units always say 'aim' and 'fire'
MykeMorbius 23 Aug, 2023 @ 4:21pm 
Shouldn't they say 'Nock' or 'draw' and 'loose' instead of 'aim' and 'fire'?