Garry's Mod

Garry's Mod

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Super 357
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
File Size
Posted
Updated
302.814 KB
9 Nov, 2022 @ 12:20pm
13 Nov, 2022 @ 12:41pm
6 Change Notes ( view )

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Super 357

Description
"The lab boys made something while working on a little teleportation experiment. They had a bet and tried to shove a Neptunium reactor into a gun, and guess what? It worked! I've got some good news and some bad news from that. Bad news is they were all vaporized by the gun. Good news is we're hiring now! Future Aperture scientists and test subjects, we want you."
- totally Cave Johnson, 1971

the Super 357 is a modified .357 Magnum with a Neptunium-237 reactor in the chamber!
it fires powerful blasts of energy that destroys and vaporises (nearly) everything in its path!
using it is very simple:
- press the trigger to fire a regular blast
- hold the trigger to charge a powerful blast
- hold R to infinitely reload the Neptunium cartridges

(reloading the Super 357 is unnecessary because neptunium takes a couple million years to decay, every time you reload you waste 10,000$ on new cartridges of neptunium, think of all of the poor orphans who could have eaten food with that kind of money, how could you reload you vile person >:((((( )

also, whatever you do, do NOT fire when reloading the Neptunium cartridges, i repeat do NOT fire it when reloading :ultraomegatroll:

original idea by tc2142, i just made everything besides the idea
(also note that the second video on my server shows an outdated version of the super 357, i was still working on it during that)
127 Comments
andreweathan  [author] 13 Jan @ 3:25pm 
CSoundPatch*
andreweathan  [author] 13 Jan @ 3:25pm 
@CYB3R just some lab alarm sound that i changed the pitch of with CSoundPstch:ChangePitch if im remembering the function name right
CYB3R 1 Jan @ 8:02pm 
also, minus the voicelines, what sound did you sue for the self destruct
CYB3R 26 Dec, 2024 @ 1:14pm 
Alr
andreweathan  [author] 26 Dec, 2024 @ 12:53pm 
i use the base explosion effect and sparks (both default in gmod)
for the big blast there's another explosion effect that i dont remember the name of but it has fx in the name, just try stuff in the effect list until u find the one that looks like super 357's explosion
CYB3R 26 Dec, 2024 @ 11:38am 
Bc pac3 has an effect part, are the effects you used custom, in the base game, or do they use custom particles of some kind, I also noticed there's some spheres, which I can prob do myself with models and proxies so don't worry about anything 3d
CYB3R 26 Dec, 2024 @ 11:36am 
Ah
andreweathan  [author] 26 Dec, 2024 @ 11:26am 
effects are calculated and rendered manually, the sounds are from the ambient/explosions folder if i'm remembering it right
CYB3R 26 Dec, 2024 @ 10:50am 
What explosion effects and explosion sounds does this use, i plan on remaking this in pac3, I just need to know what effects and sounds to use for the explosions.
Unbloated 17 Dec, 2024 @ 6:58am 
hmm