Garry's Mod

Garry's Mod

Not enough ratings
ttt_instigated_ruin_gfl_v4m4
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
2.913 MB
8 Jan, 2020 @ 8:15pm
9 Jan, 2020 @ 7:27am
3 Change Notes ( view )

Subscribe to download
ttt_instigated_ruin_gfl_v4m4

Description
Map made for the GFL (games for life) server.

[Changelog3]

Completely removed a chunk of the level with the water and the ramp, people kept complaining about the layout being complicated and open, this should help make it a bit more linear.

Added a large crusher in the path from top-spawn into the tester room. Both because I think it's cool, and it should help add more options/flow to the map.

Changed the textures on the "side" areas to a white stone. People complained about all the colors being the same, so now you get blinded.

Some other really minor changes. (Like more boxes for variety.)

[Changelog2]

Removed the water trap in the sand area completely, including the ability to lock those doors.

Added a way to break the t-tester.

Removed the illusionary walls (the ones that were non-solid but could only see through one side).

Added a couple pillars near spawn.

Some other really minor changes.


[Changelog]

Nerfed the outside wooden wall in of itself. (Thanks nep model)

Made it easier to climb up to the T exit that is near the outside.

Added a little bit more structure to the outside.

Made it easier to climb out of the tester room off of the rubble near the stairs.

Completely removed a medium sized redundant room that would circle into another room.

Changed the colour of most of the trim to help add slight diversity/understanding of which section you are in.

[End of Changelogs]



Instigated Ruin is designed to be mostly mid-close range with some long range areas.

In terms of weapons, there is around 100 randomized weapon spawns, to attempt to make sure every player has at least a mediocre primary, but also making sure they wont just take the same path every round to get their shotgun. You have to search rooms and paths to find the better guns.

There is a very small detective room, that has 2 guaranteed shotguns and 2 guaranteed deagles. This room has an emergency button that will open a door out permanently. This detective room is also directly attached to a T room, of which the Ts can open and invade at any point.

Traitors have to worry about who can see them with each move they make, but have an easy time actually getting about by using their two small T rooms. They can enter them from 4 different locations, and exit out into 3 different rooms or use teleports into 4 other rooms.

The traitor tester was designed to feel completely different than normal, where you used to just put someone in, see them, wait, and get results... this time you do not get vision inside and it's them pressing another button that gets the results.

There are a few T traps, one of which will cause a complete change in the flow of the map. After 3 minutes, a button will activate, letting a traitor flood one connector of the map, preventing anyone from crossing through it, effectively blocking off 5 doors, one of which is completely sealed off except by a traitor door.

The other T traps include a breakable floor, a falling rock, and locking the tester door for nearly a full minute (have fun teasing the person inside with a c4, but do not accidentally give the innos a win by time limit).

There are a few other ways to goof off, some hidden goodies, and even a turtle out in the open to dance with.