N0CeE
Zack   China
 
 
dpi 800 kovaaks 0.4087 1440X1080 Valo103fov
APEX sensitivity 1.3 ads 0.93 16:10 1680x1050 1440X900
-dev +cl_showpos 1 -freq 240 +miles_language english +fps_max 300
VALORANT 1440X1080 0.22 0.56 0;p;0;P;c;5;o;1;0l;4;0a;1;0f;0;1b;0
cs2 0.975
CS:GO 4:3 1440X1080(m_yaw 0.0165) 1280X1024(m_yaw 0.01546875) sensitivity 1.33 zoom_sensitivity_ratio_mouse 0.672333
bind shift "+speed; r_cleardecals";mat_monitorgamma 1.6;snd_headphone_pan_exponent 2;viewmodel_recoil 0;cl_bob_lower_amt 5;cl_radar_always_centered 0; cl_radar_scale 0.6;m_yaw 0.0165(0.022)0.01546875
Currently Offline
Artwork Showcase
123
Favorite Game
1,077
Hours played
1
Achievements
Recent Activity
219 hrs on record
last played on 23 Feb
1,077 hrs on record
last played on 22 Feb
955 hrs on record
last played on 19 Feb
N0CeE 9 Sep, 2023 @ 3:07am 
cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "1"
cl_crosshair_outlinethickness "1.000000"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "2"
cl_crosshair_t "0"
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairgap "-1.553793"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairsize "1.090396"
cl_crosshairstyle "4"
cl_crosshairthickness "0.528889"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-2"
N0CeE 27 May, 2023 @ 11:39pm 
cl_crosshair_drawoutline "1";
cl_crosshair_dynamic_maxdist_splitratio "0.35";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_friendly_warning "1";
cl_crosshair_outlinethickness "1";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "2";
cl_crosshair_t "0";
cl_crosshairalpha "255";
cl_crosshaircolor "5";
cl_crosshaircolor_b "255";
cl_crosshaircolor_g "255";
cl_crosshaircolor_r "0";
cl_crosshairdot "0";
cl_crosshairgap "-0.300000";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairsize "2.000000";
cl_crosshairstyle "4";
cl_crosshairthickness "1.000000";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "-2";
N0CeE 30 Dec, 2020 @ 3:08am 
cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "1"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "2"
cl_crosshair_t "0"
cl_crosshairalpha "185.000000"
cl_crosshaircolor "5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairgap "-1.1"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairsize "2"
cl_crosshairstyle "4"
cl_crosshairthickness "1.500000"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-2"
N0CeE 30 Dec, 2020 @ 3:08am 
cl_crosshair_drawoutline "0";
cl_crosshair_dynamic_maxdist_splitratio "0.35";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_friendly_warning "1";
cl_crosshair_outlinethickness "1";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "2";
cl_crosshair_t "1";
cl_crosshairalpha "255.000000";
cl_crosshaircolor "5";
cl_crosshaircolor_b "109";
cl_crosshaircolor_g "67";
cl_crosshaircolor_r "255";
cl_crosshairdot "0";
cl_crosshairgap "-5.0";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairsize "1.5";
cl_crosshairstyle "4";
cl_crosshairthickness "1.8";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "-5.0";
N0CeE 30 Dec, 2020 @ 3:06am 
cl_crosshair_drawoutline "0";
cl_crosshair_dynamic_maxdist_splitratio "0.35";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_outlinethickness "1";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "1";
cl_crosshair_t "0";
cl_crosshairalpha "255";
cl_crosshaircolor "4";
cl_crosshaircolor_b "255";
cl_crosshaircolor_g "0";
cl_crosshaircolor_r "255";
cl_crosshairdot "0";
cl_crosshairgap "-2";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairscale "0";
cl_crosshairsize "3";
cl_crosshairstyle "4";
cl_crosshairthickness "1";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "-2";
N0CeE 20 Aug, 2019 @ 11:25pm 
设在调整之前的分辨率为X1*Y1,调整后的分辨率为X2*Y2,m_yaw默认为0.022
公式为0.022*(X2*Y1)/(X1*Y2)
举一个例子,有人想在1920*1080的屏幕上使用1680*1050(16:10)分辨率的拉伸(确实有好几个职业哥用的是这样的)
带入公式得到0.022*(1680*1080)/(1920*1050)=0.0198