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Bir çeviri sorunu bildirin
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "1"
cl_crosshair_outlinethickness "1.000000"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "2"
cl_crosshair_t "0"
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairgap "-1.553793"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairsize "1.090396"
cl_crosshairstyle "4"
cl_crosshairthickness "0.528889"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-2"
cl_crosshair_dynamic_maxdist_splitratio "0.35";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_friendly_warning "1";
cl_crosshair_outlinethickness "1";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "2";
cl_crosshair_t "0";
cl_crosshairalpha "255";
cl_crosshaircolor "5";
cl_crosshaircolor_b "255";
cl_crosshaircolor_g "255";
cl_crosshaircolor_r "0";
cl_crosshairdot "0";
cl_crosshairgap "-0.300000";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairsize "2.000000";
cl_crosshairstyle "4";
cl_crosshairthickness "1.000000";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "-2";
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "1"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "2"
cl_crosshair_t "0"
cl_crosshairalpha "185.000000"
cl_crosshaircolor "5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairgap "-1.1"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairsize "2"
cl_crosshairstyle "4"
cl_crosshairthickness "1.500000"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-2"
cl_crosshair_dynamic_maxdist_splitratio "0.35";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_friendly_warning "1";
cl_crosshair_outlinethickness "1";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "2";
cl_crosshair_t "1";
cl_crosshairalpha "255.000000";
cl_crosshaircolor "5";
cl_crosshaircolor_b "109";
cl_crosshaircolor_g "67";
cl_crosshaircolor_r "255";
cl_crosshairdot "0";
cl_crosshairgap "-5.0";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairsize "1.5";
cl_crosshairstyle "4";
cl_crosshairthickness "1.8";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "-5.0";
cl_crosshair_dynamic_maxdist_splitratio "0.35";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_outlinethickness "1";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "1";
cl_crosshair_t "0";
cl_crosshairalpha "255";
cl_crosshaircolor "4";
cl_crosshaircolor_b "255";
cl_crosshaircolor_g "0";
cl_crosshaircolor_r "255";
cl_crosshairdot "0";
cl_crosshairgap "-2";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairscale "0";
cl_crosshairsize "3";
cl_crosshairstyle "4";
cl_crosshairthickness "1";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "-2";
公式为0.022*(X2*Y1)/(X1*Y2)
举一个例子,有人想在1920*1080的屏幕上使用1680*1050(16:10)分辨率的拉伸(确实有好几个职业哥用的是这样的)
带入公式得到0.022*(1680*1080)/(1920*1050)=0.0198