N0CeE
Zack   China
 
 
dpi 800 kovaaks 0.4087 1440X1080 Valo103fov
APEX sensitivity 1.3 ads 0.93 16:10 1680x1050 1440X900
-dev +cl_showpos 1 -freq 240 +miles_language english +fps_max 300
VALORANT 1440X1080 0.22 0.56 0;p;0;P;c;5;o;1;0l;4;0a;1;0f;0;1b;0
cs2 0.975
CS:GO 4:3 1440X1080(m_yaw 0.0165) 1280X1024(m_yaw 0.01546875) sensitivity 1.33 zoom_sensitivity_ratio_mouse 0.672333
bind shift "+speed; r_cleardecals";mat_monitorgamma 1.6;snd_headphone_pan_exponent 2;viewmodel_recoil 0;cl_bob_lower_amt 5;cl_radar_always_centered 0; cl_radar_scale 0.6;m_yaw 0.0165(0.022)0.01546875
Şu Anda Çevrimdışı
Çizim Vitrini
123
Favori Oyun
1.077
Saat oynandı
1
Başarım
Son Etkinlikler
kayıtlarda 219 saat
son oynanma: 23 Şub
kayıtlarda 1.077 saat
son oynanma: 22 Şub
kayıtlarda 955 saat
son oynanma: 19 Şub
N0CeE 9 Eyl 2023 @ 3:07 
cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "1"
cl_crosshair_outlinethickness "1.000000"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "2"
cl_crosshair_t "0"
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairgap "-1.553793"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairsize "1.090396"
cl_crosshairstyle "4"
cl_crosshairthickness "0.528889"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-2"
N0CeE 27 May 2023 @ 23:39 
cl_crosshair_drawoutline "1";
cl_crosshair_dynamic_maxdist_splitratio "0.35";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_friendly_warning "1";
cl_crosshair_outlinethickness "1";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "2";
cl_crosshair_t "0";
cl_crosshairalpha "255";
cl_crosshaircolor "5";
cl_crosshaircolor_b "255";
cl_crosshaircolor_g "255";
cl_crosshaircolor_r "0";
cl_crosshairdot "0";
cl_crosshairgap "-0.300000";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairsize "2.000000";
cl_crosshairstyle "4";
cl_crosshairthickness "1.000000";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "-2";
N0CeE 30 Ara 2020 @ 3:08 
cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "1"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "2"
cl_crosshair_t "0"
cl_crosshairalpha "185.000000"
cl_crosshaircolor "5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_g "255"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairgap "-1.1"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairsize "2"
cl_crosshairstyle "4"
cl_crosshairthickness "1.500000"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-2"
N0CeE 30 Ara 2020 @ 3:08 
cl_crosshair_drawoutline "0";
cl_crosshair_dynamic_maxdist_splitratio "0.35";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_friendly_warning "1";
cl_crosshair_outlinethickness "1";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "2";
cl_crosshair_t "1";
cl_crosshairalpha "255.000000";
cl_crosshaircolor "5";
cl_crosshaircolor_b "109";
cl_crosshaircolor_g "67";
cl_crosshaircolor_r "255";
cl_crosshairdot "0";
cl_crosshairgap "-5.0";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairsize "1.5";
cl_crosshairstyle "4";
cl_crosshairthickness "1.8";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "-5.0";
N0CeE 30 Ara 2020 @ 3:06 
cl_crosshair_drawoutline "0";
cl_crosshair_dynamic_maxdist_splitratio "0.35";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_outlinethickness "1";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "1";
cl_crosshair_t "0";
cl_crosshairalpha "255";
cl_crosshaircolor "4";
cl_crosshaircolor_b "255";
cl_crosshaircolor_g "0";
cl_crosshaircolor_r "255";
cl_crosshairdot "0";
cl_crosshairgap "-2";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairscale "0";
cl_crosshairsize "3";
cl_crosshairstyle "4";
cl_crosshairthickness "1";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "-2";
N0CeE 20 Ağu 2019 @ 23:25 
设在调整之前的分辨率为X1*Y1,调整后的分辨率为X2*Y2,m_yaw默认为0.022
公式为0.022*(X2*Y1)/(X1*Y2)
举一个例子,有人想在1920*1080的屏幕上使用1680*1050(16:10)分辨率的拉伸(确实有好几个职业哥用的是这样的)
带入公式得到0.022*(1680*1080)/(1920*1050)=0.0198