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Affichage des entrées 1-10 sur 47
40 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
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27.9 h en tout (17.3 heure(s) lors de l'évaluation)
Avis donné pendant l'accès anticipé
Please note that I'm only in Act 2, nowhere near finishing the game. But as a fan of PoE1 (not a Pro, yet 150hrs) I think I'm experienced enough and bored enough now to write this review.

TL;DR
I understand that many people will love the game. Unlike me, many people love Dark Souls, Wukong, Sekiro and those types of games. Also "git gud", "n00b", "cry more", "did you even tried", I know, I know. However, I somehow expected a better version of PoE 1. More understandable, with progressive difficulty and huge possibilities in making different builds.

What I got is a top-down Souls-like game where the most important mechanic is "rolling like a pr*ck on the floor", with bottleneck Boss fights forcing you to grind experience (and with not many places where you can get it), and zero tolerance for making a different build than a power-gamer one - there is often one specific skill you basically have to use to kill the boss.

I read the dev's notes, and I think they probably will tweak it, they will balance it, they will listen to players, they will add a huge amount of content later and it probably will be good after all. But for me, sadly, not in this state.
---

Wanna read more random thoughts?

Okay. First things first: the developers were awesome during PoE1 time. I gladly voluntarily paid about an AAA game price in PoE just for some cosmetics, simply to support a great game. I have to say it again: it was a FREE game, and probably the best one for me.
PoE 2 on the other hand is "free-to-play, but pay 27 Eur or more if you want to play now" game. Which I kinda get, the price seems fair, but let's be honest, it's not really a free to play, is it. It is benefiting from a huge hype the game got. It may be free later, but for now, the feeling of wanting to support the devs is out, at least for me. Now it is a paying customer-developer relationship. So no reason to be a Mr. f*ing nice guy anymore. :)

I'm sorry to say this is worse than the first Path of Exile, which I absolutely loved for many years. The first game was a great Diablo-like clone, where you had enormous possibilities thanks to the huge skill tree and you could make basically unlimited number of character builds. PoE was a game built on experimenting. You never felt trapped in a story, you never felt overpowered, you just had to find a way or change your character a bit to go through a difficult stage (of course, the end game is a different story). You also often had an opportunity to choose from several maps, so even the levelling up almost never felt "grindy".

The PoE2 feels VERY different from PoE1, like a completely different game. Harder is ok, but this is more frustrating than fun. You can't make a mistake in your skill tree, every choice you make in your build feels permanent, there is no space for experiments, at least at the beginning.

This may not the problem of all characters or if you are not solo-ing, but there seems to be many bottlenecks in the form of a Boss - you can't continue unless you beat the boss. The problem is, that many times you don't have a proper gear (didn't drop, still have the gear from Act 1), you can't really improve it much as there is not enough stones and gold dropping (never ever bought a "random" item as it costs thousands) and when entering the fight, you are almost always at least 1 or 2 levels below the proper chance to beat the boss. That means you have to grind a level. However, there is nowhere to grind. If you clear the whole map including small bosses on the map where your unbeatable boss is, you get approx. 3 slots out of 20 on your level progress. If you clear the whole map including big boss a map before, you get about 1 slot out of 20. So you clear one map again and again to get that one level that will hopefully make the difference in a Boss fight, otherwise you are stuck between the Boss and the maps you get nothing out of.

This may be subjective, but items drop seems wild. First 20 levels I got average items at best, then I got 3 legendary (orange) in one minute out of 2 small bosses. None of them for my character, of course. :)

There are some improvements. I like the spell & support system, also the gold as main currency, there is much fewer confusing things for newbies (PoE 1 was overwhelming sometimes with all the currencies and gems and so on..)... However the gameplay screams "let's make it artificially hard" everywhere. E.g. the flask system: flasks drops all the time, yet 95% of flask are useless, as you can't trade them for better ones as in PoE1 (you can sell them for a few coins). This means you have ONE health flask and ONE mana flask at the beginning as you enter the boss fight with about 7 heals, while most bosses can almost one-shot you in a 10 minutes fight of perfect dodging and continuous damage uptime.

This review is VERY subjective. I may be wrong about many things. Some things may change later in a game. Or later during the development. Also I'm old and nowhere near to be as good at games as 20 years before (however I'm probably not alone, just look at literally thousands of "thank you, I tried it for a week" comments in some "how to cheat a Boss" guides on YouTube ). I don't want to be unfair. But right now (end of 2024), I can't help myself:

I was really looking for PoE2 and hoping for the better, nicer version of PoE1 minus the things players hated on PoE, but the truth is I don't have a fraction of fun I got in PoE 1.
Évaluation publiée le 23 décembre 2024. Dernière modification le 23 décembre 2024.
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1.2 h en tout (1.0 heure(s) lors de l'évaluation)
Physics is bad. Combine it with jumping about 15 cm and I can say I spent more time trying to reach one secret place then I spent in whole rest of the game.

Achievements don't work properly. Some of them worked for me in 2nd walkthrough, but the dwarf one simply didn't work even though I finished the game four times just for that one. Tried to hold him in hand, tried to gravity him, tried to throw him into the final room... Nothing.

It's really short and easy.
Also, ran alright for me (3080Ti), but massive number of players seems to have FPS problems.

I'll thumb it up as I don't want to smash a free prologue, but let's say I'm not hyped too much.
Évaluation publiée le 17 novembre 2024.
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1 personne a trouvé cette évaluation utile
0.2 h en tout
Hands down THE worst game I have in my Steam library - and yes, I’m including a few new Bethesda / new Ubisoft games, and even some questionable Hentai titles I’m kinda ashamed to admit owning.

I don't know if I "finished" it or just came to the point where I can't pick up key, but it took me 13 minutes. Second replay would took less than it would take to explain why you played it twice.

There is literally nothing to do except shoot about 15 zombies (axe don't work). There is no ammo. Zombies can't go up/down the stairs or into the (open) room. Only thing you can do with zombies is to loot rotten meat and bones (but you can't do anything with that). However, you must be quick, the bodies vanish in about 5s. The bunker is made out of three stairs, five corridors and architecture doesn't make any sense (I've been in a few cold war communist-era bunkers). There are also rooms with nothing in them and nothing to do.

On the plus side...
...
...
wait...
...
the "gunplay" is kinda ok
...
there are two jump scares
...and one cool picture
...and the signs in azbuka are nice
...humming sound and zombie shouts makes you nervous

I have no idea how this game got into my library, but if it was free, it was shamefully overpriced. It is more of a "visual style pre-alpha demo" than an actual game. It is abandoned, developers made a nice farewell letter that they hoped they will do something with it and they will not and even though I could probably say it was a scam made for the trading cards, I won't, because I'm a nice person.
Évaluation publiée le 23 octobre 2024. Dernière modification le 23 octobre 2024.
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1.7 h en tout
A short pixelart kid-friendly platformer, that does (almost) everything right. Touching art, great music and the price of FREE. Yep, this game is better than many and yet it is free, unless you want to buy developers a coffee (which you can from the menu).

If I had to complain, the boss fights are sometimes really easy until the very last second, which is a matter of timing the last jump correctly or dying. And when you die, you have to watch and play whole sequence again (you can "fast forward" a cutscene though).

Overall it is a must for anyone who likes platformers and a pleasant game for everyone else.
Took me about hour and half to finish, but I saw speedruns in less then 10 minutes.
Évaluation publiée le 4 octobre 2024.
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5 personnes ont trouvé cette évaluation utile
257.1 h en tout (221.0 heure(s) lors de l'évaluation)
A great continuation and improvement of previous Mount and Blade:Warband.
Ruling, Marrying, Executing, Smithing, Tournament fighting and HUGE battles.
Évaluation publiée le 12 septembre 2024.
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1 personne a trouvé cette évaluation utile
62.7 h en tout
TL;DR:
There are hundreds of absolutely brilliant games out there, and this one wouldn't even crack the Top 5000 in its current state. It might squeeze into the Top 1000 if it weren't for one mind-bogglingly stupid decision: wiping EVERYTHING every six weeks. My advice is don't waste your time.

-----
I’ll admit, I had some fun with this game. It’s ridiculously easy (I don’t think I died even once), but I enjoyed unlocking towers, searching for upgrades, collecting stuff, and—most of all—building a base. But then, there’s this one truly absurd mechanic: EVERY SIX WEEKS, THE GAME WIPES EVERYTHING. And I do mean everything. Your story progress? Gone. Your skills? Gone. Every item, weapon, and tool you crafted? Gone. All your unlocked blueprints for buildings, vehicles, tools, and even gardening? Yep, gone. Even your adorable memetic companions? GONE.

Everything you accomplish, everything you collect, grind for, unlock, and build—it all vanishes. And then you get to do it all over again. And again. And again. Every. Six. Weeks.

The only things that survive the wipe are a few cosmetic items and your base blueprint, though I couldn’t even rebuild my base in the same spot after the reset, no matter how hard I tried.

I get that some people loved Rust, but Rust was fun because of player interaction. Once Human doesn’t have that going for it—thanks to server problems, missing community and a bunch of other issues. It’s not a good PvP game, and for PvE, the six-week reset just makes it pointless. Sure, it might be worth trying for those six weeks, but personally, I don’t have the time or the patience to keep grinding the same stuff over and over. Where’s the fun in that?

The graphics are okay. The story is horrendous parade of clichés in the mind of a mad man. The combat is somewhat satisfying, but ridiculously easy. The music is nice though.

The UI needs a special paragraph. It is kind of evolving, but very confusing, with many, and I mean MANY currencies, materials, paid materials, materials for cosmetics, season materials, materials for unlocking progress and so on.. All those season achievements and event achievements and personal achievements and journey achivements (there's not a 5 minutes you dind't unlock something), everything is in 4 different places. After 62 hours of gameplay, I still can’t explain what’s going on. I just click “claim” when something shines yellow.

So there it is. 62 hours in a free game and I'm still convinced it is not worth it.
"What an ungrateful bast*rd", I hear you. :)
Path of Exile nailed the free-to-play model with sustainable monetization. Once Human? It missed the mark and few key decisions by a mile .

There’s an old internet rule: if something’s free, you’re the product.
Here you pay with your time and the price is just too big.
Évaluation publiée le 28 aout 2024. Dernière modification le 28 aout 2024.
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1 personne a trouvé cette évaluation utile
0.1 h en tout
Dead.
Évaluation publiée le 5 mai 2024.
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1 personne a trouvé cette évaluation utile
6.7 h en tout
Yes, but actually no.
No, I'm not a schizophrenic, this game is just clear 5/10 for me, in the middle of scale.

The Gunk is not a bad game per se. After really bad start (and I mean BAD, see bellow) it surprised me that it was ok. I don't finish game I don't like anymore. This was good enough that I finished it, but not good enough that I would recommend it.

- the game can't be more linear
- the story can't be less interesting
- the characters couldn't be more boring
- the graphics..I don't know what game other reviewers played, but even with graphics on max and even though it has some nice sceneries, the graphics itself look like games I played on PS3 15 years ago
- the main character is so ugly it's actually funny
- THE MESSAGE! is here, but to be honest, „ecology” theme and „strong women characters” are actually ok here. Them being boring is the problem here.
- talking about 1st hour, the game has one of the worst game starts I have ever played. Bad characters talking about bad story, zero immersion, game constantly takes away the controls from player, boring af., looks horrible. Gets much better after 30-60min though.
- the game has four enemies in total. Two enemies are common, one are half-bosses (killed about 7 of them in whole game) + final boss. Other that that you will suck the gunk all the time and sometime avoid spitting "half-like like" roof flowers.
- "leveling" is boring. Scan things to unlock upgrade, collect other things (always the same flowers or rocks whole game) to upgrade between maps. Upgrades are pricy so even if you get everything on first maps including hidden areas, you will get upgrades late in the game and won't have time to use them much. However, it should't bother you, because they do nothing except basic things like quicker sucking the gunk. They doesn't change your gameplay, the upgrades are as linear as the game.
- it has some bugs like characters you need to kill under the floor, or black screen after cutscene. Had to load 2x times. Not great (in 6hrs game), not terrible.


GOOD THINGS
- skipable cutscenes
- some puzzles
- some sceneries
- finished it in 6 hrs (would be unbearable if it would be longer)
- if you wonder around, the game rewards you as there are usualy some thing to pick up
- can't deny, main female character with only one hand is a new thing
The devs clearly has talent, but they decided to make something like linear, casual, Portal-like game (non-violent walkthrough with puzzles) for kids, with few puzzles where parents help will be needed.

It's worth a try though, if you get it in a Humble Bundle Choice or something.

EDIT> Wow, it's April 2024, just 4 months after I finished this game and wrote long review. I just accidentaly discovered this review and was actually surprised, because I totally forgot about this game and barely remember some parts of it. It must have "something" because I finished it, but overall it kinda speaks for itself. It must be the best game in averageness.
Évaluation publiée le 8 décembre 2023. Dernière modification le 23 avril 2024.
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112.7 h en tout (112.3 heure(s) lors de l'évaluation)
This is Counter Strike.
2.
You get achievement also.
Évaluation publiée le 26 octobre 2023.
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0.5 h en tout
Not a game, but a beautiful fairy tale. If you want to tell a story in VR, this is how you do it. Everything is incredibly polished.

Gloomy Eyes is divided in three short chapters (approx. 10 minutes each). A lot of reviews use term "very Tim Burton-like" and I agree. Take Tim Burton esthetics, mixed it with a bit of macabre world, love, detailed animation and beautiful score.
Here you go.

It's kid-friendly obviously, but I would say 6-8+ years old at least.
Évaluation publiée le 28 aout 2022.
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